In 8.1.5 Quest rewards will be able to upgrade in quality (From Green up to Epic quality).
This change poses a very large issue for people who play on twink characters such as mine as It makes it 100% impossible to obtain the best in slot gear on any of my characters because I only have 1 chance, per quest reward, per character, ever.
I would actually have very much welcomed and looked forward to this change had you also made it so that all quests are repeatable in the form of daily quests after their first initial completion.
If this was the case then people who want to aim for full best in slot gear can work towards doing so as they please.
Other benefits of this would be that it would bring these people out in to the open world to do the content that you have provided us over the years and it would give players a reason to put more time in to the game.
While I understand that you will most likely not take the Quality Upgrade change out of this patch, I would ask of you to please at least consider making every quest (or just every quest that has an item reward) automatically change in to a repeatable daily quest after the player first completes it for the first time.
I hope that you will take this issue seriously because this would mean so much to many players in the lower level brackets.
This is our karma for roflstomping levelers in lower brackets. Twinking can completely ruin the bg experience of any non twink, so I guess we deserve it.
Even if I donât use Ramsteins, unless it is another twink I am fighting, the enemy has no chance to win on a 1vs1, or a 1vs2 depending on class. With my 110 DH twink I can win 1vs3 with ease against levelers. Kinda unfair donât you think?
This is definitely a problem that needs to be addressed, however, the solution that OP suggested (making every quest in the game a daily) is probably not realistic.
I believe the easiest and most realistic solution to the problem is in 2 steps:
First: Reset all quests for all characters. Blizzard have done this before, although I forget the context. Iâm no game designer but as far as I understand this is pretty simple to do.
Secondly: All quest rewards should have a 100% chance to upgrade to Epic quality if your experience is locked. This makes sense because the people who lock their experience (twinks) get what they want while the regular levelers are unaffected. It doesnât make sense as a leveler to go lock your experience just to complete a quest to get a guaranteed upgrade on an item, because youâre sacrificing the experience gained from the quest completion.
Oh look, another slot machine, but this time for leveling.
Is this how youâre going to make leveling more fun Blizzard?
So with upcoming Classic release, itâs pretty obvious people will play it for leveling experience, while BFA provides good endgame content (minus rng gearing), maybe just maybe⊠scrap levels to 60? Make leveling more challenging? Doesnât have to be as slow as older expansions, but at least npcs could be⊠I donât knooooow⊠Actually able to kill you? Pulling 10-15 npcs and killing them with a spell or two isnât fun, itâs just a chore. Makes you feel like a superhero, which youâre not, youâre a level 1/10/15 potato. And for the love of god make professions and low level gear relevant, heirlooms at best be extra slot items giving just xp, not actual gear with op stats to make them irreplaceable on way to 110/120.
Imagine leveling being challenging and fun, making players learn their class better, crazy right?
The game isnât and shouldnât be even remotely designed around twinks.
What a ridiculous request in wasting valuable resources that belong in playing the game properly. Twinking is effectively an exploit, and you can still do it by finding BiS items, enchants et all.
Itâs not and this change wouldnât make it âdesigned around twinksâ.
This could be done by very few people, hardly any resources required. Blizzard has hundreds working on WoW.
Now youâre just trolling.
The whole point would be to be able to farm these rewards, not get the best upgrades in a single quest. Iâm asking for a way to WORK towards gear, not get them for free.
Times like this I wish we had more than just a to react to posts with, so much in this thread deserves a âŠ
This would be Blizz actively and very obviously designing an exploitable system. Which they wonât do, despite having done before.
Is this really such an issue though? Example: while twinking, if you focus on PvP, youâll be facing people in a similar situation. You may have had a lucky proc on your gloves, and they got lucky with their boots⊠but so what? This element of RNG affects you, but doesnât.
It affects it on a grander scale for example: One person might only get 1 or 2 epics while another could get 7 or 8.
The gap between lucky players and unlucky players would be gigantic and thereâs nothing you can do about fixing that because you can only get the rewards once.
Would it though? Isnât this a big fuss about nothing? Even if one player was super lucky with upgrades would they that much better of in performance?
You donât seem to be able to support your point with any hard evidence, this is very much a panic about nothing until we see some numbers.