I linked you the reasoning for frequency of changes by the Blizzard developer who was responsible for it, and in his blog and video he reasons why changes happen and when they happen.
If you claim to be an expert on the matter like him, then your posts should reflect the same level of reasoning and detail, but they do not, because there’s no logic or correlation between queuing up for Arena games and understanding the guiding principles and philosophies for Blizzard’s game development processes.
It’s getting tiresome to go over this with you again and again, so I’m going to try extra hard to leave it here. I feel like I’m starting to come off as increasingly condescending as well, which is not ideal.
Yeah, but it gets absurd if we end up asking Blizzard not to release more content out of fear that they might screw it up.
Surely the expectation ought to be that Blizzard should release more content and that the content is high-quality Blizzard content that’s polished to perfection. After all, that’s kind of what we’re paying premium price for.
Still though, realistically speaking, then the roadmap for 2023 has already been shown and there’s nothing more to it than the one Mega Dungeon, plus whatever old Dungeons they want to rotate into the Mythic+ mix in future Seasons.
In theory yes, but they haven’t proved to be able to tune 8 dungeons properly so I’m not gonna ask them for a single more dungeon until they can get their act together.
The days of the old Blizzard polish is long gone and now it’s just bunch of poorly tuned things. I for one will not trust them to balance things properly again until they can prove that they can still can do it on a smaller scale.
And?? Neither are you?? I don’t need to be a Blizzard game designer to be able to compare the frequency of tuning the content I play receives and know that I’m currently experiencing more than before lmao.
Again, irrelevant on 2 grounds. 1) Developer hasn’t worked on the game for 10+ years. 2) My point is about frequency, not quality or reasoning for changes. The philosophy is irrelevant. DF S1 pvp has received more tuning than BFA and SL did. S i m p l e.
What reasoning and detail do you possibly need? I will dumb it down for you as much as possible just so you can get it into your skull.
Expansion A: Arena receives 3 notes of class tuning.
Expansion B: Arena receives 4 notes of class tuning.
Expansion C: Arena receives 5 notes of class tuning.
Conclusion: Expansion C has received more attention and more tuning than expansion A and expansion B. Reasoning and detail is completely out the window. I’m concerned with the frequency. A number. That number of tuning notes indicates that there is more effort being put into than before. Unbelievable that you don’t understand this. Unbelievable.
Starting to? You’re the most condescending thing on the entire platform. Extremely condescending whilst being so confidently wrong and trying to shift goalposts to fit an irrelevant agenda
I think it has to be said that the need for better Dungeon design is closely linked to the increased emphasis on difficulty and progression.
I mean, in Vanilla WoW it didn’t really matter if the Dungeons weren’t carefully balanced and perfectly designed, because they were just for chill and giggles.
The Dungeons we have today exist as a form of endgame content that is basically treated the same as Mythic raiding, so the balance and design expectation is starting to be treated the same.
But I don’t think that means the Dungeons are more poorly tuned than past Dungeons. The bar for acceptable tuning has just increased over time, I think.
They put themselves in that situation by making M+. I have no empathy for Blizzard in this regard. Either their start balancing stuff and get some trust back or I just won’t trust them to balance things which means I also won’t ask for more dungeons since they clearly can’t handle it.
They are. They don’t even think about some affix overlaps for mechanics until they happen AND THEY MAKE THEM!.
They didn’t fix any of the quaking overlaps until they started being bombarded with tickets of peoples getting oneshot in keys because mechanics force them to stack (Nokhud spear last boss) and then just get oneshot by an affix they designed.
They are not thinking about anything right now and it’s showing with every single dungeon every single season.
I have no trust left in Blizzard and it’s gonna take a lot of effort from their balancing team to ever get that back.
Sure, but I don’t think the game is worse off for having Mythic+. Lots of people seem to enjoy it, in spite of all its flaws.
It does place a bigger burden on Blizzard to get Dungeons right, and also to have enough of them, but I don’t think it’s an untenable position. Like I said, lots of people seem happy to do Mythic+ as they are.
I would argue I would have quit this game long ago without M+ as a system. But just because they made a good system doesn’t mean that they shouldn’t balance what the system revolves around, which is the dungeons and classes.
They are doing better with tuning sure, but there’s still a far to large difference between dungeons.
Completely agree, which is why taking daring steps and innovating is good for the game.
There is so much wasted potential in WoW because blizzard/players always fear the worse and always back away from things that don’t start off with a real blast.
Take for example
Proving grounds
Warfronts
Island expeditons
The farm/garrison
Torghast
Corruptions
All these are very good concepts, that with some bold moves and more care / updates can turn into very core mechanics of the game that attract players even more, but blizzard instantly shied away from them and the player base rejected them very hard without giving them a second chance.
This is why I believe making M+ more about the experience adding more variety and random elements would make them more fun in the long run.
8 dungeons and I already know most details/routes/abilities/skips and information about the dungeons, at this point it’s getting tedious, especially since this M+ season M+ is super linear, the dungeons are practically straight lines and most mechanics are number checks / avoid or die mechanics.
WTB small dungeons, at least.
1-2 bosses?
Idc. Just… more content more often… Does not need to be super complex with loads of annoying tactics (See: Interrupt galore)
I’d love them to bring challenge modes in for old dungeons. Not m+, challenge modes, like the ones from MoP/WoD. Maybe remove the timer from them though and make them set difficulty, so like easy, hard, CHALLENGING. The mobs scale like m+, so an easy is +5, +12/13 for hard and +20 for challenging. I’m just throwing ideas out so yeah
Have seasons, like M+. Have a rotation of old dungeons. Have some cool rewards for completing the dungeons on Bronze/silver/gold (not the old rewards as I feel they should still be exclusive to those challenge modes). Make them cosmetics/mounts/fluff that people would like to collect. It shouldn’t be too hard to recolor pets/armor/mounts to suit each dungeon.
I feel like the problem with wow is there is SO MUCH content that is already there wasting away that could be capitalised on. I really like them bringing in old dungeons to the M+ rotation, but I do agree that this expac has been quite light on Dungeons and I do think it was an intentional choice so they could use the older dungeons.
EDIT: Imagine doing Stockades but Hogger is like Odin on Tyrannical week
I have joked about M+ Deadmines since M+ came out.
It’s a bit odd how we do not have versions of it for all dungeons, at least that would bring some variety considering the amount of dungeons that exist in game – and the amount that is currently not really being used due to people leveling so fast anyway; or choosing other expansions to do dungeons in.
They should do both, really:
Add more new, frequent, dungeons — Small ones with less crazy tactics would be nice,
and add M+ for oldies so they get used too.
I actually, I don’t know whether it is done by one of my addons or by blizzards basic stuff, but in CoS the mobs that cast “Night Orb” are highlighted differently.
This would be quite good to indicate dangerous casts. If it is my addon I wonder why it only this this with this and the sha’s cast in temple xD
I do think they partly don’t add too many dungeons because to know all mechanics of 30 dungeons would be very exhausting and overwhelming for players.
I know it was always a lot in bfa and legion to know all perfect routes as a tank and those even changed with season affixes or teeming or shroud.
now in DF it was made much easier for tanks at least but if this kind of hassle was implemented for all roles then the participation could see a huge drop because it would be too tiresome to learn so much for a GAME
personally I have a good memory and don’t mind but I know for others it would be just too much, especially if you bind rewards to a RIO score that requires all dungeons run on a high level. For me this would just mean that you need to commit ALOT more time to the game (just by the shear amount of runs you need to complete all to get a score).
If that would be the case I would suggest removing tyrannical/fortified and don’t have 2 scores to reduce the necessary amount of dungeon runs for scores.