Hello Masters of Hunting,
You will see all others class talent revamp here : https://eu.forums.blizzard.com/en/wow/t/90-ideas-for-complete-talent-revamp-for-all-class/122538
I will introduce to you the complete rework of Marksmanship Hunter (not official).
Summary :
There is a lot to say about hunter. How they changed trough years and how these changes are killing this class slowly. Hunter are unique. They are the ONLY distance physical dps! So, first of all, why did you make survival spec a melee dps ??? we will talk about it in survival spec topic.
MM hunter are the “sniper” spec. They do not depend on their pet, not they have damage over time, NO! They deal direct damage and hunt down they enemy with they offensive support skill.
They will be a lot of change.
Let’s check the baseline skill.
Take a look at the talent picture here : https://ibb.co/mzB114f
Baseline Marksmanship Hunter Change
Camouflage
Instant / 1 min cooldown
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secsTrueshot
Instant / 2 min cooldown
Reduces the cooldown of your Rapid Fire by 60%, and causes Aimed Shot to cast 50% faster for 15 sec.Disengage
Instant / 20 sec recharge (Only MM) / 1 Charge
Leap backwardsMaster’s Call
40 yd range / Instant / 1 min cooldown
Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 2 sec.Aspect of the Cheetah
Instant / 1.5 min cooldown
Increases your movement speed by 90% for 3 sec, and then by 30% for another 9 sec.Tranquilizing Shot
25 Focus / 40 yd range / Instant
Remove 1 Enrage and 1 Magic effect from an enemy target.Bursting Shot
15 Focus / Instant cast / 30 sec cooldown
Fires an explosion of bolts at all enemies in front of you, knocking them back, rooting them for 3 sec, and dealing (5% of Attack power) Physical damage.Kill Shot
45 yd range / Instant / 12 sec cooldown / Baseline Hunter Skill
You attempt to finish the wounded target off, firing a long range attack dealing 200% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.Silencing Shot
40 yd range / Instant / 24 sec cooldown / Replaces Counter Shot.
A shot that silences the target and interrupts spellcasting for 3 sec.Aimed Shot
50 Focus / 40 yd range / 2.5 sec cast
A powerful aimed shot that deals (350% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 35% ( Only MM) for 10 sec.
**Explicative Note: Yeah there is somes changes to make
- Aimed Shot: The big shot of MM. You must feel Excited every time you cast it. So increase the focus cost and make it apply Mortal Wound.
- Silencing Shot: MM specs only.
- Kill Shot: Bring back for all specs.
- Bursting Shot: Doesn’t need a snare, Hunter have a lot of snare already but a root, even for 2-3 sec is a good option.
- Tranquilizing Shot: Always be a skill of MM. Part of they toolkit.
- Aspect of the Cheetah: Don’t understand why this weak “sprint” is 3 min cooldown ?? when other class has they sprint to 1 min ?
- Camouflage: Must be back baseline for every spec.
It’s important to know the fact that MM hunter has now baseline:
- 2 CC skill ( Freezing Trap and Silencing Shot).
- 4 Mobility skill (Aspect of the Cheetah, Bursting Shot, Disengage and Master’s Call).
- 3 Defensive cd (Exhilaration, Camouflage and Aspect of the Turtle).
- 1 Burst cd (Trueshot).
With this MM Hunter (and the other classe) has 4 distintive playstyle and more if you combine talents. Here they are:
- 1 column: Playstyle Based on Aimed Shot and Kill Shot.
- 2 column: Playstyle Based on Arcane Shot and Debuff.
- 3 column: Playstyle Based on Casting and Channeling.
- 4 column: Playstyle Based on different cd and buffs.
Now we can move to talent (8 tiers). READ carefully because a lot of talent has changed.
Tier 1: Ressource Management
Master Marksman
Aimed Shot has a 100% chance to reduce the focus cost of your next Arcane Shot or Multi-Shot by 100%.
Efficiency
Reduce the cost of Arcane Shot by 5 and Arcane Shot critical strikes generate 5 Focus.
Steady Focus
Using Steady Shot reduces the cast time of Steady Shot by 15% for 6 sec, stacking up to 2 times.
Artisan Quiver
Increase your auto shot by 15% and your ranged attack have 25% chance to also fire an additionnal auto shot.
Tier 2: Base Skills Rotation
Careful Aim
Aimed Shot have an additionnal 20% chance to critcally hit and deals 30% bonus damage to targets who are above 80% health or below 20% health.
Master Tactician
Your successful ranged attacks have a 10% chance to increase your critical strike chance by 5% and ranged attack speed by 10% for 8 s.
Sniper Training
While standing still for 5 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot and Rapid Fire by 10% for 10 s.
A Murder of Crows
30 Focus / 40 yd range / Instant cast / 1 min cooldown
Summons a flock of crows to attack your target, dealing [(25% of Attack power) * 16] Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows’ cooldown is reset.
Tier 3: Basic Gameplay
Piercing Shots
Your critical Aimed Shot, Steady Shots and Rapid Fire cause the target to bleed for 30% of the damage dealt over 8 s.
Marked for Death
Your Arcane Shot and Aimed Shot automatically apply the Hunter’s Mark effect and it’s cannot be dispellable. Last 15 sec. Limit 1 target.
Streamline
Rapid Fire now lasts 20% longer and is increased by up to 10% per shot fired, this damage starts lower and increases per shot of Rapid Fire. Aimed Shot has a 20% chance to reset the cooldown of Rapid Fire.
Bullseye
When your abilities damage a target below 35% health, you gain 2% increased critical strike chance for 6 sec every sec, stacking up to 10 times.
Tier 4: Defense
Survival Tactics
Feign Death removes all harmful magical effects, and reduces damage taken by 90% for 3 sec.
Survival of the Fittest
Activating Disengage reduces all damage you take by 20% and gives you an additionnal 15% dodge for 3 sec.
Turtlescale Armor
Bleed damage over time effects deal 20% less damage to you.
Turtle Shell
Reduces the cooldowns of Aspect of the Turtle by 1 min. Reduce the damage taken by an additionnal 20% and all spell lunche against you are reflected back to the attacker during Aspect of the Turtle.
Tier 5: Mobility
Hi-Explosive Trap
40 yd range / Instant / 40 sec cooldown
Hurls a fire trap to the target location that explodes when an enemy pproaches, causing (25% of Attack power) Fire damage and knocking all enemies away. Trap will exist for 1 min.Posthaste
Your Disengage frees you from all movement impairing effects and increases your movement speed by 60% for 4 sec.
Binding Shot
30 yd range / Instant / 45 sec cooldown
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 8 sec if they move more than 5 yards from the arrow.Wind Blow
Disengage has 2 charges.
Tier 6: Area of Effect (AOE)
Trick Shots
When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 50% of normal damage.
Call of the Hunter
When you Multi-Shot, you have 20% chance to call forth a barrage of wind arrows to strike all targets by Multi-Shot.
Barrage
50 Focus / 40 yd range / Channeled (3 sec cast) / 30 sec cooldown
Rapidly fires a spray of shots for 3 sec, dealing an average of [(15% of Attack power)% * 12] Physical damage to all enemies in front of you. Usable while moving.Volley
Your auto-shots have a 30% chance to cause a volley of arrows to rain down around the target, dealing (35% of Attack power)% Physical damage to each enemy within 8 yards.
Tier 7: Refine playstyle
Legacy of the Windrunners
Aimed Shot has 100% chance to coalesce 6 extra Wind Arrows that also shoot your target dealing (10% of Attack power * 6).
Lock and Load
Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.
Expose Weakness
Your ranged criticals have a 100% chance to grant you Expose Weakness. Expose Weakness cause your attacks to bypass 50% of that enemy’s armor for 3 sec.
Trueshot Aura
Increases the ranged attack power by 15% and melee attack power by 10% of party and raid members within 100 yards.
Tier 8: Burst
Trueshot Mastery
Reduces the cooldown of Trueshot by 30 sec, restores 100% Focus and Trueshot also gives you 40% ranged attack speed.
Double Tap
Instant / 1 min cooldown
Your next Aimed Shot will fire a second time instantly at 75% power without consuming Focus, or your next Rapid Fire will shoot 75% additional shots during its channel.Windburst
40 yd range / 1.5 sec cast / 1 min cooldown
Focuses the power of Wind, dealing 150% Physical damage to your target, knocking it back and reduces their movement speed by 50%.Piercing Shot
35 Focus / 40 yd range / 1.5 sec cast / 1 min cooldown
A powerful shot which deals (200% of Attack power) Physical damage to the target and up to (100% of Attack power) Physical damage to all enemies between you and the target. Piercing Shot ignores the target’s armor.
I repeate that none of this is official. It’s just my personnal point of view of the spec but i truly think that a lot of classes need this particular attention.
Thanks for reading me.
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