[9.0] Marksmanship Hunter Serious Talent REVAMP

Hello Masters of Hunting,

You will see all others class talent revamp here : https://eu.forums.blizzard.com/en/wow/t/90-ideas-for-complete-talent-revamp-for-all-class/122538

I will introduce to you the complete rework of Marksmanship Hunter (not official).

Summary :

There is a lot to say about hunter. How they changed trough years and how these changes are killing this class slowly. Hunter are unique. They are the ONLY distance physical dps! So, first of all, why did you make survival spec a melee dps ??? we will talk about it in survival spec topic.

MM hunter are the “sniper” spec. They do not depend on their pet, not they have damage over time, NO! They deal direct damage and hunt down they enemy with they offensive support skill.

They will be a lot of change.

Let’s check the baseline skill.

Take a look at the talent picture here : https://ibb.co/mzB114f

Baseline Marksmanship Hunter Change

Camouflage

Instant / 1 min cooldown
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs

Trueshot

Instant / 2 min cooldown
Reduces the cooldown of your Rapid Fire by 60%, and causes Aimed Shot to cast 50% faster for 15 sec.

Disengage

Instant / 20 sec recharge (Only MM) / 1 Charge
Leap backwards

Master’s Call

40 yd range / Instant / 1 min cooldown
Your pet removes all root and movement impairing effects from itself and a friendly target, and grants immunity to all such effects for 2 sec.

Aspect of the Cheetah

Instant / 1.5 min cooldown
Increases your movement speed by 90% for 3 sec, and then by 30% for another 9 sec.

Tranquilizing Shot

25 Focus / 40 yd range / Instant
Remove 1 Enrage and 1 Magic effect from an enemy target.

Bursting Shot

15 Focus / Instant cast / 30 sec cooldown
Fires an explosion of bolts at all enemies in front of you, knocking them back, rooting them for 3 sec, and dealing (5% of Attack power) Physical damage.

Kill Shot

45 yd range / Instant / 12 sec cooldown / Baseline Hunter Skill
You attempt to finish the wounded target off, firing a long range attack dealing 200% weapon damage. Kill Shot can only be used on enemies that have 20% or less health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec.

Silencing Shot

40 yd range / Instant / 24 sec cooldown / Replaces Counter Shot.
A shot that silences the target and interrupts spellcasting for 3 sec.

Aimed Shot

50 Focus / 40 yd range / 2.5 sec cast
A powerful aimed shot that deals (350% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 35% ( Only MM) for 10 sec.

**Explicative Note: Yeah there is somes changes to make

  • Aimed Shot: The big shot of MM. You must feel Excited every time you cast it. So increase the focus cost and make it apply Mortal Wound.
  • Silencing Shot: MM specs only.
  • Kill Shot: Bring back for all specs.
  • Bursting Shot: Doesn’t need a snare, Hunter have a lot of snare already but a root, even for 2-3 sec is a good option.
  • Tranquilizing Shot: Always be a skill of MM. Part of they toolkit.
  • Aspect of the Cheetah: Don’t understand why this weak “sprint” is 3 min cooldown ?? when other class has they sprint to 1 min ?
  • Camouflage: Must be back baseline for every spec.

It’s important to know the fact that MM hunter has now baseline:

  • 2 CC skill ( Freezing Trap and Silencing Shot).
  • 4 Mobility skill (Aspect of the Cheetah, Bursting Shot, Disengage and Master’s Call).
  • 3 Defensive cd (Exhilaration, Camouflage and Aspect of the Turtle).
  • 1 Burst cd (Trueshot).

With this MM Hunter (and the other classe) has 4 distintive playstyle and more if you combine talents. Here they are:

  • 1 column: Playstyle Based on Aimed Shot and Kill Shot.
  • 2 column: Playstyle Based on Arcane Shot and Debuff.
  • 3 column: Playstyle Based on Casting and Channeling.
  • 4 column: Playstyle Based on different cd and buffs.

Now we can move to talent (8 tiers). READ carefully because a lot of talent has changed.

Tier 1: Ressource Management

Master Marksman

Aimed Shot has a 100% chance to reduce the focus cost of your next Arcane Shot or Multi-Shot by 100%.

Efficiency

Reduce the cost of Arcane Shot by 5 and Arcane Shot critical strikes generate 5 Focus.

Steady Focus

Using Steady Shot reduces the cast time of Steady Shot by 15% for 6 sec, stacking up to 2 times.

Artisan Quiver

Increase your auto shot by 15% and your ranged attack have 25% chance to also fire an additionnal auto shot.

Tier 2: Base Skills Rotation

Careful Aim

Aimed Shot have an additionnal 20% chance to critcally hit and deals 30% bonus damage to targets who are above 80% health or below 20% health.

Master Tactician

Your successful ranged attacks have a 10% chance to increase your critical strike chance by 5% and ranged attack speed by 10% for 8 s.

Sniper Training

While standing still for 5 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot and Rapid Fire by 10% for 10 s.

A Murder of Crows

30 Focus / 40 yd range / Instant cast / 1 min cooldown
Summons a flock of crows to attack your target, dealing [(25% of Attack power) * 16] Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows’ cooldown is reset.

Tier 3: Basic Gameplay

Piercing Shots

Your critical Aimed Shot, Steady Shots and Rapid Fire cause the target to bleed for 30% of the damage dealt over 8 s.

Marked for Death

Your Arcane Shot and Aimed Shot automatically apply the Hunter’s Mark effect and it’s cannot be dispellable. Last 15 sec. Limit 1 target.

Streamline

Rapid Fire now lasts 20% longer and is increased by up to 10% per shot fired, this damage starts lower and increases per shot of Rapid Fire. Aimed Shot has a 20% chance to reset the cooldown of Rapid Fire.

Bullseye

When your abilities damage a target below 35% health, you gain 2% increased critical strike chance for 6 sec every sec, stacking up to 10 times.

Tier 4: Defense

Survival Tactics

Feign Death removes all harmful magical effects, and reduces damage taken by 90% for 3 sec.

Survival of the Fittest

Activating Disengage reduces all damage you take by 20% and gives you an additionnal 15% dodge for 3 sec.

Turtlescale Armor

Bleed damage over time effects deal 20% less damage to you.

Turtle Shell

Reduces the cooldowns of Aspect of the Turtle by 1 min. Reduce the damage taken by an additionnal 20% and all spell lunche against you are reflected back to the attacker during Aspect of the Turtle.

Tier 5: Mobility

Hi-Explosive Trap

40 yd range / Instant / 40 sec cooldown
Hurls a fire trap to the target location that explodes when an enemy pproaches, causing (25% of Attack power) Fire damage and knocking all enemies away. Trap will exist for 1 min.

Posthaste

Your Disengage frees you from all movement impairing effects and increases your movement speed by 60% for 4 sec.

Binding Shot

30 yd range / Instant / 45 sec cooldown
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 8 sec if they move more than 5 yards from the arrow.

Wind Blow

Disengage has 2 charges.

Tier 6: Area of Effect (AOE)

Trick Shots

When Multi-Shot hits 3 or more targets, your next Aimed Shot or Rapid Fire will ricochet and hit up to 5 additional targets for 50% of normal damage.

Call of the Hunter

When you Multi-Shot, you have 20% chance to call forth a barrage of wind arrows to strike all targets by Multi-Shot.

Barrage

50 Focus / 40 yd range / Channeled (3 sec cast) / 30 sec cooldown
Rapidly fires a spray of shots for 3 sec, dealing an average of [(15% of Attack power)% * 12] Physical damage to all enemies in front of you. Usable while moving.

Volley

Your auto-shots have a 30% chance to cause a volley of arrows to rain down around the target, dealing (35% of Attack power)% Physical damage to each enemy within 8 yards.

Tier 7: Refine playstyle

Legacy of the Windrunners

Aimed Shot has 100% chance to coalesce 6 extra Wind Arrows that also shoot your target dealing (10% of Attack power * 6).

Lock and Load

Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next Aimed Shot to cost no Focus and be instant.

Expose Weakness

Your ranged criticals have a 100% chance to grant you Expose Weakness. Expose Weakness cause your attacks to bypass 50% of that enemy’s armor for 3 sec.

Trueshot Aura

Increases the ranged attack power by 15% and melee attack power by 10% of party and raid members within 100 yards.

Tier 8: Burst

Trueshot Mastery

Reduces the cooldown of Trueshot by 30 sec, restores 100% Focus and Trueshot also gives you 40% ranged attack speed.

Double Tap

Instant / 1 min cooldown
Your next Aimed Shot will fire a second time instantly at 75% power without consuming Focus, or your next Rapid Fire will shoot 75% additional shots during its channel.

Windburst

40 yd range / 1.5 sec cast / 1 min cooldown
Focuses the power of Wind, dealing 150% Physical damage to your target, knocking it back and reduces their movement speed by 50%.

Piercing Shot

35 Focus / 40 yd range / 1.5 sec cast / 1 min cooldown
A powerful shot which deals (200% of Attack power) Physical damage to the target and up to (100% of Attack power) Physical damage to all enemies between you and the target. Piercing Shot ignores the target’s armor.

I repeate that none of this is official. It’s just my personnal point of view of the spec but i truly think that a lot of classes need this particular attention.
Thanks for reading me.

Support this Project. Make WOW Great Again !
Your humble servant !

4 Likes

I agree with that part.

It’s not a offensive support kill being a sniper, as archer say in W3 : " 1 shot 1 kill"
Being more a sniper is spending all his focus for a big shot. So in gameplay that will resume more you got focus more you will bring a big incoming damage even if cast time is very slow.

Oh no… not that again. At the moment you got a burst that reduce the cooldown of Rapid Fire and Aimed shot, you make them as important as normal auto-shot. As 2K1 exp BFA MM hunter i see in arena that Trueshot is not a burst since haste never been more damage. haste is only for PvE but not PvP that the reason why MM hunter is not viable in BFA PvP.

Need an another gameplay more based on sniper but know that at the moment that the start of the topic look like BFA, and BFA is not a good exemple about the sniper gameplay, more like a machine gun than a Sniper Rifles gameplay .

Remove the idea of Charge, Blizzard already tryed reducing cd or charge in the past, none taken this talent.

No way in want a pet as Marksmanship hunter ! Put that thing away !

ok for that reduction CD since on PvP it only use for Bursting shot bumping or turning around a pillar.

Remove the focus cost, make a CD of 1mn45 and make it remove all magic and Enrage. If not this is not usefull in PvP since dmage gonna be more valuable than dispelling ( you face mage imagine the number of dispell you must do to get temporal shield dispelled or you are in M+ the utility of hunter gonna be useless since he must sacrifice DPS for only 1 target that will not propably 1shot the group).

No root, bring back slow since the slow of 4 second allow you time to recast concussive shot ( slow 6 sec cd) on the target, if you want root use Binding shot ( A very popular talent in PvP and PvE that all pro player love).
And making it root will nerf all melee and not unable to counterplay ( heroic leap / shadowstep / wild charge) ect. Remember hunter must me reachable or it’s unbalanced.

Let blizzard make Killing shot . Killing shot must be calculated with execution spell too, let blizzard make that spell.

Ok this spell is NO WAY it will happen. Countershot is the power of hunter in PVP. and when you interrumpt spell it’s 6 sec spellclass locked. It make it like all other class interrumpt and that’s good ( like counterspell of mage).

If you use your “Silencing shot” MM hunter is not viable even in PvE and PvP situation. Beacause silence is dispellable and 3 second is no way make able the hunter make a set up killing situation since you must combine on healer Counter shot + Scatter shot + freezing trap to kill somebody. So that Silencing shot is the best way to cast MM hunter out of ALL PvE and PvP content.

reduce the cost to 40 focus and make Arcane shot/ multishot to 30 focus so with the passive Precise Shot it will spend all your focus and more a sniper gameplay when he don’t need the scope to aim.

For the value of Aimed shot let blizzard make it again. We can’t design the value since the speed of fight change in each extension.

For the healing reduction i’m for that but as talent with a Bleeding effect, beacause it’s useless on PvE reduction healing.

Better to mean " 1 of the way to spend focus that feel excited everytime you combo with".

As i said No way for any class 3 sec silence that replace interrumpt will make the spec nerfed to the ground and will not able to do any content

The power of Marksmanship hunter is snare, and for root he got the Binding Shot talent that is very usefull for Mythic + and PvP . Binding shot is as most like that dunks in basketball in M+.

More a survival / beast mastery skill but in history people not used it very often and it’s was just a spell for a spell than a utility spell that make you take hunter in your group.

People Melee must deal damage too, they can play them too their class, i’m pretty sure if you spend all your time running there’s no way you enjoy fighting against hunter.

I don’t know about that, i mean Feral and Rogue got it baseline beacause they got interaction with it. But as Marksmanship hunter better to keep it as talent since it’s not used everytime. Usefull for sure like if they remove it hunter cry but baseline we are not dependant of it.

3 CC skill ( Scatter shot, Freezing Trap and Counter Shot).

Remove master call, i won’t get a sniper with a cat at his side. NO PET for MM hunter.

You forgot Feignt Death ( Way important for M+ and for PvP) and Survival of the fittest ( we don’t get a lot of reduction dmg so don’t nerf it more with that remove).
I don’t call Camouflage a CD def.


Well i stop here since i don’t like at all the starting basic gameplay of that MM hunter you suggest since it’s the same than BFA.

I gonna explain what i mean on a more based Sniper gameplay .

Focus is the fundamental of hunter, there’s time on spending focus on spell that deal damage and a time to regenerating focus with spell like steady shot.

So here i write the basic gameplay of “sniper style” gameplay with some example for talent, but i still let free talent and spell for blizzard beacause it need to be adapted on type of content avaible on shadowland.

  • Basic Attack spell :
  1. Aimed shot ( 40 focus , 3 second cast) : A powerful aimed shot that deal values Physical damage. Pierce Armor.
    Passive affected : Talent reduction healing & Bleed, Precise shot ( your 2 next spell of Arcane shot and Multi-shot deal 75% more damage)

    Reason of Piercing armor : Beacause Aimed shot is a part of damage , it must match the upgraded damage with Precise Shot of Arcane shot against all target.

  2. Arcane shot ( 30 focus, Instant ranged) :
    A quick shot cause value Arcane damage.
    Passive affected : Precise Shot ( your 2 next spell of Arcane shot and Multi-shot deal 75% more damage).

  3. Multi shot ( 30 focus, Instant ranged) :
    Fires several missiles, hitting your current target and all ennemies within 10 yards for values Physical damage.
    Passive affected : Talent Master Marksman, Precise Shot ( your 2 next spell of Arcane shot and Multi-shot deal 75% more damage).

  4. Steady shot (2 seconds cast time, can be channeled while moving) :
    a Steady shot that cause tiny value Physical damage and increase the duration of Concussive shot on the target by 3 sec. Generate 10 focus.

    Passive affected : Talent Steady focus ( Using Steady Shot reduces the cast time of Steady Shot by 20%, stacking up to 2 times. Using any other shot removes this effect.)

    The main ability to generate focus, tiny damage since we want our spending focus spell dealing a huge amount of damage ( Remember when i meant a sniper gameplay, here it come : no machine gun named rapid fire to generate focus and trueshot that will give spending spell like a simple auto shot. )

  5. Trueshot ( 2 mn Cooldown) :
    Increase All source of focus generation (passive generation / Legendary interaction / talent (standing 6 second without moving gains 8 focus per second ? ) / Steady shot ) By 250%.
    Passive affected : Honor talent Trueshot Mastery / Calling the shot BFA ?

    I prefer a trueshot like this since it make basic spell dmg more powerfull since Marksman ( as idea of sniper) his burst is already designed by more focus he will spend. So increasing generating focus will only give the Marksmanship to regain access to his powerfull abilities more quickly and then it upgrade the dps by more frequent access to it.

  6. Kill shot (1.5 sec cast) :
    You attempt to finish off a wounded target, dealing Deadly value Physical damage. Only useable on enemies with less than 20% health.
    Passive affected : Honor talent making it useable at 30% ( like warrior execute in Legion).

    When i see Kill shot in Blizzcon, i was wondering about the execute of the warrior, but i remember about the cast time. So i agree from the fact 1,5 second under 20% must be someone who’s already dead from a warrior so i written “Deadly Value” to make it a true kill shot.

I will continue with talent, the basic that will not change. It will be poor the main reason is beacause with the coming back of Legendary in Shadowland i can’t decide what will beacome a Legendary or not. So i gonna write the most important that must be in talent here :

  • Row 1 : survibility
  1. Binding shot ( 45 sec coldown, range like all other ability ( actual 30 yard) ):
    Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 8 sec if they move more than 5 yards from the arrow.

  2. Posthaste : Disengage also frees you from all movement impairing effects and increases your movement speed by 50% for 4 sec.

  3. Natural Bending + Ranger finess :
    Every 20 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec.
    Casting Aimed Shot reduces the remaining cooldown of Aspect of the Turtle, and Exhilaration by 5 sec.

  • Row 2 : Regenating focus
  1. Steady focus ( Using Steady Shot reduces the cast time of Steady Shot by 20%, stacking up to 2 times. Using any other shot removes this effect.)

  2. Calling the Shot : Each 5 focus spend reduce Trueshot by 1 seconds.

  3. Lock and Load : When you spend 5 second without moving, generate 8 focus every seconds for 3 seconds. (Refesh if not moving every seconds).

  • Row 3 : Content Spell ( ! IMPORTANT ! )
  1. Rapid Fire ( 5 focus spend per shot, Channeled and able to move) :
    Shoot a stream of shots at your target , dealing a total of value Physical damage per shot.

  2. Headshot ( Spend all your focus , Instant spell , Cooldown 1 mn :
    Spend all your focus for a Dangerous shot, dealing * Serious Value per focus spend* Physical damage. Can’t be blocked. ( damage reduced by armor )

  3. Blizzard new spell that affect 1 target situation.

  • Row 4
  1. Trailblazer (Passive) :
    Your movement speed is increased by 30% anytime you have not attacked for 3 seconds.
  2. Shellshock (Passive) :
    Every 1 sec Aspect of the Turtle is active, heal for 8% of your health
  3. Camouflage ( 1mn duration, 1mn CD, instant) :
    You blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.
  • Row 5 : Multi-target situation
  1. Volley ( 20 focus per seconds, Channeled ranged, 20 radius yard) :
    Channel a volley on the targeted area, deal value physical damage for all ennemy within it.

  2. Trick shot (Passive) :
    When Multi-Shot hits 3 or more targets, your next Aimed Shot ( or if talented Rapid Fire) will ricochet and hit up to 5 additional targets for 50% of normal damage.

  3. Barrage (60 focus , 20 sec cooldown) :
    Rapidly fires a spray of shots for 3 sec, dealing an average of value Physical damage to all enemies in front of you. Usable while moving.

  • **Row 6 & 7 ** : Up to Blizzard defined in the content they will make and about what style overall of Shadowland will but they will design with it. As i said i let it free some row volontary so they can make good interraction of legendary too.

That was the basic i wanted for shadowland, i just showed you my sight by “Sniper” when i written this topic to you, and why i judged your OP as BFA gameplay. Remember X expact got a new gameplay, not a patch.

Sorry Zwetkun but as M+ player( +18 Mythic + key S3) and been in the top 3 MM hunter in BFA S2/S3 . The topic is not designed for End Game Content.

1 Like

I am more concerned about our ability to kite more than anything else.
Aimed shot needs to be mobile, should be 2 seconds baseline, usable while moving and able to be affected by haste. MS efffect should be 25%, and yes, it should have one.

Bursting shot needs to be a radius ability not a conal one. Many times you go to use it and you miss because it is front conal. Just make it go off all around you, like Thunderstorm. And as OP said, needs to root instead of slow.

Master’s call should be replaced for MM with it’s own freedom that is caster only. We may lose utility, but it is better than not using a pet and not having when WE need it. A solution is to reduce AotC down to 45 seconds and make it free you from movement imparing effects and make you immune for 4 seconds. But obviously that would only castable on us, unlike MC.

Take trap and scatter off the same DR.

Silencing shot is good. But should be 4 seconds on 45 sec CD, instead of 3 second silence.

Camo for marks should work how it did before. Making you untargettable for 6 seconds when used in combat. It should also still heal us in combat too. Though we should not be able to use offensive abilities, just defensive and utilities just like in AotT.

Posthaste needs to be baseline and it needs to more distance on the jump. More movement the beter.

Tranq shot needed for utility. Do NOT give it a CD, just make it cost half our resource bar. Or alternatively, make it a 10 focus cost that doubles with every use inside a 10 second duration. First shot 10, second 20, third 40, last 80. So we can’t spam it, or if we do, we are punished for it.

We need a shot that isn’t physical damage on short CD like 9-20 seconds. Something that hits hard and either has utility or damage modifiers behind it. Think of old chimera shot. Something like that.

The scope of MM is HUGE, but blizzard seem content with making it worse and worse as each expansion passes. Something needs to be done with this spec, it is the ONLY spec in the entire game that can use a bow and arrow solely. For it to be a dusty and craptastic as it is, is a stinking crime.

1 Like

You are no longer allowed to suggest things, as a 3 second cast on aimed shot is so stupid I’m baffled people who suggests it has made it to adulthood.

1 Like

Then what does that say about OP’s suggestions?

Seems like he wants beast mastery 2.0

That spell is called Aimed shot , not garbage shot.
And second time the actual aimed shot don’t propely wear its name. The aimed shot of BFA only make arcane shot like a aimed shot instant.

Blizzard whatever you’re doing with this game and your company, throw everything out of the window and hire this man. He is 100 years ahead of you and can show you how to run your business and what to do with the game, because you apparently have no clue whatsoever.

NOPE, JUST NOPE.
This thing is just the end of Marksmanship Hunter. Even BFA is better than this !

i really miss legion mm, sure it was clunky during the middle of the expac but near the end it felt so good to play,

you guys member the meme build?

Yea it was good but i won’t see it back.

I prefer a more Sniper Rifle gameplay than Lord of The Ring Archer gameplay.

MoP MM was for me peak MM gameplay, closely followed by 4-set HFC (6.2) MM.
OP has some good ideas, but it is very unlikely we see any big changes to the current stationary sniper specc fantasy that MM has.

1 Like

I’m just here to say one thing.

For the love of god we need a stun. Everyone has an instant cast stun and/or cast timed aoe stun and/or instant aoe stun. MM hunters have nothing.

An instant cast stun, preferably 6 seconds would be awesome but even if its just for 2 seconds I’ll take it because its better than nothing.

We don’t need a stun. the main reason is we are caster. So when you trap for example you can get 3 second of runing out and 3 second to precast spell.

The 2nd reason stun for MM hunter don’t need stun is beacause it need his control out of DR from other class. The power of hunter is know for trap since it’s one of the rare “freeze” control in the game. More you got control out of DR from other mate in 3V3, more your arena comp gonna be stronger ( the reason why RMPriest is one of the strongest if in the RMP you got a pandaren in).

And about stun it will not change something on the gameplay. The only difference between scatter shot and a stun is we gonna get a 6 sec stun with 1mn CD than scatter shot 4 second with only 30 second cd. Scatter is then more valuable for control pressure and beacause it’s better for MM hunter to get scatter sho as desorient than stun is in 4 seconds when you precast aim shot the timer of the control of scatter shot arrive at the end.

So no Scatter shot > Stun.
if you want stun better to play instant class like BM/Survival/Warrior/Paladin since they got instant spell and desorient doesn’t benefit them.

We must use the avantage of Freezing trap / Scatter trap as MM hunter. Those Crow Control never been a issue. The main issue is Armor / Survibility when BM and Survival get while more survibility than Marksmanship hunter

Every other caster class in the game has a stun.

Yes but I’m not saying we should trade trap with stun. We just need a seperate stun. You can always wait for DR and delay the usage of the stun if you want.

If you think so, lets get a stun then!

I’m not saying we should trade scatter shot with a stun either. And the difference comes in when you arent in a coordinated fight, like open world or casual BGs. Your traps and scatter shots will 99% get removed instantly if you arent 1v1’ing. Also even if you are 1v1’ing, a stun would be tremendously helpful since we already have a very bad survivability, especially in 1v1 situations.

Disorient benefits everyone, you can use it to interrupt enemy cast, or prevent them from running away, or disorient them + heal yourself etc.

Of course I’m using those and I agree with this statement. However as I said above, a stun would help on surviving I think.

Edit: I mean I love my class/spec and I’m trrying to do the best of it in the content I love, casual BGs, but I still think a stun is needed whether we get it or not.

Mage got a stun ?

We got bursting shot to compensate intimidation of BM/survival stun. and it’s way better since if you missed trap you can move player into it or even force to bump without taking Hi-trap honor talent to force rogue and warrior to use spell moibilty on you and then use disengagement. and in PvE it’s way better to got burstign shot since it’s AoE and can interrumpt a pack of caster ( like for example in shrine of the storm) or moving them from sanguin or everything.

Dude i’ve upped to 2K1 in S2/S3 2V2 MM hunter i know what i mean. Never in the game i told myself " hey if i switch my scatter shot into a stun i would win that game" . Stun is just for no brain player. The only issue for MM hunter in PvP is the same than PvE = we got 0 dmg and we are too much impacted from armor.

2K1 MM hunter 2V2 exp or +18 exp Mythic+ S3 at any moment i wanted a stun instead of other ability. I just want scatter shot baseline instead of honor talent.

Remember those content is volontary not balanced

  • World PvP : interraction with mob to break trap and usage of item able. Companion like nazjatar that deal 33 % of your dmg and heal you from 181k of your health and increase your dmg. Map buff enabled.
  • Battleground : 4v1 possible. Salt Water potion +30% damage increased. Third Wind potion heal for 50% of your health instant.

Those content is made for “show of PvP”, not for competion. When you say casual BG or War Mode, nothing can be compared.

1V1 isn’t balanced for all classes. Some class like rogue and DH and Tank are extremly powerfull in 1V1 for that reason. All content is based on balance of 2V2 and 3V3 situation and affected by balance of Raid/ mythic + damage of your class.

True but since dealing damage break desorient it doesn’t benefice them. So for example 4 second of Crow Control with stun those class will deal the same damage in the target than MM hunter ( in a world when all class is balanced in damage) will use Scatter shot and precast aimed shot to the target. So better to use that avantage of precast aimed shot to avoid DR stun with other classes.

I remember getting stunned… But I cant find it on the internet(I dont have a mage of my own). I apologise for talking on vague memories without any validation.

On the other subjects, you simply reminded me that I shouldnt be evaluating my class via the performance of it in casual environment or 1v1. After hearing that, I agree.

You mentioned pve and pvp competitive content and how our other abilities do in these scenarios, I’m going to take your word for it since I havent done those.

That I can say that I’m already doing! Hehe.

If there is anything I forgot to mention it means I have agreed with you of those parts.

Thanks for the replies.

It seems you do a lot of world pvp , Mage never got a stun exept from item interaction or it happen a lot in nazjatar when horde player can summon a Giant of the sea that make you stun. but in baseline on Competitive content like Arena or PvE content Mage never got a stun in BFA ( Blast wave maybe at Warlod but i will not be able confirm that ).

Thank you, this helps.

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