150 guilds wih 30 man rosters gets 4500 players dedicated.
Given they will be more but i don’t see this going past 100 k players.
So blizz design a model of gameplay for a small procent of the playerbase. Great investments i say.
( remember first of all that all class design, buffs , nerfs , skills removal comes from how they perfom in high end raiding. - so your class play like crap , go thank 5000 players that raid mythic )
seeing this, it is clear that alliance is focused on the high end that needs a small number of people (2vs2 and 3vs3 in pvp or maybe M+ in pve), just because there are not enough numbers to be able to face high level raids and RBG.
Perhaps going back to considering also the ten men raids would solve that?
notice that most of them are from ravencrest? its probably 2 things:
its FAR easier to get 1-2 other people than 9-19. so 2’s and 3’s are not massivly comparable to raiding and RBG. look at RBG, paints quite a different picture with many more horde up there.
if im not mistaken, most of the people listed there from ravencrest at from that website. cant remember the name. something like skillcapped? i think i saw one of them say once they just choose alliance for rated pvp cause. they could have just as easily choosen horde. after all, is it not wierd that its hard getting players for alliance to do anything, yet they top the arena and RBG charts so easily? i dont think faction matters to them.
if pvp was for alliance, why have alliance had WM bonus up to 30% for the WHOLE of BfA, and 50% honor buff for instanced pvp since the start of Legion and pvp queues are always a lot longer for horde, even with all the horde who are going mercenary.
no, just cause a few players are good at something, doesn’t mean that speaks for the entire base.
I find this “rule” to be completely arbitrary and detrimental to the gaming experience.
Especially for the Alliance side where the raiding community is sparse this “rule” just puts artificial roadblocks in their way to achieve Mythic completion before the next raid is released.
I just checked on wowprogress. Alliance is at 18! guild completed Mythic Palace.
It probably has become even more difficult to find raiders now that retail is bleeding players into Classic.
From one of the first posts where they said its 20 Alliance guilds, when I looked it up there were only 15. Now its 18. I’m not sure if it is Blizzards goal to further increase the imbalance between Alliance and Horde. But it appears so.
I would be interested in the reasoning for this “Hall of Fame must be filled” rule, because nothing logical comes to my mind.
I prefer spend hours in raid that running m+ oping for a drop to roll to 445 when the base cap of a 10 is 30, plus I don’t get an upgrade from the weekly chest since 4 weeks.
At this point the devs might as well announce that the mythic cross realm feature has been scrapped for BfA since the requirements will never be met for any raid tier…
a week later, and we are still stuck on 52. and even though its not the next tier, the next patch (8.2.5) is out.
so, yeah, this should be scrapped. not only does it hurt alliance, but also horde (and alliance) on dead servers where you cant even get enough players on at the same time to do 1 boss in mythic.
It was unbalanced so they nerfed Everyman for Himself at Legion launch, now we have perfect balance in both Pve and PvP, this hall of fame numbers are a clear indication of it.
first off, stop spouting utter trash, EMFH was nerfed because of the whining babies in pvp, it had nothing whatsoever to do with pve balance, secondly, while as a TOTAL playerbase the factions may be relatively balanced, at the level of raiding being discussed here the horde are by far and away the more dominant faction with a population divide of (conservatively) 80-20 (horde-alliance), making it nigh impossible for any alliance guild to recruit the necessary players at the relevant skill levels needed to do this content.