Hello Blizzard team and fellow WoW players,
I’d like to share some ideas and suggestions on healing balance in PvP that I believe could improve gameplay for both healers and damage dealers, making fights more engaging and fair without punishing either side unfairly.
The Healing Challenge Today
Healing in PvP has always been a cornerstone of gameplay, but many players (including myself) feel that healing sometimes overshadows damage output, especially with modern high-end gear and healing throughput. It’s common for even decent healers to outpace the best DPS, which can make it frustrating for damage classes trying to secure kills
A Balanced Approach: Encouraging Efficient Healing and Skillful Play
Instead of nerfing healing outright, I’d like to suggest a system that:
- Allows healers to react quickly during burst damage without immediate penalty.
- Encourages healers to avoid reckless overhealing, rewarding thoughtful, efficient heals.
- Provides damage dealers with meaningful windows to capitalize on healer limitations or mistakes.
Proposed Mechanics
1. Overheal Margin
Heals that push a target’s health slightly above 100% for example, up to 102-105% — would not trigger any penalties. This gives healers a safe margin to react without being punished for minor overhealing.
2. Scaling Overheal Debuff
When overhealing exceeds that margin, a debuff would stack on the healer that gradually:
- Increases healing cast times, making heals slower and easier to interrupt, or
- Reduces healing effectiveness, making each subsequent heal restore less health.
This would apply both to healing others and self-healing, but:
- Self-healing would have a larger margin (e.g., 5-10%) and slower penalty scaling to account for clutch survivability.
3. Alternative for Self-Healing: Defensive Cooldown Tax
Another option for self-heals is to allow unlimited overhealing but increase the cooldown duration on key defensive cooldowns (like shields or invulnerability spells) when excessive overhealing occurs on the healer themselves.
This creates a trade-off where healers can spam heals on themselves but lose access to critical defensive abilities for longer periods, encouraging resource management and timing.
Why This Could Work
- For Healers:
- They maintain freedom to save allies and themselves in burst damage scenarios.
- They must still play strategically, avoiding reckless spamming to prevent debuffs or cooldown penalties.
- Adds a new skill element managing healing output alongside debuff/cooldown management.
- For DPS:
- Creates clearer windows to pressure or kill targets when healing is less effective.
- Reduces frustration of burst damage being negated by infinite healing.
- Encourages strategic timing and target prioritization.
Final Thoughts
I believe this system respects the core strengths of healers while addressing some current PvP frustrations around overhealing and burst damage. It opens room for more dynamic fights where skill, timing, and decision-making shine on both sides.
Thank you for reading and considering! I’m open to feedback and eager to hear thoughts from the community and developers alike.