This is something that i discussed a few times, but i think it’s quite important to make stats feel more relevant.
So what is the problem with it?
Some stats are boring by default, because all they do is increase your damage like versa or primary stats, nothing can be done about those to make them more interesting, and that is fine, we need some form of damage modifier.
But the problem is that other stats that should be way better aren’t, there really only is one stat that makes the spec feel better regardless because of how it’s designed, and that is haste. Haste makes your rotation, or your resource generation faster, leading to a more tight, rotation with less downtime.
Crit only makes the spec better if it has an interaction with the spec, the best example i can bring of this, is legion demon hunter, i was very pissed at what they did to chaos strike at the beginning of bfa.
Mastery is hit or miss because the effect varies based on the spec, for example, for enhancement it’s great, because what it does is aside from increasing your elemental damage, it also procs stormstrike, which is your primary spell, leading to less downtime, and less frustration with procs. But mastery is also many times, just as boring as versatility.
And versa is just as boring as primary stats, almost.
I think blizzard would do well to give specs some better interaction with stats, to make them feel a bit better, and in turn make the spec you are playing better from a gameplay prospective, just an example, crit could have a slightly higher change to proc abilities like hot hand, or stormstrike compared to a normal hit, nothing like 100 % higher change, because that would probably be too much, but maybe something like 30% or 40%.
And also, i think multistrike was quite cool, especially if it synergizes with abilities that reduce cds for example. Let’s say that you have icecap for frost dk, and you hit oblitarate, then the obliterate procs multistrike and also crits, then the icecap talent would also reduce the pillar of frost cd by more than if you just critted with 1 ability. This is why i like multistrike personally. They said that it was too similar to crit but personally i do not agree.
Discuss, but personally, i think they really should do better with stats, it doesn’t have to be original, just cool to use.
Ps: why do we unlock mastery at lvl 78? that never really made a lot of sense to me, it’s just a stat.