A few improvements for shadow

1: Shadow crash insta hit, no massive travel time bs, and also applies dots to all targets.
2: Idol of n’zoth should generate 1 insanity each time it procs. This talent is a bit undertuned, especially compared to other talents in the same row, this would buff it a bit while also making it a bit more interesting. And retain it’s aoe focus.
3: mind flay insanity should be insta cast.
4: Get rid of shadow crash and instead make mind blast spread our dots, but retain the duration on main target, so basically now, mental decay actually has some aoe uses, like with mind sear, crazy i know.

But none of this fixs shadows core issues.

Uncapping our DoT aoe would result in a ST nerf as itd become uncontrollable in aoe situations.

Shadow crash is absolutely fine and not to do with the issues.

And mind sear would just make our DoTs incredibly spammy.

We need on the move damage sources.

Did you miss mind spike insanity? That would give shadow a lot of needed mobility.

Also i think you’re jumping at conclusions about the st nerf, and yes, crash absolutely does have problems.

If you’re worrying about uncontrollable aoe situations, then might as well not have a way to spread dots then, and we all know how terrible that would be.

8 targets for the most part is enough for the vast majority of fights, but it’s just annoying when you have lots of small adds.

So honestly the point is kinda nonsense.

given this wouold require us to have DP avaliable to proc, it isnt realistically enough in a raid situation.

no im not, we know, Uncapped AoE Does Less Damage per target as a Design compared to Capped, Ion expressed this philosphy during SL and has held to it ever since.

outside the fact its possible to Fail ur rotation with a Missplay. no it doesnt.

What are you even talking about here? Isn’t realistic enough in a raid situations? Do you not cast dp in raids? What kind of point is that?

I won’t even respond to your point about shadow crash, if you cannot see the problem with it, and just continue to double down on your point, then there is no reason to reply.

Crash absolutely does have issues, and the slow projectile is annoying to deal with, and causes situation where you lose damage and you did everything correctly, no matter how good of a player you think you are.

u do. but its very unlikely ur going to have 100 DP Every time a Raid encounter forces movement.

To give us some level of Sustained DPS, our DoTS need to hit harder, or we need a controlled method of Cast on movement, to make up for our lack of Access to Teleports / blinks alike other casters.

Most casters do not have a blink ability, yet most caster specs are pretty fine on mobility. The only casters that have significant problems with mobility are like shadow and destruction, and that’s it. I’m not saying that it wouldn’t be nice to have something like door of shadow, but if that’s supposed to be your point to shut down the argument about mind spike, then no, short intermittent mobility is fine for most casters. In fact shadow mobility was just fine before this patch, and we had no blink like ability.

Aside that, i don’t know what you’re smoking, but shadow sustained damage isn’t bad.

Shadow profile is not like unholy dk with gargoyle.

Never said it was? I said its sustained damage while moving is bad.

And ur right, but also before tbe patch we have 3x more procs. Giving us 1 proc back, doesnt really fix that, espically when we require static casting to generate the resource to allow for it.

I still think it’s probably not the best design to have a spec’s entire AoE capability be contingent on a skillshot every 20 seconds. Putting that much EDPS weight on a single spell is crazy.

The problem with trying to tie mobility to MFI / MSI is these spells are also high priority in their own right, which makes holding on to them for when you actually need to move kinda difficult. Mind spike worked exceptionally well as a proc for movement because it was very easy to go for extended periods of time without it being the optimal dps button to press, meaning the procs it generated were super flexible in terms of when you used them.

Making MSI instant would help, but I think it’d still lead to a much more feast or famine style of movement than what we had prior.

I can agree from a point of simplicity to not have such so people cant make a mistake with such a high cost dps wise. I just wouldnt consider it to be a problem in terms of what it does

And yeah the procs and interactions brtween mind spike reducing mind blasts cast time needs to come back

I think it’s not a problem for a spell in your aoe rotation to have a chance to fail based on your personal skill with it, but I do think Shadow Crash carries too much weight in the design of our current rotation to be that spell.

True it does carry alot of weight. I did hear alot say give it 2 charges which would possibly ease out the flow in terms of having it avaliable

It’s funny actually, because most people never really experienced this but Mind Sear actually had a lot of skill testing elements to it in high keys because of its size.

8 yards around a target is REALLY small when you start doing large multi pack pulls containing that don’t stack nicely and require kiting. Your ability to select the most optimal epicentre for your mind sear affected your overall dps enormously in places like the start of Ruby Life Pools or the 3rd area of Nokhud Offensive.

That sort of skill testing was pretty good, and it cost you 50-75 isanity and maybe a gcd or two, instead of effectively knocking you out of action for 5-6 gcds while you manually dot the mobs in the pack that Shadow Crash missed.

They should just add mind bender as a permanent pet with Dark ascension and divide the specc up one that follows boring void and one that follows shadow with mind bender and DA.

Like make Void priest a specc then bring Shadow priest in to the game give shadow a fourth specc to build around.

one specc that is DA shadow and one specc that is VOID F shadow.

like the dev team could easy pull this off.

make shadow fun again not like shadow crash bore snore fiesta.

Mind blast should apply VT and Shadow word death should apply SWP

Eeeh given our similarities with aff lock already. I dont think we need to take a further step towards them.

We already have a DoT / pet class. Spriest doesnt rly need to fill that fantasy too.

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Some things:

  1. Surge of insanity should, as suggested, make both mind flay insanity and spike instant cast. In case of mindflay, it would spawn a void lasher to do the mf:i instead of you
  2. Dark ascension and Void eruption both have to be instant cast.
  3. we need 1 good burst mobility choice. Spectral guise, door of shadows, anything will do.
  4. Bonus: Make vampiric embrace just flat cause all party members damage to heal them for x amount. Overhealing is distributed to others.
  5. Remove fast MD, make the talent make mass dispel cost no mana.
  6. Give devouring plague a dispel protection. Mana burn, damage, silence, anything that makes it very costly to remove.

There are also numerous deadweight talents that should either be buffed or removed alltogether. Power word: life, void shield, angelic bulwark etc come to mind.

Oh and finally:

Make both dispersion and silence baseline to shadow.

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