They did? Can u share a link cause there are many ppl wondering about this
I like the way it is currently in the game.
I donât usually push anything higher than a 15, for the weekly chest.
Having a âseason bestâ has actually made me want to push higher keys because its rewarding to unlock higher keys for the rest of the season.
Limiting this to just the previous week, just nerfs that reward, which I find to be an unnecessary change. I feel like after I have got keystone master each season, Iâll just stop m+, because thereâs nothing more to get from it at that point. Canât be bothered being forced to keep it up every week. Not even the max item lvl from valor points is high enough to be an upgrade for any gear.
But why? People are already awarded for clean, efficient runs by keystone upgrades and twice the loot. The key depletion system is already punishing enough. If I start the week with a fifteen key, and I **** it up even just by two seconds, by one mistake at a hard boss, there goes my chance to get a notch in the KSM achievement for the week perhaps, as my time to play is very limited. Why punish it further by depleting my stone for next week as well.
This week I got lucky. I got two good hunters from my guild to join me in Sanguine 14, along with a healer that kept standing in things he should not and a meh dps. Timed it and got an âeasyâ Mist 15.
Mistakes were made. A group was body pulled by one of the dpsers. That was enough to cost us time and screw up our route. Got a prideful at a terrible time in the maze and wiped. Spent more than two minutes after the wipe to get the pride to reset. Even with a very speedy clear towards the last boss it was not enough. Instead of getting a 16 and saving this week and next, we got a deplete screwing up this week and next. Such are the margins for many of us. The punishment is already too severe.
Why make it worse.
Good change, now can you please make it so the Valor system actually allows us to get 226 upgrades? Doensât matter if it requires all 20âs timed or whatever, just allow M+ pusher the possibility to keep their gear on par with PvPâers, doesnt seem like asking too much really. Making a system that completely mimics the function of Conquest points with the added difficulty of having to drop the item instead of just buying it is already bad enough, having it arbitrarily cap at a lower item level for no apparent reason is just trolling, really.
you get what you completed, that was hard blizz realy realy hard. A good change so
Thank you, this is a great compromise
Cancelled my sub as feedback.
Well duh valor unlocked is per character, that wasnât what I was saying, I wanna know if the ilvl cap of 220 unlocked with KSM is account wide or not, there hasnât been a single official statement about that.
Iâm very much not an average player lol, Iâm already gearing my 4th 60 and got a few characters between 50 and 58 to level up.
WoW players really do have Stockholm syndrome.
Blizzard introduced some terrible change, people rage, blizzard tones it down (but itâs still a minus) and people call it âgood compromiseâ.
Compromise to what?
That is like calling a âgood compromiseâ between getting kicked in the nuts and getting kicked in the nuts with a slap in the face.
protip: both are bad and only full revert of revert is acceptable.
a lot of words
in actuality nothing changed for better
people praise it while there is nothing to praise it for
Typical Blizzard. Typical WoW players.
No it really isnât. Thatâs just the thing, if you time your key EVERY week we wonât punish you. If you dont, though, if you DARE to go on vacation, then we will f⌠you up royally - just because we can, and we expect you to LOVE IT!
Think of it also in this way. In this new system youâll have to constantly factor in if the group can time the key. If it canât youâll be even more incentivised to quit the group and invest that time into a new key. So again, the brave key holder who offered the key gets punished - not just once, but twice!
And thats a very good systen. Vault was already superior to trash system TF was and now its perfect for me. You can make one +15 cause lqck of time or will to do this and you will still get 15 next week. Nice.
It wonât be account wide. Why would it? It isnât the case in PvP after all.
You timing all 15s in one char does not mean you should get 220 access on an alt in the same way me picking a fotm class for 2s and getting glad does not mean my fresh ding war can get 226 pieces by casually farming RBGs in the lowest bracket.
If you want high gear on a char, the char themself must do the content. This has always been the case except for catch up gear. Anyone who believes otherwise is being naive in my opinion. I get KSM is a big Achi and all, but in no way should it give you a ticket for geared Alts for the patch through just grinding minimal currency because this is not the case in any other gearing system.
Not to mention it will kill key climbing if everyone who has KSM no longer has a reason to climb keys on Alts. Theyâll just do GV key and then farm VP in ezmode 2s if they donât need to earn the Achi themselves which will depress amounts of keys being run for those still looking to earn KSM first time around.
Totally fair if itâs char specific in my eyes unless they implement similar alt friendly gearing paths for Alts in PvP and raiding.
Itâs the most asked question regarding Valor and so far all Iâve seen is speculation.
Yes itâs logical to presume that the account wide achievement will count for all as itâs a meta but we have not seen that confirmed by Blizz.
Icy veins simlarly speculated they expect it to work this way but we just donât know.
Pretty much this
Iâm slowly working my way to KSM doing one key per week so I very much approve this change.
a lot of words
in actuality nothing changed for better
people praise it while there is nothing to praise it forTypical Blizzard. Typical WoW players.
What people donât realize is that blizzard is using a basic government strategy when increasing tax.
First announcement:
- We decided to increase income tax by 25% starting January.
- People are outraged and start revolting
Second announcement:
- We feel like 25% wasnât fair to our beloved people so weâve taken your feedback into consideration and decided to take it down to 10%
- The people rejoice and praise them
When all along their intention was to only increase tax by 10%.
The people are happy for being screwed, and the government got what it wanted
Iâll just quote myself from another thread about this;
I donât think downgrading keys from the vault is the way to go. Itâs sort of anti social. A lot of people donât want to run with people they know will lower the chances of success, and by having the vault downgrading the keys too, just makes the incentive to give players and specs you donât âtrustâ as much, less chances.
I am fine with keyâs lowering on failure, but I think the vault key should always be based on the highest key you did that week, be it timed or not timed, to incentive players to bring âlower qualityâ players or specs at least some weeks, without being punished for it the week after that again.
Some people chain mythic+ a lot and wonât notice this change. This hits the less active players way harder. As I said earlier in this thread I am on a 2 week break now to try lower tension caused by lack of mythic+ runs in my case, as I seem to be less desired for the keys I actually find challenging and fun to play. Part of this seems to be that groups prefer shaman or paladin healers, and in general run with the best class combos for the highest chance of success. Leaving those of us who play less desired specs to lower quality keys and âleftover runsâ. Not saying it canât be that people just donât view me as good enough, but it seems to be a meta pattern in the ones chaining mythic+, and I have had a few comments about playing the wrong healing spec.
In the end I feel like I end up with doubble punishment or more, and it gets to me. I know itâs just a game, but I really enjoy mythic+, my spec, and I finally have time enough this expansion to play more of it⌠then I get other factors pushing me out of it. Last thing I need is downgraded keys in the vault because we didnât time a key I could have timed another time, and causing even more negativity around running with âsub parâ group comps.
While the change might seem good i still think that 9.0 system was better and more player friendly.
So has this change never been implemented or has it been reverted? Iâm pretty sure it worked for me this way last week (received a 15 after timing a 15 two weeks ago) but this week I received a 14 after timing 15s again last week.