A legacy raids lockout rant

So i just decided to run Tomb of Sagaras on normal to get a piece of transmog for my character.
But of course i ran through the raid and didn’t get the piece i wanted.
So now i’m lockout until the next reset.
WHY.

This is a horrible almost idiotic idea. And i do not get why it’s still a thing in retail. Why time gate old content? It’s absolute insanity.

I do get that without a mechanic to prevent old content to be farmed, it would be abused for gold. I also get that it would kind of invalidate the special moments when you get a rare mount.
But i do not think lockout is the answer.

Instead of a complete lockout. Allow us to choose one item we want from a certain boss. And make that boss farmable during the regular lockout. The boss will either drop nothing, or the item you want. And once you’ve gotten your item, the boss will then go on the regular lockout again.

That way people who run for transmog gets a chance to quicker complete a set or complete an outfit.
While also preventing gold farming, and mount rarity.

What’s your opinion? I think it’s a lazy anti abuse mechanic Blizzard invented. Because they’re too lazy to come up with anything else. So everyone has to suffer, also us who just runs for a certain mog piece.

They would need to remove gold and the value of armor if they removed the lock.

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Would one optional item per lockout really affect gold farming that much?
Considering easy multiboxing is now more or less hampered.

Yeah you would get an additional chance per character, to farm items from other raids on other characters. But i still fail to see you would exploit it “legally”

You would still have to run it on each character, and with drop rates not changing i think that is sufficient “work” for a mog.

And nowhere did i say remove lockout. Not even close.

I wouldn’t mind if you could use as many bonus rolls as you wanted for legacy raids.

So let’s say you only need a pair of boots from a boss.
Normally you kill the boss and do your bonus roll, and if you weren’t lucky, then you do it again next week.

But it would be a nice quality of life if you could kill the boss and then use as many bonus rolls as you have tokens to afford.

That way you can target individual pieces a bit easier, but still preserve the same constraints on the overall acquisition.

I think that I dont care at all

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That is pretty much also what i want, but i’m against us needing another resource for it.
It should just be an implented mechanic selected from the adventure journal, you do the boss, and once the item drops, you’ve the spend your weekly choice.

I think that OP identified an area of the game that didn’t suit him and therefore want devs to change the game so that it works for him.

I have a lot of these thoughts aswell, but I don’t usually make forum posts about them.

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They cannot let you loot a dungeon boss forever without some kind of impactful throttles.

My suggestion would be, for legacy and current content, to allow the idea of tokens dropping from bosses. You kill the boss 10 times, you collect 10 tokens, you can now buy this eluding piece of gear which you have missed on 10 previous times. Maybe 5 not 10.

I would love to have a system that increases the probability of getting what you want from old raids but also increase the difficulty of soloing while still being possible to do it alone.

One way they can do it is for example to allow people to reduce their level and level and that increases that chance, that will make soloing harder but at the same time, people would get the transmog sooner if they are able to do it.

The big question is how to balence something like this. Well, it would be possible to let players be the ones who balance the content. Blizzard could keep track of how many people has solo old raid bosses with what reduced level and ilevel and make the increase drop be based on how many % of people has being able to do it, probably with separate values per classes. So, that means that even if Paladins could reduce their ilevel more than Priest it wont matter because the increase drop will require Paladins to be on the top X% of Paladins, and Priests on the top X% of Priests.

Why would you want systems that make the game more miserable? I enjoy the lockouts. It means I get to kill the hounds of sargeras 2-3 times a week, and then I am done for the week. Yeah, I didn’t get the antoran charhound, but I am DONE for now. I remember spending 17 hours over 3 days (not joking) farming the pterrordaxes in Zul’dazar trying to get an egg. I still haven’t gotten the egg… but doing that farm wasn’t fun.

Overall, I like the lockouts. If you want to bypass them, you can do so fairly easily with alts.

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Role alts? I made a few hunters for this last time I subbed now only missing 10 sets from BFA and Shadowlands not to shabby hehe.

I may have worded it wrong, but i do not want lockouts to be removed, in fact i want them to stay as they are now.
What i’m suggesting is giving people who run for one specific transmog item and additional chance to get their mog. It’s insanty you have to wait for a week to be able to get. Etc a helmet that are outdated anyway for current content.
My idea would also impact items, not mounts, pets. And neither will current content be affected.

I understand, my idea also based on my own idea of where Wow should be headed, basically aka. Copy FFXIV in almost everyway except combat.
And more centralization around one charater, rather than 50 alts.
But that is a completely different discussion

I fail to see how my idea will affect “weekly completion”, lockout will remain as it is. Only extra chance per week you get is for items, not mounts or, or pets or any other special items. Only for moggable items. And you only get the opportunity get it your chosen item once per week.

So go play FFXIX, this is WoW not any other game.
Weekly lockouts for raids have been a feature since raids started, that’s how the game is, accept it or go play another game if you dislike it that much.

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I don’t think there’s much gain in the system. Just one more obscure interface, that you need to google to find out. Like you need to google to find out how to access LFR of old raids. And you just get one more chance of disappointment. WoW is filled with little, obscure things, that you can’t find on your own.

Your system is inferior to having alts, because with alts you get the entire loot table, so even you don’t get your item, you get the extra gold, which is still worth it. So even if Blizz added it, almost nobody will use it, because there’s already a better one (especially in Shadowlands, where prepping alts for old world farming will be insanely fast).

The system you want is already in the game, you just don’t want to use it. :\

If you want multiple chances, you need to farm it on multiple characters.

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