There was an interesting discussion between me and some of the forum regulars of whether Wow was the buggiest game of all time and it kinda motivated me to start writing down all the bugs I see and put them in a list.
The purpose of this thread is not to be negative, rather to create a huge bug list that would probably make it easier for the Devs to notice and maybe fix, so I hope everyone starts contributing in hopes that we get our favorite game bug free soon
Here is the bug list, I’ll add any new bugs I see in here, and any bugs you guys notice to the list!
-River near tarren mill is gone.
-Witch in middle of drustvar is nonexistent for characters who haven’t completed the drustvar horde campaign, however the world quest is up and running.
-There’s a blood troll stuck in a vase and untargatable in the blood troll village in Nazmir.
-There is a hostile mob that is clippinig underground on the left side of nazmir, this mob often gets people in combat for a long period of time
-The ravenous Jacunda in Zuldazar in predator pass in the river randomly reset
-Some plate items are wearable regardless of a class’s ability to wear them.
-Arms warrior can gain benefit from bastion of might and gain an ignore pain even though they don’t have it as arms.
-Arms warrior sometimes does not generate extra rage even if they crit on auto
-Arms warrior sometimes doesn’t hit targets with Warbreaker even though it should hit them, especially targets that just spawned 1 sec ago or so, they have to wait a whole 2 or 3 seconds to make sure it hits.
-Arms warrior warbreaker sometimes hits way too far then needed, this is noted happening in the hallways in waycrest near the heartsbane triad.
-Charge/Intervene sometimes bug out even though there is a clear pathing to the mob, they are cast and the rage is gained, but the warrior doesn’t perform the charge it self, this happens alot especially in Temple of Sethralis
Dungeon : Tol’dagor
-If you get the second reaping wave in the first prison floor at the last hallway, expulsion from reaping has a chance to be invisible here.
-Jes howlis can cross through the partition at the start that acts as a wall leaving him open to exploit or can ruin a tanks kiting.
-If a fire mage casts meteor, a huge portion of mobs not even inrange will get pulled randomly in the first prison floor.
-bilge rat looter if u guys wipe the mob stays standing still in his place
-Bilge rat looters sometimes bug out and don’t attack anyone they just stand there.
-Bilge rat looters sometimes don’t reset properly, keeping the group in combat.
-The sand queen can despawn if she uses upheavel near the wall
-Tol’dagor’s first reaping wave has a bug mob that clips underground and keeps the players in combat sometimes.
-Tol’dagor’s prison mobs sometimes move through prisons.
-Tol’dagors prisons sometimes obstruct line of sight.
-Tol’dagor’s cannons can pull mobs through the wall.
-Tol’dagor’s bridge pack can randomly get pulled when you pull a mob in the stair packs afterwards.
-The bridge pack gets pulled to the group if aggroed by any party member even if the part is upstairs and said party member died / vanished away and even if they had no heals / buffs from any group member.
-The pack after the warden holding the vulpera, there is a chance to have a randomly exploding barrel that often wipes the group there.
- Jes howlis sometimes randomly disappears after interrupting him in phase 2.
- Bobby sometimes bugs out, moves way outside of the group ( to where you pull jes ) and just sits there, for a random amount of time.
- Jes howlis sometimes can hit the player even though they are hiding behind a wall, this happens if the play is too close to a wall.
-Knight Captain Valyri sometimes spawns unprotected kegs.
Dungeon : Atal’Dazar
-Rezan sometimes eats the fixated player even if the play is far away-
-Rezan sometimes cuts his fixate cast, goes full speed and eats the fixated player
-Rezan sometimes after his fixate deleports the tank to his face as if eating, eats them for 0.1 sec then leaves them be.
-Rezan sometimes after his fixate eats the tank
-Rezan sometimes after his fixate stops, for a full 2-5 seconds.
-Rezan sometimes doesn’t trigger the skeletal mounds on the ground.
-Rezan sometimes doesn’t fixate the faraway player.
-Rezan can despawn if a warrior tank leaps on him.
-Rezan sometimes after his fixate loses target and then runs at full speed to eat the previously fixated player.
-Abilities that stop rezan’s fixate sometimes don’t work, abilities like feign death, vanish, etc.
-The left walls on the rezan encounter doesn’t protect from his fear ability
-Rezan’s fear ability sometimes goes through walls.
-The small raptors on the bridge can be teleported on one of the ledges to stop them from leaping.
-Leaping while having aggro can sometimes make the mobs stuck in the air.
-Aggroing the raptors and then jumping to rezan’s platform will have them stuck in the air, and then they start jumping as if hit by a monk’s circle untill they reach the ground again and reagro the group, this often causes a wipe as it takes time and by the time they are there the group is probably running from rezan’s fear.
-The stalkers sometimes stun a player even though they have been damaged and removed from stealth.
-the stalkers when pulled sometimes ignore tank aggro and stun the healer and kill them, this usually happens when a tank tags them and moves to aggro something else, the threat for the tank still above 100% and it shows that the tank has aggro, however they still go for the healer.
-the first stalker on the right at the start of the dungeon sometimes resets if u charge along the stairs, this happens when the tank is kiting and charges the healer / a party member / a faraway mob.
-Yazma sometimes disappears on pull.
-If you move to close to the edge of the stairs before volkaal and then jump inside the stalkers will stay stuck in the air indefinitly or untill you move a good distance away from them.
-The lever in the pack down the stairs near volkaal sometimes doesn’t work, untill you kill the mob pack guarding it, sometimese it works while you are fighting them.
-Priestess Alun’za sometimes doesn’t spawn enough red tainted pools.
- If you pull priestess Alun’za without killing the two priestessess near her, they will get pulled and when they spawn tainted blood, she won’t and will clear their tainted blood.
- the spirits of gold in priestess Alun’za sometimes ignore all stuns and cc, and move at a very fast speed to blood
- Priestess Alun’za sometimes spawns blood ontop of the altar effectively making it impossible to utility the tainted blood.
- The spirits of gold in priestess Alun’za encounter sometimes just move towards the tank, without attack if there are no tainted bloods around.
Temple of Sethralis :
The lightning shield sometimes doesn’t disappear after you kill one of bosses in the first boss
The stealth mobs stun the tank even if they have been caught
The stealth mobs sometimes stun the tank randomly after they intitially stunned him.
The orb before the last boss sometimes disappears randomly.
In the orb area, sometimes guardians spawn ontop of you and evade.
After completing the orb area the guardians will just run around with no target aimlessly untill they reach a random party member and then will start functioning as proper npcs again.
The pyhric blast mob sometimes the cast doesn’t show.
Shadow smash area from reaping sometimes doesn’t appear properly in temple of Sethralis.
Shadow smash cast sometimes doesn’t show in Temple of Sethralis.
-In Merektha’s room you can get stuck in a bug where mobs teleport you around for a couple of times if you jump on the eggs near the exit
-In Merektha’s room you can pull the elemental in the exit if you attack using a weird angle
-The elementals After Merektha sometimes their release charges don’t get buffed by the M+ level, meaning they hit VERY low
-The elementals After Merektha sometimes their release doesn’t even do damage
-In the long stairs before the last boss room, if you pull the hostile mobs away, the nuetral mobs stay nuetral
Freehold :-
The normal human in the council boss fight, when he drops his spinning blade sometimes it doesn’t disappear when it goes through him.
The vulpera boss in the council fight sometimes jumps into a place outside of the arena and despawns if not moved away or sometimes u cant even move thim away.
The council fight’s Kul’tiran human boss’s keg smash area is bugged, it’s siginificantly higher than what is shown.Harlan randomly teleports the tank around.
Harlan sometimes randomly stands still and do nothing.
Shark Puncher sometimes throws sharks during whirlwind.
Shark puncher’s sharks sometimes move at insanely fast speeds.
Shark puncher’s Sharks sometimes don’t despawn when fight finishes.
Shark puncher’s sharks sometimes get stuck underground.
Shark puncher’s sharks sometimes don’t get despawned when he charges them.
If you pull the 4 drunken mobs in the first part of the dungeon you will get teleported around randomly.
If you pull 5 groups of mobs at the start and die, a big portion of the dungeon at the start will bug out, mobs will reset randomly, you will get teleported around randomly and mobs will wander around aimlessly while evading and reseting their healths
If you pull the pack the spawns the first boss in freehold + the 4 gunmen on the ledge, there is a big chance some mobs before the bridge will get pulled randomly.
Waycrest :-
Heartsbane Triad sometimes the auras doesn’t disappear when the bosses exchange irises.
Heartsbane Triad sometimes bug out if you burst them too fast, causing them to disappear.
Heartsbane Triad sometimes bug out if you burst them too fast, causing them to never change irises leaving bosses with the dmg reduction buff.
Soulbound Goliath sometimes disappears if u pull him with reaping
Soulbound Goliath sometimes disppears if you pull him with a herioc leap.
Soulbound Goliath sometimes randomly disappears even if not engaged.
Soulbound Goliath sometimes never appears, they’re just missing.
Soulbound Goliath sometimes casts while being burned.
Soulbound Goliath sometimes never spawns fire inside the area he is pulled from.
Soulbound Goliath sometimes has fire spawn right on top of him, this leads to a wipe as it can happen just as you take him into a fire.
Raal sometimes casts consume all even if the tank is in range.
Raal sometimes casts consume all if the tank is not in range but other melee are still in range.
Raal sometimes doesn’t eat loyal servants when they reach him
Gorak Tul sometimes doesn’t drop a torch.
Gorak Tul’s dread essence sometimes doesn’t heal mobs.
If you pull the maggots near Raal’s room from Raal’s room while successfully leaving a few inside the witch never spawns.
Matron Bryndle can sometimes cast from behind the walls.
King’s rest :-
Pushing the guantlet mobs after the first boss to the walls causes them to evade indifinately.
Shadow smash indicators from reaping are wrong in King’s rest
Shadow smash sometimes cast way too far in King’s reset
Soul expulsion in fall areas are sometimes wrong in King’s rest.
King Timalji sometimes bladestorms and follows the tank instead of his fixate target.
King Timalji can sometimes stop following the target and then follow the tank, while bladestorming, this happens if an ability that " Changes " the target happens.
King Dazar in few rare occassions leaps on the tank followed by a bladecombo which probably kills the poor tank.
Short cut sometimes doesnt appear.
In the first boss room if a rogue cloaks the small 6 adds at the place where they spawn and then dies / vanishes, there is a huge chance that the nearby packs will target the party even if the party is super far away ( At the altar )
Shrine of the storm :-
Standing on the water plate teleports mobs to you
Standing on the water plate sometimes causes mobs to evade
Standing on the water plate sometimes causes mob to reset.
The first boss in phase 3 ( After you kill his 3 spawns ) rarely, very rarely doesn’t spawn or takes way too long to spawn.