A list of everything that's wrong with modern wow

I don’t care. It’s a public discussion forum. Also, just in case you’re confused, I am saying he was never called anything with Blue, because I know he wasn’t. I wasn’t talking about myself never being called something with Blue.

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Then why try an answer questions directed soley towards red ? And you call me a troll.
How do you know he was not call blue unless you 2 are best mates/account shareing.

My whole post was aimed at the priest NOTHING to do with you at all .

I said the op spoke for us all the priest said he didnt i then said what the OP said in first 2 lines to correct him .

When I see a Scarab Lord, which was 1 per server, I don’t necessarily think it is a legend, seems like you have no idea of the drama that went on on some servers back then, I can imagine a lot of Scarab Lords were raid leaders or officers getting the title the same way some raid leaders and officers distributing loot to themselves with highly flexible loot rules, beneficial to them when it suites them.

I can agree delaying flying is not bad, but on the other hand, I wish for new expansions with new zones with the same size as Kalimdor or Eastern Kingdoms.

I definitely disagree with you about “de-exclusification” of content. I’ve been there. On the fun side though. But I can empathize with my fellow player who didn’t have time/skills/interest in that commitment. I think some players want to go back to the good old times when they were imba because they raided Molten Core (lol) and could sit on Ironforge bridge for hours (because it was nothing else to do and that suited them) with the shiny tier armor, being “better” than almost everyone else. I’m not one of them.

Again, a dungeon tool was created at the request of the community. The alternative was spamming trade chat “lfg/lfm ubrs”, which could take hours or not happen at all.

I’m split in my opinion about swift travels. On the one hand, it was nice to travel through Azeroth on mount (or, running by foot up to level 40), on the other hand it literally is a waste of time. It is good having to travel for 30 - 60 minutes or more to pick up an item or to quest a little bit, or groups never happening because no one can be bothered running that far (for example Dire Maul)?

So, Blizzard is making you a hero in their game and including you in the lore. I feel sorry for you. With the level or narcissism in the western world today (Hi “f**k you mom generation”) in addition, no wonder.

Is the world persistent? I can see your point though, especially when they change starting zones for a particular expansion, and when you go there, Deathwing flies over you, several expansions after he is defeated. The change to the herb and ore nods, you complain about that!?? this change was also implemented by the request of the community, where the people felt the nods sometimes got ninjaed (which is true) and other times the infamous underground gnome took them, or two people came at the same time and both felt they should get it. Quality of life change, man. The node despawn after a few seconds, if you haven’t noticed.

Two more points

I don’t log on World of Warcraft to have my social needs met, and whine to Blizzard if it doesn’t happen. If you feel like that, uninstall the game, go find some friends or maybe a gf that you can bond with at a deeper level and experience the trust and communication (maybe you get to third base too) there. Some of the oldest friends I’ve kept over the years apart from childhood friends, is from world of warcraft. I can take it, but I don’t need it.

Lastly
Sometimes I’m fed up with the game, fed up with the mage even, fed up by the quests, the mechanics, the loots, the people
but guess what
that is probably because of me. After a break, I have to be mindful not becoming a wowjunkie, it just make me fed up again.

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  1. Yes, I read posts from you over the span of a few hours. It is technically a true statement that you are getting inflamed over.

  2. you legit accused the OP of something he had clarified he didn’t claim, then you are foaming at me for pointing it out. Yes, when you argue against something, the first thing that can land credibility to your argument is to address what the opposition actually says, not a fantasy you make up in your head.

  3. do you need screenshots of my playtime or something? I fail to see in what way is my gametime your business.

  4. already did quit playing, and I never asked for your advice on what to do. Do you know the value of unsolicited advice?

  5. “We” = plural form, first person. Denotes a group that includes the speaker. E.g. the OP and me are “we”. He can say “we” without any hint that he is speaking for you.

So yes, your posts keep being as illogical.

Also: I wasn’t called Blue anything, and Ishayu is my friend, so he can answer factual questions about me that he knows of just as well.

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Not for you to decide. So mind your own business.

Anyway, I don’t get what you want. A persistent world? You already have it.
No sharding? No, never happening. It fixes a big problem with crowds gathering in the same place, so it NEEDS to be there. Don’t like it? YOU leave.

No. What YOU think it should be.
That might be very different for someone else. Don’t presume YOUR preferences are ‘the standard’.

For anyone who wants to complete a WQ fast and convenient and doesn’t want to first spend ages in the faction hub looking for a group to do that.

I have read through the replies. It seems a lot of people that disagre with my post misunderstood what I’m actually advocating for. I am not advocating for complete removal of most of these features. I am very aware of the fact that we are too far in to go back now and removal of them would piss off a lot of people.

I am simply compiling a list of the core issues that caused wow’s “downfall”, in hopes that Blizzard recognizes them and tries to mitigate the damage in clever ways, resulting in a compromise that caters both to people that share my sentiment and people that have already gotten used to and like these features.

To provide some examples of what could partially alleviate the problem, for each of the bullet points:

Flying mounts
Here, I think the current solution is already pretty good. However, I would welcome it if the flying unlock per expansion would be pushed back even further, possibly to the end of the expansion.

Phasing, sharding, CRZ, x-server zones, and so on

Now this is an extremely difficult point to solve. Especially with warmode being here now. An idea would be to make abstract “super servers”, similar to how battlegroups used to be. Now, these would have to be separate for non-WM and WM. Basically, you’d have one super-server, encompassing several normal servers (super servers would contain different realms in WM, as needed of course). The players on the same super-server would see eachother, and would always default to that shard. Now, if it was needed for performance reasons, they could get pushed to a different super-server temporarily, as it is done now.

The most important part about this is that the player would know which super-server he is part of, and therefore which community he is part of. And also, he would have an in-game indication on which super-server he is currently playing. This is just somehting I thought up on the spot, and surely has some negatives to it, such as old world zones being deserted. But the point is, with enough effort, we can get a less of a chaotic solution than what is going on now. With random raid groups popping in and out of existence etc.

Use of gambling-like, reward-driven practices to increase playtime
No comment here, this just has to go completely

LFR, lower raid difficulties, and the de-exclusification of content
Here, I would remove the LFR and Normal raid difficulties, at least. I think that raiding should be something at least remotely challenging. What is the point of raids if you can just ignore most of the mechanics?

Teleport mechanics, especially to instances
I would remove the initial teleport to normal and heroic dungeons found through group finder. That way, at least two people have to travel there for the summon.

Group finder and other queue systems
This one might be too deeply-rooted in the current game to actually do anything about, but maybe I’ll think of something in the future.

Making the player “the one and only hero”
This is also one of the things that IMO has to get removed completely. People who disagreed with everything else even mostly agreed with this one. This one is just stupid. Blizzard can even do it so it makes sense from a lore standpoint. Some old god erases everyones memories about us and steals our powers of whatnot. After that, we are just a basic adventurer again.

The loss of sense of a persistent world
This point can be solved by addressing the issues above, and, instead of having per-player quest npcs and objects in the world, make them unified for everyone in the world as I suggested, but apply the Guild Wars 2 system:

  • An event pops up in the world
  • Players around, grouped or not, complete objectives to fill up a progress bar
  • The player is rewarded depending on how much he participated in the event

This would prevent ridiculous sights in the world such as seeing 15 of an important NPC at a time and pretending YOU are the one with the true important guy, or 5 people opening a cage and rescuing an NPC that is not there for you anymore because you rescued it yourself.

I have updated the original post for visibility.

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For me while I don’t disagree on any real level with the OP’s list you are missing one.

Professions.
Back in classic days and beyond professions were a vital and core part of the game, something they aren’t now.
There should be and there needs to be a greater depth to professions to allow the characters to progress in something that requires time investment.
I’ve never agreed to Blizzards ethos on the direction professions have taken over the years gradually becoming more useless every expansion and I never will but it’s not to late for them to resolve it to make them actually worth while again.

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Absolutely ridiculous - I compiled this list myself according to my 14 years of experience with WoW and about 15 other mmorpgs that I have played. This opinion is mine and mine alone, although I am very glad that many people seem to share it.

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Can I ask you why you even play this game if you don’t like or want to interact with other players?

You routinely voice your disdain for game elements that involve grouping and interacting with others and it’s just really odd to me.

This isn’t a single player game, no matter how much Blizzard wants it to be one.

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No, I don’t. The ideas you promote saw to that.

I don’t have it because there are 3000 portals everwhere. I don’t have it because of sharding players in and out of existance constantly. I don’t have it because of LFR/LFD. I don’t have it because of server sharding within my realm. I don’t have it because of teleports to LFD/LFR/BG’s etc. etc. etc. It’s gone. They killed it.

It doesn’t NEED to be there. It wasn’t there in classic and the game worked just fine.

And yes, I will go and play classic, but I also will not relent on this point. In no way do I think it’s reasonable that Blizzard changes a game that I bought that had the features I asked for into a game that doesn’t - especially so when it was one of only a few games that had them, whereas the features you’re looking for are dime and dozen because they’re easy to implement.

And no, I am not satisfied with having to pay $15 a month for 14 year old content just because you want to shard an MMORPG to death.

You can yell and shout at me as much as you like to make me stop calling for WoW to become an MMORPG, but I won’t.

I am telling you to stop trying to turn MMORPG’s into non-MMORPG’s. Find something that isn’t an MMORPG already or, at the very least, stop calling for the MMORPG’s you do play to lose their core features. Please.

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While I agree with the OP on almost everything, I have to say, that there isn’t really a universal way to make wow great again.

There are tons of people who have very different views on things. What one may enjoy, might be tedious to someone else.

I just want to say, that “go play classic” is not really a solution. I for one love a lot about the current version of the game, which I will horribly miss in classic. On the other hand I vastly prefer classic’s approach to the overall game philosophy.

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Not going to quote the whole post just the headers to make it easier to read.

Half agree on this as there isn’t much interaction even before we get flying back, the most interaction I see is when Warmode is on and that’s so people feel safe together. Leveling and WQs can be done alone without saying a word to people, even the group ones end up in silence and people are grouped just for the inconvenience of downing that mob faster.

Agreed, they should start merging servers to ease up on this.

It is pretty much industry standard to do stuff like this now and not only Blizzard that houses RNG systems in games. If you get the item you want first time and only ever the first time then there would be no incentive to enter raids/Mythic+ again after getting your loot, RNG changes this. Yes the RNG could be toned down but I don’t think its the worst issue.

Also its up to people to take control of themselves rather than let the gambling hormones take over.

Removing these would actually be removing access to content for some people, I know people who are completely social and they do LFR just to be able to see it. LFR doesn’t stop people progressing in normal raiding and above.

Agree with instance/raid teleporting, the amount of times I’ve got into a dungeon or Raid group only to have people sit in Boralus doing nothing and saying “Teleport pls” or “123” gets on my nerves. If I get accepted into a group I will always make my way to the Dungeon or Raid so that I don’t hold people up, sometimes I get a teleport whilst running there but I still make the effort to move, it isn’t hard to press forward and steer yourself to your destination.

This one is too deeply-rooted into the game.

The introduction of actual group quests could help a little with this, at the moment we have many single player quests which people group up for to get complete faster.

Love the idea of this, however it won’t necessarily bring interaction back as people will group up then go silent as they clear the content like they do now. I’ve played GW2 and where the random events are nice, they are often done in silence with other players there too though.

This is so, so true. There is no easy solution here. As the OP says, and as you say, the damage has been done, and it’s extremely difficult to repair - if not downright impossible, because it involves taking away features, sometimes even concrete items and mounts and so on, that people have paid actual money for. It isn’t going to fly (pun intended). I got mad about them doing that to me, of course I’ll expect them to get mad about it being done to them.

The only solution to this problem is a new realm type. This is a bloody mess.

For now, classic can tide us over, but there needs to be a permanent solution to this. Here are truly 2 communities that cannot coexist. :frowning:

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What an effortless post on your part. On top of that, it is untrue. I am taking opinions of other people into account.

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Completely disagree with you here for more than one reason and I’ll share that with you now.

Sharding means I see less people, CRZ means I see less people from my realm/battlegroup.

I see people I can not in any way shape or form trade with…ergo useless and frankly insulting in this day and age of online gaming.

Hey how’s the weather where you are 2 feet to my left? raining? no…oh ok then…

the other day joined raid with guildies…turns out nearly every single one of us was by the mail box in Boralus…couldn’t even see them.

But hey I could see that guy from magtheridon that I can’t trade with…

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Subjective I guess, things I don’t like are,

Rng roles and mythic+ both reek of diablo to me and there in the wrong game imo.

I also despise the class pruning and gcd, makes all classes feel slow horrible and clunky to play.

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The “pristine realm” idea is also something that I found intriguing and would love to hear more on this from Blizz.

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Same, same. I think it’s a great move. Classic is going to be great to tide us over, and I think it should exist, but pristine is what I really want.

The ideas they presented weren’t quite right though, but I think that, through the experience and knowledge they will no doubt get from recreating classic WoW and talking to the community about how to so, they’ll be able to pull it off.

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This so much. You exactly summed up how I feel about this.

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