I’ll start by saying I don’t have the alpha version and I’m basing this on footage, videos, and personal analysis of new talent and new synergies as well as the new philosophy behind the specialization. I know, is an alpha but…
I definitely like the idea of button bloating, which for a class like the warlock in general was starting to become a problem due to the fact that it took a very long time to deal damage compared to all the other classes. The simplification is certainly appealing (I really like it for PvP purposes), but it might not appeal to those who wanted to maximize the perfect tyrant and manage the number of imps as best as possible
I really like the idea of the Hand of Guldan’s transforming into the Eye of Guldan’s in single-target mode, but its implication that it relies on the number of imps and the use of implosions leaves me very very perplexed.
The synergy between implosion and Doomguard is really bad on a conceptual level. Implosion is a big problem for me, maybe need to remove it (every imps can automatically explode at a target when it is depleted).
In my opinion, it would be much better to make sure there is a “stance” to switch between Hand and Eye (with the use of a shard, similar to the old Fire & Brimstone from the MOP destruction).
This way, you can intuitively and quickly choose whether to use AOE or single-target abilities, without having to use an AOE ability a few times to be able to access it the third time (if I understand correctly) and get the Eye of Guldan’s. Why would I need to hit a single target multiple times with an AOE attack to saturate the imps and thus have access to a single-target attack? Totally nonsense and very weird, cluncky.
I think it would be smart if the Hand of Guldan’s with a final talent became the “Hand of Doom” like it used to be, and each target hit inflicts Impending Doom.
After 15 seconds, the Doom explodes, and the chance of summoning Doomguard increases based on the number of targets hit by the explosion. Each hand of guldan’s reduces the Doom’s duration, as it did some time ago. The Doomguard hits all enemies in an AOE attack. This solves the AOE/Single Target problem conceptually and technically. HOG 3 shards as rain of fire for AOE, EOG 2 shards as chaos bolt for single target
The Demonology apex is very strange and probably flawed even on a purely logical level: if they decided to make the Felguard no longer the mandatory primary demon in Demonology, then it makes no sense for two apex talents to buff the Felguard’s abilities. The last apex is also flawed on a logical level; it makes no sense for a soulkeeper to recover souls/demon cores when the same Warlock used a demon core to empower a Demon Bolt! The demon bolt CONSUME a soul, how does the soulkeeper logically recover something that has been used to be burn?
In fact, this would be MUCH more suited to Affliction who juggles souls, snatching them from his enemies, and thematically, the Affliction Nathrezim is perfect for Demonology and not very thematically with Affliction itself!
I’m not a fan of the tyrant at all as a burst (nor of the melee AOE version… even here, technically it would have been more logical for the caster to hit AOE like the Doomguard, and the melee to be single-target, also because if some targets move, he would always go to the main one and therefore the AOE aspect is lost), and I’m even more convinced after playing Legion Remix and witnessing the infinite awesomeness of the Twisted Crusade trait! Now, I’m not saying to replicate the exact same dynamic, but at least think about how to implement a burst like this, which also has the Nether Portal component that they don’t know how to include in the game…
If they really intend to make the felguard no longer the main demon at all costs (a choice that I appreciate VERY much), I pray that they can introduce a system similar to the hunter’s “taming” to be able to choose your own demon (in legion there are hundreds of beautiful demons), possessing it thanks to the subjucate demon and then having a style similar to the hunter’s pets that give interesting buffs and CC.
What do you think?