A message to the devs /Addressing developer resources in Shadowlands

Hello guys/girls,

I was just wondering about this thing, when watching 9.1 and other Shadowlands content videos, ( Is it just me ? ) who thinks WoW Devs are spending way too much developer “resources” on systems which are getting waay more complicated like torghast, soulbinds and all of this corthia gearing and token system, plus the new raid also has its onw system, all of these are just unnecessary “Power takings” from the game. For example, now I’m playing TBC classic and having a blast, no endless anima grind or torghast or azerite power, just items, talents and professions maybe, thats it. Simple and good.

Its just me who thinks like this ?
Not talking about that all of these Shadowlamds things which they are working so hard, will be irrevelant in one or two years.

So Im suggesting lets send them a message somehow so they can know that these overcomplicated things are not neccesary to bother with.

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I have to agree. When players complain or voice honest feedback about a system, Blizzards response is to create yet another complicated, borrowed power slog of system with each expansion. Complete with a ton of new currencies.

The devlopers then turn around and add additional currencies in each new expansion patch, which they think will fix the mess they have created. Only for the said currencies and systems to be tossed out the window, with a new expansion and the cycle repeats itself.

Some suggestions for the developers:

  1. Stop developing new currencies, gold should be your currency, let players farm gold to obtain items
  2. Offer a currency exchange system
  3. Stop adding borrowed power, let players farm and/or craft gear instead
  4. Stop designing each expansion around systems that do not make any sense, expansions should be based around the storyline with quality of life improvements as the main features
  5. Stop spending each patch trying to fix these systems, focus on content and fun, engaging activities
25 Likes

Perfection. Do we need more? :grinning:
The thing I miss about retail are the oldschool talent trees. Now that, my friends, is called meaningful choices, to be able to customize your toon every single level.
And the profs… some items in TBC are so strong, they might be BiS for the whole expansion! Or at the very least, a few months. You do have to spend a lot of time making them, but when you equip it finally, it’s such a sensation. :heart_eyes:

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Yea I don’t even know what’s going on in SL anymore. I mean grinding something in order to be able do mining even? And all those wacky systems to get loot. Not doing damage outside of cooldowns.

I like classic - You kill a mob You get the loot. You gather mats You craft something. You press ability it does damage. Simple life.

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You guys are literally wasting your time. Blizzard developers are SO out of touch with the playerbase it’s ridiculous. They ignore player feedback, they waste time on complicated and convoluted systems, they butcher the story, hire incompetent, sexist writers for the sake of ‘diversity’… the list goes on.

Also, none of the devs even bother reading this forum so…

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We know. But We like to rant anyway. You want some ketchup?

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This is all well and good but if you tie things to an already in game currency then you alienate all the new players who are then forever playing catch up to those who have been playing for years.

Whilst this is always going to be the case in some ways how do you make things ‘meaningful’ choices when you need to make it so cheap for newer players that it is pocket change for those that have been playing since launch?

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What do you need to grind in order to mine? As far as my experience of mining has been I literally just mine the nodes, as per usual.

This isn’t Legion or BFA where you needed to do quests to unlock various levels of profession gathering skill. In SL your skill level determines how much resources you gather and it’s as simple as that.

The execution of the professions in SL has been okay regarding having them work the way they need to, the issue is what they produce simply lacks relevance. That’s the problem. But their inception of being done is far superior to BFA where you had to do quests to even earn the means to gather more than 1 ore from a particular node type for example (and would need to have X mining to get the quest in the first place).

The professions as a whole need more relevance, particularly the armour crafting ones. At current you can only craft basic level 50 gear, random ilevel gear ranging 50-58, level 55 gear and then a couple of level 60 sets (151 and 168) but these are very low-ranging ilevels for maximum level and become redundant as far as stage 3 of your covenant campaign, so they are basically pointless.

What we need for crafting professions is gear that is actually somewhat competitive, but doesn’t threaten the proper forms of gear progression.

I also see nothing wrong with having a couple of “really good” items behind a big profession grind a la TBC where for example crafting Stormherald would be one heck of a grind in terms of mats but the result was you had a weapon that was as good as any you’d find within a raid of the tier. You couldn’t craft an entire set, but a few odd slots like weapon, helm, etc.

I think this would be cool in SL, have a similar system, for example crafting a weapon/particular slot at initially 187 ilevel (make it take a lot of mats) and then you can craft a better version of the same item with more mats and this abse item to upgrade it as 187 → 200 → 213.

You make it require some special mats that are soulbound so you can’t just AH your way to it, for example it takes anima or it takes specific drops (mats) at end of dungeons or from PvP victory chests or raids for example, but anima would probably be the best option here given you can get it in a variety of ways.

What would be so scary about having a couple of good crafted items beyond the leggo? Make the crafts BoP as well so you can’t sell them, thus have to have the tradeskill to acquire it.

It’s needed badly as at current alchemy is probably the only tradeskill worth doing outside of engineering for the CR. But when you look at what alchemy offers: useful health and mana pots, flasks, combat potions, utility potions (invis etc), trinkets, transmutes and now oils as well, it’s a load of good stuff.

What does LW offer? Armour that is woefully crap. A single stamina “buff” for a chest item and drums (which are worse than BL so are relegated only to groups that don’t have BL, which begins to become uncommon as you progress and BL is insisted upon).

LW/BS/Tailoring are just so bad compared to stuff like alchemy atm.

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It is important to innovate and come up with new and refreshing things. MMOs are ever-evolving, as is their player base. The issue is more that the current innovation we are getting is flawed. When you come up with something new, but make it temporary and utterly irrelevant in a couple of years, then it is hard for the players to get invested in or care about it. This is why borrowed power systems are a failure in my opinion.

WoW needs something innovative and original that will stick with the game in the long run.

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I’m with you in general, but not on this point. It can’t be gold. 1. Gold is for sale, legally, 2. You can’t have people earning a currency in Mists to buy power in Shadowlands.

I can see having just one separate PvE currency per expansion, but it can’t be universally gold.

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I agree, however one thing i have to agree with the devs on was an interview i saw where they discussed the problem of not having borrowed power. The problem with not having borrowed power is that if you continue adding more and more non borrowed power eventually becomes untenable.

More talent rows creates more difficult balancing issues.

However, I view gear as borrowed power as you dont have it forever, so they could be more ingenious in adding borrowed power into gear - maybe thats what they have in mind for the return of tier sets who knows.

But all in all i agree with the sentiment, sadly i personally dont have the answer, and i dont think any of us do really, the more you dig into things like this the more you realise the simplest solution is not the best

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This I could definitely agree with. Bring back the borrowed power being part of the item sets again.

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Yes, in my unpopular opinion, Azerite Armour was a great way to do this and should have been a format they kept going over expos, serving the role of tier sets. It just needs proper balancing.

Imagine if instead of this conduit tree we’ve got, that we carried over the idea that we equip armour that grants us the boons the conduit tree grants. It would have kept things familiar and acheived the same purpose. Tie respeccing it to gold for a natural gold sink, voila, happy times.

Personally I think this system should be made somewhat-permanent, but, it should be focused on jewellry pieces and trinkets (to give JC a much needed boost) where jewellry doesn’t offer us secondaries, only primaries and boosts to certain parts of our kit, which we socket into them - and each expo introduces new powers and makes the old ones redundant (by stopping their scaling) similar to how tier bonuses would stop.

trinkets become stat sticks with two sockets, major and minor. Minor socket is similar to jewellry (offers a boot to x trait) whereas major is an active ability or very powerful passive similar to trinkets now, but they are either generic, or tuned for your class. Again JC can craft some (generic) but others you have to loot from drops or reps for example (or you unlock through a mandatory quest line) and the same for the “trinket vessels” so it’s not a case of having to “acquire the slot twice” you make the options to get them gentler for both.

Yes it’s fun and all but it will end eventually and i mean END like there will be DAY you will say to yourself what am i gonna do now when i caped everything?
this is what they don’t want in retail
they want from you to play all the time so you have this grinds like MAW for gems and soulbinds
or kortiha for casuals to gear etc
Why do you think there was a AP grind? it was because they wanted from you to play their game not 1 month or 2 but from begining to end
And TBC don’t have that

This if someone from blizzard see this
just press DELETE
i like pressing abilites and see good and big DMG
what i don’t like is that when i press WINGS i do 500000000 dmg but when i don’t have them im useless
That’s why i like older class design from cataclysm/mop era
cause the abilites were actually doing something :smiley:

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But then you’d have to hard reset the azerite armour every expansion as else we’d be back to those that have played longest having a massive advantage over new players.

Players dislike borrowed power when it is too obvious and looks like a grind whereas focusing on getting a 2 or 4 or 6 set bonus from raid gear masks this.

Well it does in that drop rates are abysmal to keep you playing longer to complete quests etc. It is just less obvious than the current ‘keep them playing’ mechanics.

Think its because these systems of theirs kinda dictates everything that needs balancing later on.

As in there is no point in balancing classes and pvp and raids and mythics and so on. If the Systems and all that you mentioned aren’t first… Them being the root of it all and the source. If they can sort out their new systems first. The rest could fall into place in line with their systems later.

Drop rates from raids? cause people already max their gear and killing raids just spaming dungeons

You not like Torghast, Tower of the Endless Boring? :scream::smiley::+1:t2:

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