A new interesting feature

The post is about a feature idea, hopefully I have been clear in explaining it below:

I have a feature idea that I think would really enhance the game.
Currently there is chromie time where you can “experience” an expansion and play through it but the thing is, you cant really experience it and I will explain why:
For this example I will use the burning crusade expansion as a way to elaborate my thinking.
When you select TBC from chromie, you just get send to outland, thats it, from there you just do quests but not in a campaign fashion, there are all these important dungeons and raids that just sit there, (they are important for your story but you will never find out), after doing quests in outland and the different zones, you hit level 60 and thats it, you must leave TBC campaign/expansion.

Now what did you experience? did you start your amazing story from start and until the end, no, did you manage to feel, wow what an experience that was, I got to enter the dark portal and face Illidan and his horde of demons just like in the cinematic, no you did not. The only thing you did was level in zones and then it ends.

Now guys I am someone who reads through every quest so I can have the full experience of the story. Blizzard created some time ago, these amazing expansions full with its unique stories, like the wrath of the lich king or in this case TBC. Blizzard should not throw its unique story, different races from the past and hard work in vain, chromie time, (sorry to say) just does not do justice to these expansions. So let me tell you about my idea, a cool feature that does not require that much work and would really make the game fun for new and old players.

The feature is as follows:

  • You creatue a new character, (in this case we are creating a draenei),here are your starting area choices: The regular expedition tutorial, Ammen Vale, The Burning Crusade campaign, The Wrath of the Lich King Campaign, ects.
  • You choose TBC campaign, First the cinematic plays and then the old draenei BC cinematic plays, here you start as usual in ammen vale (remember draenei) but you are in a campaign timeline, you get to experience everything in order, the quests are bound to eachother so you dont accedently do a quest for example that is supposed to be done before another quest, everything IS IN ORDER, and it says," to continue the campaign, accept this quest", like in DF if you abandone the quest by accident or something. Then you venture in to outland as usual but the quest that was removed is there, I think it is called highlord kruul unleashed, I dont know, I was not there for the event before TBC launched. As usual you level in zones but this follows a campaign, so you have to do dungeons as well as the raids in an story orderly fashion, you can complete these dungeons and raids through scenarios, they are of course not challenging as it was during the expansion and it is solo like in the expedition tutorial with the crew members but should any player also be there the same time as you, you can also see them/interact with them, complete it with them, just like in the Tutorial starting zone. After you reach level 60, the expansion/campaign is completed and just as in mop remix, this character is of course available to you. Or after you reach level 60, you are teleported out of the timeline (just as it is now with chromie).

Now I want to be clear, this campaign is only for leveling a character 1-60 and experience a story while doing it, it does not come with new contents or rewards or anything of the like. no new abilities, nothing of the sort. just as it is now with chromie time but just a more enhanced version of the campaign. NO new quests or anything, everything stays the same.
Blizzard does not have to do anything, just use the old content, I guess the quest tracker which show what you do next is something kind of new and the raids scenarios but thats not to much to ask.

In my opinion I think it would be such a cool feature, I created a blood elf for example and loved leveling the character, experiencing how they reclaimed the ghostlands and got introduced to the horde, and hearing npcs saying, we must venture to outland, to our home. after I completed the quest with saurfang, I got accepted by the horde, then nothing else continues, and I dont know if the blood elves during this have yet found out of keal`thas betrayel or there is some quests that leads to them finding out.

FYI, I will still play through the BC campaign and I have never been to the isle of quel danas, so please no spoilers, obviously I know of illidans fate and have been back and forth to outland but nothing story wise so please no spoliers, we are just discussing if the feature is a good idea. Thank you!

I am really interested in what you think of this? and is there a way for blizzard to view this idea of mine.

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Your feature assumes each expansion is a linear story.

Most of them strive not to be and are, consequently, not.
I think Shadowlands is the only one that’s actually linear, and on the 2nd playthrough it also isn’t.

To railroad a player through tBC’s story isn’t actually experiencing tBC at all. You can railroad yourself as much as that particular expansion even has a railroad for you to use.

As for being teleported out, you can freeze your XP - and more people should know about this feature. That is a problem.

EDIT: As for missing important content, hopefully the new NPC AI could see some actual good use here. It’s the only part of the game where I think it’s acceptable.

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Hmm, I do assume that each expansion is a linear story, I see I am wrong there, well I guess in that case, adding an npc for the missing important content can be the only way to go

The post is of course also much about me wanting to experience the missing contents/quests, and doing the dungeons and raids (I know I can do the dungeons) but for the moment I dont know if I can do the raids,
like hiting level 59 and freezing my xp, can I solo burning crusade raids at level 59 while being in the BC timeline through chromie?. Just went and tested it, you cannot do any raid while in timewalking campaign, so if I force myself to stay on the bc timeline by freezing the xp, the raids are off limit.

The point is that currently everything is made for retail .

Playing in the era of 2007 of Tbc you could say that the experience was different with what we have now .

Example is that you need a lot of exp-quest to do in order to reach max lvl that at those times you could easily do all the important things.
Right now is just leveling and is nothing amazing redo the whole playthrough through that timeline since it doesn’t offer you nothing at all .

The biggest factor is the Skill-gameplay people Had through that timeline with what we have now.

For me , i would prefer playing in a Tbc Server than do a zero-esperience of that timeline with exp of retails -skills of retail and zero people playing through that .

A Tbc Server would be 100% more worth.

They’ve moved from practically zero overall story to War Campaign linear stories over the years. Vanilla had little story at all. TBC and Wrath had some. Cata we got Zone wide stories. MOP had slightly more story throughout the expansion.
Legion brought us Campaigns but they were split into Orders so on alts it did feel different. But from BFA onwards there is a very linear story in there.

But even the older expansion could have a Linear Narrative crafted by selecting certain quests or chains that do tell the story o fan expansion.
A more curated questing experience could probably be done with an AddOn like AutoPilot which focuses on speed leveling rather than narrative but that could be adapted.

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tBC has almost none, but it’s levelling does railraid you in the beginning (which hugely hurt the expansion’s launch, by the way)

WotLK has a lot more, but it has two opening zones and many zones overlap such that you can skip them. I would say levelling in WotLK you can skip 2-3 zones entirely, plus there’s two more zones that have almost no questing content in them (Wintergrasp, Crystalsong Forest)

Cata does have it, but it also has 10 overhauled openings and 4 overall campaigns, plus the 80-85 experience has two entry points and beyond that another zone can be skipped due to low XP requirements, even in the original release. (Same as WotLK)

MoP is quite linear but you are once again expected to skip two zones, and most zones have breadcrumb quests that almost IMMEDIATELY moves you onto the next one regardless of far along you are.

WoD is actually pretty linear unfortunately.

Legion allows you to open any zone and do them in any order

BfA lets you pick your zones in any order and its sidequests act almost completely independently from the main story quests.

Shadowlands is insanely linear - so much so Blizzard elected to create a secondary levelling experience to allow people levelling alts to avoid having to run the same adventure twice.

Dragonflight does the same, but is actually less linear than Shadowlands is.

The end-game is sort of linear I suppose. Especially in tBC.

Would you care to elaborate as to what would a tbc server do differently? Do you mean like it beign like classic? with old models and olds abilites and all that because then you can just play wow classic- burning crusade classic. Otherwise the only thing that can be different in my way, is to experience the story but with retail version of abilites and leveling (meaning it does not take 5 minutes to kill a mob and wait for mana to regen) This experience is classic BC, but as I said, you can then just play classic BC

A little more than Vanilla.
When I played Vanilla I never heard of Cthun. Think I only heard of Naxx in some Animation thing someone made.
But I only made it to level 30 my first time through.

At least in TBC I heard of Illidan and Kael Thas. I knew a bit about them. Even if they only raiding I did was some Kara.
In Wrath I knew who Arthas was and even saw him a bunch of times even though the only raiding I did was some Naxx.

Cata brought us Chapters in the Map / Quest Log. That is kind of where the linear story telling started to grow.

This is exactly what I mean, I dont understand why it is so hard for some people to understand (not beign rude). Maybe it can be done in another way and not my suggestion but honestly how can so many people not understand that what I am trying to say is, YOU CANT EXPERIENCE THE START AND THEN THE END OF THE BURNING CRUSADE currently. for example as a new player, what if you suddenly do the isle of quel danas (sunwell plateu) before the black temple, then everything is ruined and does not make sense.

Another example is the worgen starting area, it is very well made and you get to see the end of the worgen dilemma, its from start until the end, I loved it, the same with the silverpine questline, from start, sylvanas procedes telling you about the plight of the forsaken (a very cool cinematic) and finished with gilneas. I brought those examples because thats what made me fall in love with world of warcraft back in the day and blizzard just got a new subscriber because of that, a dedicated fan of their lore.

I remember starting a blood elf as a new player way back and I remember almost quiting wow (I was a kid) because I thought it was boring and did not understand anything.

Well, not everyone here has English as a first languate. Also posts in a forum aren’t always written clearly. Either too long and a wall of text that gets skimmed. Or too short and not enough detail.

All you can do is try to clarify where confusion exists. A bit of patience goes a long way too.

The problem you’re trying to solve isn’t hard to understand at all, and I completely agree there’s a problem to solve.

I just don’t think your solution will work, that’s all. :slight_smile:

I think it’s totally fine for people to be able to lock completely into an old expansion and get the full experience over there. Absolutely. :100: Just no need to bend the expansions out of shape to make it linear when they were not. WotLK could be nonlinear and you still heard of the main villain no problem at all.

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I have written in the beginning of my post that I will try my best to clarify the meaning of the post but I understand of course all those reasons mentioned above.

I am more than happy to explain if said confusion arises ofc, anyway thank you.

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An AutoPilot AddOn that could lead you through a curated story doesn’t even have to be limited to an expansion.

It could be a theme.
An Orc theme could start in Durotar - Barrens and then do some Outland, Some Draenor and some other places.
A dragon Theme would some some Netherwing in Outland, a lot of Cata and a lot of Dragonflight.

An Elemental theme would do some Molten Core / Searing Gorge, Some Cata zones, Primalists in DF.

A scourge story could do a lot of Wrath and some Silverpine, some Plaguelands, some Caverns of Time stuff.

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Yeah, It was mostly an idea by me, I agree with you that it may not be the perfect solution but hopefully sometime in the future, something like this can be implemented into the game for all the lore and story fans out there, we deserve to fully enjoy a storymode thing when leveling, I just dont know fully how to make it work, thats for the devs to figure it out.

Wow should not focus only on making new expansions that focuses only on BEST raid gear, best PVP talents, HOW TO BE THE VERY BEST AT WOW IN PVP, obtain the coolest mounts ect, while I do of course understand that they are also a very important part of wow, the devs should also invest in storymode/ rpg or at the very least make reading quests more fun (like the immersion addon) I feel that aspect has been left out since blizzard launched wow, they always make new changes regarding pvp, raids, new talents and all that but never deliver anything for the storymode fan.

I think the whole Chromie Time thing was an attempt to solve this, but they got the details wrong and fumbled it as usual. All they had to do was not teleport you out, not scale everything to your level, and make sure the raids and dungeons made sense within the confinements on this system, and you could just play that hing and ignore the latest expansion and everything would be fine.

The worst part about that is that Taliesin and several other big YouTubers had this one worked out perfectly, told Blizzard before release, and it was a pile of goop anyway because this feedback was totally ignored.

Par for the course of Blizzard a few years ago, actually. Arrogant and incompetent. Thankfully it’s better now, but I’m in a bad spot because of what they did previously that has not or cannot be undone.

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good suggestion, it could really open up for a lot of different experinces and new fun ways to play the game.

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