Fair enough, pvp is kind of fun, but I stopped playing it this season, because it was just too toxic and I always stopped playing less happy than I was before I started playing
Honestly i’d rather play a game with 3 million happy players, than a game with 6 million unhappy players. BFA/SL was designed to keep people addicted, DF is designed to be fun.
DF is not perfect by any means, but its a massive improvement over BFA/SL.
The legendaries, warforging, titanforging and AP grinds made every game mode infinitely popular.
Everyone was clearing open world dailies.
Everyone was clearing LFR each week aswell as higher difficulties.
Everyone did suramar,
Everyone did legion invasions.
Because of this it ment everything had high popularity so everyone got into content fast and actively.
So everyone was endlessly grinding, when u keep players continously grinding, theres simply less time for complaints.
However slapface is a pvp player and legion was beginning of that game mode getting absolutely shafted for the sake of PvE systems, so tbh u cant blame him for dispising the game mode.
Legion was the removal of pvp vendors.
Introduction of scaling in PvP.
And a sheer drive beyond normality in terms of how good pve gear was in pvp.
Theres more casuals then high end players, so anything that feels more rewarding to the core medium will always feel better comparitively to expansions alike DF where the progressive rewards are entirely in the end game pillars.
Well thats not really true
DF has actually held higher player retention then last expansions, i.e more players are retaining subs to the game.
So thats a outright lie lol
You can say you dont like it, we are all entitled to opinons, but making statements that the statistics show polar opposites to is kinda whack.
Again a lie,
They had to be further nerfed in 10.5 due to how many were still farming them. So people did endlessly farm these due to its strengths espically on certain classes.
The reasons some didnt farm it was simply their classes valued stats far more then the effects as the rings had no stats on ment for classes which stack massively on secondary stats simply lost dps equipting it.
The ring was never built to be the best option for every class, and no, blizzard did it as a carch up mechanic also to change metas and balancing options
It was never a desperate attempt for anything. And was explained so during articles around its launch it was just abit of fun to add in for the last patch of 10.0.
Your free to hate DF as much as you like, but u cant just decide everyone agrees with you, nor can u decide ur opinons are factual.
This game was built in the same fashion as DFs concepts during WoWs most popular eras.
DF simpyl didnt sell aswell as past sxpansions
Dur to the low quality of BFA and SL basically wiping the games populsrity. Among legal fights which were bad PR for them.
BFA and SLs failures have damaged WoW for a long time. It will take a long time before players beleive they wont return to those terrible ideas.
BFA and SL didnt retain 6million i assure you.
Both games sold more copies then DF did sure, but both games also lost over half their playerbases before 0.2 patches, they bleed insanely fast.
DF started with lower players, however simply beat the two prior launchs in retention.
Sorry but I do not remember that. There were “softcaps” in the progression that did not really allow for “endless” progression.
Legendaries had a “bad luck protection” that increased your chance of getting one, but worked until u got your fourth one. So after that, you were not really farming for legendaries (atleast in the first raid tier).
Same with AP, it had a catchup system that when you reached a certain level, unless you were at the cutting edge, it would be better to wait for the catchup to kick in.
And again with titanforging, only 1-2 items (like trinkets) were worth chasing for a wf/tf. and even that people were complaining about it, since it was just rng if/what u were getting.
Generally speaking, the systems in Legion were not the best designed, but they were original, so they are mostly well remembered. I do not think bringing back ap,wf/tf, would do much for the game.
Legendaries on the other hand, would be somewhat interesting and might bring back to the game something that is missing.
For me, the game just seems abit empty with having only gear in it, and not something more to progress/do.
Because god forbid players play another game to pass time inbetween seasons right? You can enjoy wow without spending 100% of your sparetime on it.
BG3 is just the flavor of the month game, they pop up all the time, and they drop in popularity again soon enough, remember Elden Ring?
If you think another AP grind would keep people from playing BG3 and stay on wow instead, idk what to tell you.