A plea for colorblind people

I know there’s a colorblind mode, but it does not have much of an effect on the game world when everything is the same hue.

For example, N’Zoth visions and anything related, the main hue is blueish/violet. In such a context, it can be very difficult for colorblind people to make the difference.
A more specific example is last boss of Shrine of the Storms. At some point, you get transported into a vision-like phase, where everything is blueish, and you have to kill adds that consume your essence, dealing damage while healing themselves. I think you get what I’m talking about.
Well… There, sometimes, tentacles will appear and try to slam you. But you’re basically almost unable to see it, because it’s the same blueish hue.

Please, in the future, no more things like that. Make it so things that should be seen are clearly seen.

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How intense is your colourblind mode? Because there are three settings for different sorts of colour blindness and IIRC they can be adjusted in intensity.

It doesn’t really matter when it’s more or less the same hue.
Even if you put it at maximum.

Ah, I didn’t realise.

Considering they’ve had these sort of things scattered around since vanilla I doubt such effects are going away anytime soon. Sorry.

Well, remember when they changed the shape of orbs during Maiden of Vigilance in the Tomb of Sargeras?
Before the change, I could barely tell the difference, and after the change it was obvious. I was so happy.

I was still new to the game then, but a raid’s mechanic is a tad different to what is effectively a colour filter they put over the display. It would be great if they disabled such effects when colourblind mode is activated, but as far as removing them completely goes don’t hold your breath :relaxed:

Those tentacle slams can actually by quite diffcult to see when not in colorblind mode aswell.

So instead of improving the colorblind mode, maybe the skills visual itself could improved. Similar to what you described with the Tomb of Sargeras changes.


I also just remembered this:

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Honestly it’s just purple fog land with purple tentacle to us, it’s more of a aesthetic and design issue than a Colorblind issue were in the same boat for once. =P

Sometimes there’s just too much going on with in game effects and allot of the Nzoth stuff is guilty of this.

Not color blind, and I don’t see half the tentacles. Besides of everything in this patch being blue/purple, it’s just incredibly hard to spot regardless.

As a colorblind myself…Well, I feel like the most opressive boss was Mekatorke.
I really wish they don’t make this kind of color choice once more and instead pick black or white over blue/violet/red/green

I want to second this but from a different perspective - having everything, including bosses and the backdrop in the same hue makes for a visually boring fight. I don’t think anyone in their right mind would say the N’zoth fight was interesting - visually or in terms of gameplay.

I’m pretty ignorant when it comes to color blindness, but woudln’t it help to mess with the gamma/contrast to make things more readable. During Legion and then BFA WoW lost a lot of its contrast and vibrancy, you really have to play around with the gamma to bring that back. I too had a problem reading different things on the screen, but with me it was about lack of contrast.

Dunno. I could try to see if it helps.
But more generally regarding colorblindness and colorblind correction modes (all of them not just world of warcraft’s one) suffer from the same issue: it may help you see the difference between two colors (say red and green for example) but at the same time it will alter how you see all the colors, and will make it so you now confuse different colors (for example green and yellow).

Not sure if that makes sense.

So, if you want to make sure everyone can tell the difference between two things, the best way to do it is to create different shapes with clearly visible contours (which is not the case in SotS’ tentacles warnings for example).

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To be honest we have a lot of the same problems and we can see the colours. I can appreciate it’s probably worse for you though.

There are certain times I just can’t see stuff easily. Purple effects on a purple ground while inside a purple hue. Other things like the 2nd boss in Shrine when you get the big white effect on the floor I can no longer see the whirlwinds which are also white. The list goes on.

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Kind of silly how Blizzard insists on going full ham on one or two colours per expansion when it comes to raids now. It’s like they learned nothing from “orc fatigue”, they just turned it into “fel fatigue” and now “purple fatigue”. I feel like it’s been a problem throughout the game’s history now that I think about it… every expansion after Vanilla has been so niche.
Space space space, undead undead undead, elements elements elements, sha sha orcs, orcs orcs fel, fel fel fel fel, void void void void. Just because they started weaving the themes together by having the last raid of a few expansions “warn” about the theme of the next expansion, doesn’t mean it’s not stale. If anything, orcs were already stale to me when WoD hit, and fel already stale when Legion hit. :laughing:

I feel like it would benefit everyone if they thought about clarity a bit more. Their insistence on keeping it one colour and nothing else makes for really confusing raids and clearly it’s an accessibility problem as well.

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