A possible solution for shortage of healers and tanks

Hey! I was thinking about a possible solution for the shortage of healers and tanks which cause the game to be unplayable sometimes when you are in a raid group and you only need a tank and no tanks are queue, same for healers. This problem puts the game on pause for some people.

The solution that I was thinking is a self healing passive mechanic, that can be upgraded to be able to do higher and more challenging content, like heroic/mythic raid, or high m+ keys.
It can be a piece of gear or something, that has a proc to heal the player, and a new currency can be added to upgrade that piece of gear, that way, players that plays DPS can do content without a healer or tank, like when we were able to do the heroic Nerub’ar Palace with the healing stones on the Siren Isle ring.

Of course, this idea is just the tip of the whole mechanic that can be brainstormed a lot more and tune it to be well done implemented.

Think about this and come with some opinions. I am curious of what you guys think.

Cheers,
Larael :slight_smile:

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I would play as healer if they create bonus roll seals for the lich king 25 hc. And that i can spend 10 coins in 1 lockout on 1 character.

But its better for me to stay out of lfr. Except if i am 100% getting an upgrade item/reward for my effort.

Btw on all my healers i have nearly never saw healing trinkets drop. Let alone winning one. This not worth the time.

Even when i really like playing healer classes. Feels good and is fun to keep everyone alive. And some healer classes are awesome. Holy priest. Resto druid. My new evoker is nice. Monk is hard but can be fun.

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I understand your wish to reduce the wait times for DPS who refuse to play a healer or a tank, but what you’re asking for is effectively deleting healers and tanks. Why would anyone bring a healer or a tank when they can bring a DPS for more damage? Not only that, if you’re countering all the heal and tank checks through passives, you effectively remove those mechanics for any DPS with access to that passive, which further incentivzes not bringing a healer or a tank as they’ll be a hindrance to you.

You may as well remove the roles entirely, and have the game be designed around people only playing a DPS.

I’d much rather implement DPS checks in dungeons so that DPS isn’t such a forgiving role (they already exist in raid so it’s not needed there). If there’s mechanics that may wipe the group when the DPS role isn’t doing a good enough job, people might be more inclined to try tanking and healing since all roles would now have similar responsibilities.

7 Likes

If at any point the game allows current content, cutting-edge mostly but not limited to that, to be doable without a tank or a healer, what would be the purpose of the roles existing?

And on the other hand, would the game under your suggestion allow for non-damage-dealer groups to have their damage upgraded to equal effectiveness?

This idea reminds me a lot of those private servers where they create their own “classes,” mash them all together, and call it innovative.
:smiley:

I understand what you are saying, but I believe most of the healers and tanks don’t play their role because they love it, but because of that, they can actually play the game and actually get invited to PvE content like raids and m+ (at least, that’s why I play a tank).

Most tanks and healers i know are playing it because they love it. This is my first char and when i was lvl 10 i instant specced to resto. I quested all the way to max level in heal spec. I have also all the healer-classes now on max level. I basically never played anything different than healer.
When you remove healer then i unsub.

Speak for yourself when you play tank or healer just for invites. Most players, and you too, have enough options to join groups on any spec anyway.

3 Likes

I love healing. It’s the role that makes me genuinely happy. A good friend I play with loves tanking. The issue is not that the roles are not fun enough, it’s that other people regularly make it unfun. I wish that could be magically fixed :wink:

3 Likes

Without access to a poll we can’t know for sure. I believe the opposite is true in most cases. Tanking and healing has such heavy drawbacks compared to a DPS that I don’t believe quick invites makes up for it. Of course in trivial content such as LFR or normal/heroic/tw dungeons the drawbacks aren’t that big, as that content is a basically a guaranteed win, so I believe your perspective holds more weight there.

I believe it’s much more common for people to gravitate towards DPS because you can’t personally be held responsible for any disastrous consequences of individual failures there. Not until very high keys at least.

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Also, I have seen an interesting approach of the players that are queue for m+/raids in Custom Groups as they are not sign up in groups that does not already have a tank/heal, just because they know that finding a tank/heal can be time consuming and they try to avoid that. That can be the answer for the solution that some gives when people complain about not getting invites in groups as a DPS and they are told to “create your own group as a DPS”. So yea, I know people that does not sign up in groups that doesn’t already have a tank/heal, and I don’t this this a singular case and there are more like that.

make the gameplay fun that’s the solution.
playing healer in wow is a terrible experience compared to other mmos. it’s either too easy or too hard depending on your gear and most of your spells don’t really matter, mobility is a huge problem for most specs and more issues

2 Likes

Honestly just be nice to the tanks and healers you see. Any guild I’ve joined always had too many tanks and healers and we had some of them unwillingly dps. If we just tried to be nice and encouraged people and didn’t unfairly blame them for things they haven’t done wrong then maybe more will be willing to do it in pug content because ultimately it’s a community issue

3 Likes

Tank and healers aren’t as limiting when forming a raid (especially tanks) because you dont need as many of them relative to the amount of DPS when compared to keys.

In a typical 20 man raid you’ll have 2 tanks, 4 healers and 14 DPS. That’s 7 DPS for every tank and 3.5 DPS for every healer. If you increase the group size to 25 you still usually just bring 2 tanks and 4 healers, which further increases the DPS per tank/healer.
For comparison, in a key there’s 3 DPS for every tank and healer.

People not joining an empty raid is more likely because they know it takes time to find everyone, not just tanks and healers. If you have 10 DPS people are quicker to join.

This is probably the most effective single change that can be done to make more DPS turn to tanking/healing. Not sure how one can tackle a behavioral problem when designing the game though, so probably not much blizzard can do (realistically) to make it happen.

As Ion once said said, frankly that’s a skill issue on many people’s side. Usually the toxic ones are the mediocre ones. Obviously there’s no universal way to fix it but if each one of us was to be nicer and call out rude behaviour it might inspire action from bystanders later on too. Which then becomes a cycle that perpetuates. It can slowly get better, one person at a time. Bit more long term but way healthier than deleting roles people enjoy.

I guess, but that would require a lot of people to take a look at themselves and realize that they’re not a decent human being since they’re not already doing that. I don’t know, but I just don’t think it’s realistic for it to happen. I personally usually just leave of peoples behaviour towards me or anyone else are below what I deem acceptable (after asking them to behave of course), but I doubt it makes them question their behaviour.

Would be cool if some kind of social score system could be implemented where you can see which positive attributes other people see in you (only positive, no negative). I bet we’d find a way to abuse that within a week though.
Might not help much either since you’d still run into the occasional jerk which may ruin your experience.

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Larael, I have an addition to your suggestion where:

Allow 5man groups to be done without requiring the usual 1/1/3 group composition where the following changes take place:

  • If the tank is missing (0/1/4), then the healer still takes 100% of rewards at the end of the run, but each dps only take 75% in terms of currencies, gold and chance for an item to drop. At the same time the HP of all enemies is increased by 50% to account for one more player dpsing.
  • Similarly, if the healer is missing (1/0/4), then the tank still takes 100% of rewards at the end of the run, but each dps only take 75% in terms of currencies, gold and chance for an item to drop. At the same time the HP of all enemies is increased by 50% to account for one more player dpsing.
  • If both tank and healer are missing (0/0/5) then each dps only takes 60% of rewards in terms of currencies, gold and chance for an item to drop. At the same time the HP of all enemies is increased by 100%

TLDR: Allow non-standard groups to tackle 5-man content. But make it absolutely slower and also less rewarding.

You can follow similar logic for raids. Either add NPC tank/healers or give dps players the tools to perform these additional roles, but reduce the rewards of every dps player (not of tanks or healers) so that it is absolutely non-optimal.

Easiest way to solve this is to drill it into the heads of DPS to CC/Interrupt/Use utility.

Healing with competent DPS is a world of difference compared to dumb DPS.

2 Likes

As i said. I like playing healer then i also ask for a reward. I help a group because i play a spec that they need, but if i do a raid an half hour for nothing then i wont do that often. If i lose all the loot rolls. Before you could get a bag with items worth gold. But an upgraded item is worth more then 8k gold i think.

And only dpssers with a self heal is bad. I know this from another mmo. They released the game without a holy trinity and dps only. But in the years they brought more healing things to the game. Dpssers cant survive those big damage to them.

Or dpssers should have a selfheal like the death knight enchant. That one is good.

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Don’t we all need each other? It isn’t that the healer doesn’t need the dps in their group.