You need to think declarative, not procedural.
Find the frame that adds the glow - and I assure you it’s going to be a subframe to the nameplate frame itself, and tint the frame.
Now you have no logic, but you did reskin it. That’s what they want.
You need to think declarative, not procedural.
Find the frame that adds the glow - and I assure you it’s going to be a subframe to the nameplate frame itself, and tint the frame.
Now you have no logic, but you did reskin it. That’s what they want.
It’s not the only thing, for sure.
That’s where we disagree.
We’ll see what happens.
You can disagree, but given the current state of Alpha and the direction the restrictions are going currently and are being communicated to us developers in our discord, almost all customization is gone outside of the Blizzard UI itself.
What ion says on interviews directly contradicts what the state of Alpha is
Where did I claim to be that? I’m not. I’m just an average casual who wants to enjoy the game at its fullest… and if they make mythic bosses easier, that will also make nhc bosses easier, just as it was the other way around.
No, I want it to change so it works better with the base UI, which the devs will need to know. Instead of using addons to manipulate the game, I play the game as it’s supposed to. If everybody would do it, changes to improve the game for everybody would be made - like having us pull less mobs at once because too many mobs are hard to track with the base UI.
No, the loot and dungeons are different, so it’s not the same.
Yes it will.
No, there are unique tints locked behind that content.
Tbh that’s a part of the UI which blizzard is already implementing into the alpha, so those interface elements are here to stay.
The ones they’re getting rid of (by not implementing them) are high level encounter logic such as player sequencing, group coordination like spread patterns “you soak blue in 3 sec” etc.
Right now the format of M+ and mythic raiding pretty much locks in place the type of challenges we can expect in endgame content. Imo it doesn’t matter how difficult they are exactly, but rather how the difficulty manifests itself and how accessible said content are.
(not all difficulty is fun, for example kiting meta)
He wants hero track so he can unlock the transmogs, thats the only reason he is doing the content.
I have always been using the default UI, never any UI addons.
Are you saying Midnight’s UI will be worse than current UI?
Functionally it will be better (if they fix the bugs) than what you have now, but it will be much worse than what you can get with addons customization wise. Thats the problem, for someone using the base UI anything is an upgrade, for someone that build a custom UI with addons its a huge downgrade.
Isn’t that basically the whole point of these changes? Less customization => more even playing ground => more streamlined experience across the board.
The core issue is that this is a big change after 20 years. And changes always cause complaints.
That’s (imo) exactly the problem. As soon as you need to customize info for your needs, there is a big design issue. Shouldn’t be needed, it should be clear already. If it’s not, back to the drawing board.
Also the big pulls (primary issue when it comes to nameplates)…they’re only possible because we survive easily. Less is sometimes more. Just don’t make the health bars trippled.
None of the current addons do anything to break mechanics, in the same way that reading a recipe book doesn’t change the recipe, only my knowledge of it. So your point doesn’t exist in this context.
Knowing more doesn’t “damage” mechanics it just means you know more about them.
It’s very easy for Blizzard to keep the addons and extend their UI.
No. Blizzard has clearly communicated:
The goal is for our base UI to provide players with a good portion of the most important combat information addons currently provide. Most of this functionality will ship at the same time as these addon restrictions, if not sooner. Furthermore, this is an ongoing process: we intend to keep this line of communication open after the restrictions are put in place, and we will continue to listen, iterate, and improve our offerings in subsequent patches.
That’s just nonsense. People are different, some people are content with how it looks out of the box, others aren’t. Literally different folks, different strokes. Not to mention that different content difficulties come with different priorities in terms of what’s considered relevant or not.
Key level problem. Big pulls become a necessity in higher keys which are not intended to be prevented. Ion stated multiple times content difficulty should stay roughly the same.
This doesn’t contradict what I said.
Understanding two parts of that sentence is key: “good portion” and “most important”.
First of all: yes people are different. But all those people need the same information. That we can adjust what information is presented and in what way - was a luxury. A luxury of which down-sides have always been present.
Secondly, not really? At best certain abilities become more unforgiving and needs to be handled, instead of optionally dealt with.
“Content difficulty” is a broad term. You can make a pack of 25 as difficult as a pack of 3 ![]()
No, not all the people need the same information. Certain (de)buff tracking is entirely irrelevant for someone playing non-competitive content, e.g. external defensives, Power Infusion, party defensives, party interrupts, even certain class/spec abilities are irrelevant , Time Spiral, Mass Barrier as examples.
They’re not needed to beat non-competitive content. They’re absolutely needed to beat competitive content.
Unsure what was hard to understand here. A +19 has different UI requirements than a +12, just like Mythic Dimensius is different to Normal Dimensius.
Then I am curious, which ones? What requirements differ?
I’ve literally just listed them?
Moving goalposts. Those were examples for “non-competitive content”, whatever that may mean in WoW.
For a +12 those are very useful to track. Maybe not as crucial as for a +19…but considering the different skill/performance-ceilings players may have…the need for it may not even differ.
…
So again, what UI requirements differ between a +12 and +19?
Weekly key level is not competitive content, you don’t need any addons to complete it. As such, tracking anything external is entirely irrelevant there. That’s the design goal of Blizzard for this aswell.
Moving the goal posts again to a “weekly key”. You seem to fail to understand that for quite some players … a +12 is actually ‘pushing’ and not an easy weekly key.
If you think those don’t need to keep track of their defensives, or don’t need to, then I see where your odd stance comes from. And on that note it may be wise to look past your own doing in-game for once.
There’s no goalpost moving, that’s unfortunately in your head. “Competitive content” is no abstract depending on point of view. It’s a firmly and well established reference for the hardest available content and I guess I’m sorry to burst your bubble but 12s are not part of said content.
Well, if that’s the definition, then you also just explained why they have very little reason to care about that kind of UI - that group is insignificantly small.
They may have some indirect influence since half them of stream for a living, but eh, it’d be good if we can soak loose from that anyways.