A Review of Midnight's current UI: A Promising Start That Can't Yet Replace a Legacy

And it makes you the best.

No matter how much we might disagree on some things (and not on others), I still haven’t forgotten when I got stuck at +9 due to how crazy the gatekeeping was (I was a former 3.2k player who couldn’t get +10 groups :rofl: ), and how you decided to just help me fix it.

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What do you think they were before? That’s literally it…

Blue gear and not fun. Purple gear and fun came grom raids. Dont you remember?

You said there used to be casual in the past. Well its right there. If you want to do it, as it was in the past.

Dungeons used to be relevant 1st month of an expansion. At best. Then they were forgoten for 2 years. Used only to get Valor dailies or whatever. And of course, rushed in 5 min. Because who has time for that?

Yeah… when Cata came out. Not after 1 months. As always. And guess what hapend during that month? They got nerfed to oblivion because it was too “hard for casuals”.

That is why M+ exists. Because they could not find a middle ground between “casuals” and everyone else.

You are not forced to play anything. Go do Mythic Raids or Delve 11s if you want hard stuff with out a timer.

But the point here is that people that wanted harder dungeons did not want to simply “take it slow”. That was boring and annoying, as someone pointed out already.

So you dont want to go back to that. So what is it? You want a pack of 3 mobs that does white hits? And that’s it?

And in an infinitely scalable system, that INEVITABLY translates to “Sheep moon, Sap X” situation like I explained. So we are back to a mandatory rogue and mage in every group for that CC.

So what is your angle here?

OBA does more DPS than 70% of the playerbase does with out it. Are you in that category?

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What does any of this have to do with addons that let you customize UI elements? You seem to be conflating combat addons like DBM with UI addons like Plater or Masque. Again, how MY UI looks has 0 impact on YOUR game.

Those were just examples of how addons let you make things look the way you want, and I know this might seem hard for you to grasp, and scoff at it all you want, but I know people who hate the base look of the UI that it seriously bothers them, which is probably something to do with neurodivergence. Different coloured health bars are usually useful for differentiating tank, melee, and caster mobs, which can be important in higher end content. I also mentioned plenty of times that being able to change UI through addons can also help people with vision problems. Once again, maybe stop being so hypocritical and dismissive of which impairments deserve to be catered to and which ones don’t.

It matter a lot in terms of how complicated the games become with different mechanics that interact with each other. For singleplayer games you don’t have to be able to track multiple health bars, tons of buffs, enemy cast bars, and many other things through different UI elements.

HoTS is a MOBA game where most characters have 4-5 abilities. It is absolutely nothing like WoW at all.

Except Blizzard’s current restrictions with their API changes affect more than just combat addons, to the point where they had to dial it back. Addons such as TRP3 which is used by the majority of roleplayers wouldn’t have been able to function because it’s not going to be able to get the necessary information. We’ll have to see how much Blizzard will let up to allow non combat altering addons to continue to function, but I don’t have much trust in them because they constantly fumble features that addon creators got right over a decade ago.

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It was a pleasure. And I would do it again. No questions asked. But this season you got 3k all on your own no problems. So congratz on that !

And for the record, I also got help from people in the forums. Nyagatoro helped me with some 16s, cause he is a gigachad.

I might beg him to help me out with Flood16. Cause I am seriously hard stuck with that key. It’s preventing me from getting my Resi16 and has a negative impact on my progression. Cause I ping-pong 15s/17s. Instead of 16s/17s.

Honestly, forget people with disabilities. Who cares about them.

Customization is something good. I always give the analogy of a house. We all live in a house. We all decorate it the way we want it. That is good, healthy, and perfectly normal.

What is not fun at all is to have a corporation decorate YOUR house for you. And tell you that now the walls are Yellow because they say so… That is not cool.

Basically. They have to provide an inhouse addon with 500 options for people to do that. But if they are unable to deliver, they have to figure out a way for 3rd party providers to do that with out access to the combat API. If that is their goal.

No idea, but I’m not going to try it if it adds a default punishment. And it doesn’t work for tanks and healers anyway.

Are also pretty boring by now and everything falls over. And I can’t get endless loot out of them.

Don’t want to wait for 19 other players to play the game when I want to play it. 4 others is usally already annoying enough to find for M+.

Well I care lol, I have issues with my vision and memory. Hence for example I made a bunch of WAs for my Holy Paladin (because it has a ton of buffs and procs to track, which dictate when to use what) where the icons are not only big but have text under them summarizing what the buffs are. I could probably do without those in Midnight since I won’t be playing a healer either since healing addons are also going, but I will miss my WA that plays a sound for my Prot spec when I get Blessing of Protection put on me. I also don’t want to lose my current UI because it looks a lot better. Honestly I don’t get why we can’t just have more templates for bars, more fonts, separate certain UI elements into more individual parts, etc. Literally just take what addon creators made and put it in the game, which is basically what Blizzard is trying to do now, but as always they will just do it worse than people who did it for free a decade ago.

First: If loot is something you value at week 10 of the season then its weird.
Second: You literally cant be serious.

You walk around here as if you are some sort of “pro”. A Delve 11 is harder than a M+7 But you say that in Delves things fall over. But then a +7 (which is easier) you have trouble tracking more than 3 mobs. And you go “slow”.

You are just so full of BS really. You are angry at everything… You dont like anything. When people ask you why, you say that it’s either too easy and you are too good for that. Or its too hard and it needs to be “like in the old days”.

You are weird indeed.

For the levels you do, Normal/Hero Raid is enough. There are plenty of LFG groups puging normal raids. And wait times are lower. And the loot is the same as in M+…

Do that.

I think at this point it’s a lost cause trying to argue with this guy. No point in presenting any reasonable argument in favor of UI addons because this guy thinks people with impairments (other than his) are just spoiled divas. Clearly no good faith arguments to be had from him and 0 self awareness in not being able to see the hypocrisy and contradictions. Kind of tired of the schadenfreude and dismissal from people who claim they are oh so concerned about the accessibility of the game, right up until it affects people who need those addons for accessibility reasons.

You do realize we are on the same page right?

I dont care WHY you got the tastes you have. And neither should Blizzard. People dont need a disability to want things displayed a certain way. The fact is that people have different tastes, that’s a fact. So why do you even have to explain yourself?

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Because some people here have kind of been A-holes and seem to revel in the fact that people are going to be negatively affected by this because they deemed them “elitist gatekeepers who make the game inaccessible” for some reason. I figured I’d try to bring up some reasons why not everyone who likes addons is some elitist boogeyman who wants casuals to use addons or gtfo.

For the record, my personal PoV is that accessibility in general is a mistake. Disabled people are a minority. And the game should be done FIRST to the majority, and then we see if we can fit something to improve accessibility for disabilities, as long as it does not impact the majorityt.

In other words. We FIRST build some stairs in the building. And then we see if we can make ramps too for disabled people.

But in THIS particular case, UI customization benefits both. Its a win-win. Therefore, it should be done. Like building an elevator in the building. Its a no-brainer.

I think customization simply for the sake of personal taste is a no brainer as well, but that’s not good enough for some people. I mention the disability thing a lot because the whole crutch of the anti-addon sentiment is that it makes the game less accessible when it in fact does the exact opposite, and I think it shows the clear cherry picking and hypocrisy with the whole thing.

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You just told me I’m supposed to do mythic raids. Make up your mind. And doing them nhc is useless, delves give the same loot. Heroic would be okay-ish, but there I still need at least 9 other people.

Err, no, definitely not. Delves are easy, and there I’m not forced to pull half the dungeon at once, I can go group by group. Much more orderly, instead of having mobs in fight on all directions. I don’t like that.

Nah, I’m only angry at people who want to stop the devs from making the game better for everybody for no other reason than “but it will be different than what I’m used to it being with my manipulated UI”.

Yes I do, I love the story, lore and transmogs - that’s the main reason I play WoW. But to get the good transmogs, I also need to do the hard content, and ppl with their addons caused blizz to make that hard content harder, so I want it to get easier again. Simple.

Tbh I’m not sure what exactly you want. My ideal dungeon experience was the 3 hard dungeons in WotLK, and basically all random HCs in cataclysm. They were challenging, had mechanics, but didn’t require addons hence nobody bothered with WAs. And they didn’t become trivial once people outgeared them because those players had no reason to run them anymore as there were no weekly quest, runes, points etc tied to them, just gear.

They didn’t get nerfed because of addons, but because the community complained that it’s too hard. So M0 was added as the new relaxed but challenging content. Until the same thing happened and it got nerfed. Then M+ was added where in the low keys you can pretty much ignore the timer and just play. People still complain.

None of this had anything to do with UI or addons.

Mine too! I loved those.

Yes, they had to add more and more abilities to enemies and make classes harder with weirdly interacting buffs because they were too simple for ppl using addons; now they will revert that and that’s good. :slight_smile:

I told you to Raid. But you said its too easy. So i said to mythic raid then.

Then you said you dont like to look for 19 people. Fair. So do the heroic one then.

Just choose a difficulty that aligns with you. That is what i said. The same way you do with M+. You do X level for rewards and thats fine. Do it.

So you want to nerf M+? Is that what you are asking? To go pack by pack?

Its ridiculous. You want M+ pack by pack with out a timer… That IS a Delve. If you don’t like it cause its too easy, then do harder things. Like M+.

Better for WHO? Because for easy levels nothing will change. And they are on record saying that.

So regardless of what they do with addons, your gameplay will be 100% identical to today.

Which means: I am tired of wanabee pros like you dictating what is good/bad for key levels WAY above what you do. 12s and above. And mythic raids and glad pvp…

So stop talking about things you have no idea about.

You can get EVERYTHING with out pushing title keys. Or mythic raid, or glad pvp.

What are you yapping about? Nothing will change for you.

But as I’ve been saying: That’s not correct.
You WILL be able to change how all those features look and present their info to you.

So, there’s literally no need for complaining then; I guess?

Technically I’ve already done a key, once. In Legion. :scream:
Two irl friends invited me; they were doing an experiment if they could make some level (don’t remember which) with 4 people, so they said: Come along, just don’t do anything.

I’m deeply ashamed. I got boosted. I didn’t know!! :sob:

Okay, Tah, that’s a bit of an extreme reaction there. :stuck_out_tongue:

But I understand if you don’t like time pressure on your dungeon runs. This is quite common and I definitely think there is a problem here where the pursuit of score and increasing the level, i.e. the competitive element, has been conflated witth people just wanting to run an appropriately challenging dungeon with a nice item at the end.

I think the fault lies with keystones themselves. The fact that they lock you to a particular dungeon and make it impossible to play higher keys. I think the rule should just be: Score works as it works now, there’s a timer, but levels unlock the same way they do in delves.

That is what they said. But that is not what’s going to happen.

Example. Something simple: agro indicator on the nameplates.

Its something blizzard has done for their base UI. And in Alpha its a red glow arround the nameplate.

Say you don’t like that. Say you want a green glow instead (or a box or something).

To do that. You need to look at the API. Figure out the agro that the mobs have. Calculate which ones agro YOU. Get the nameplate and draw a green glow accordingly.

That cannot be done at the moment. Access to the API is restricted.