Arathor Horse Lords
https://www.youtube.com/watch?v=IZ8Bf9kWaL0&feature=youtu.be
https://www.youtube.com/watch?v=IZ8Bf9kWaL0&feature=youtu.be
Ballad of the Horse Lords, composed by Arn Macnaughton.
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Culture & Beliefs
Inherently, their culture originates from the harsh traditions and beliefs of Arathi, sworn to protect the honour of their Kingdom. The red-breasted possess strong acclaim for justice, whether it be; settling minor feuds by the gauntlet or summoning a trial of the Old Way.
Many of the Horse Lords began from humble beginnings; cattle farmers from the western reaches taking up arms in the name of Trollbane, whilst others, knights and bannermen from distinguished or forgotten households across the North. It is their respect for each other and the duty of fellowship that binds them together. Upon taking the coat of Arathor, a brother or sister must earn their merit and respect amidst their brethren.
The rough climate of the North bears its toll, and to die fighting for it is considered a great honour. At the toss of a coin, the odds of resources diminishing are high, and the company will no doubt be stirred sleepless throughout days and nights when advancing the wastelands beyond Thoradin’s Wall.
The sworn knights and rangers are the most senior and distinguished positions within the Horse Lords, intrinsically hand-chosen by their peers for their dedication and courage. A sergeant may get appointed as a precursor to knighthood.
Moots are a sacred custom commonly held by the Horse Lords. Each brother and sister stand as equal through a holy blessing, freely allowed to voice concerns and interests. Weapons and subterfuge are strictly forbidden; drawing one’s sword during a moot is punishable by death.
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OOC
The Arathor Horse Lords are looking for realistic characters that are willingly seeking character development. Overly powered or distinguished faultless characters are not what we’re looking for and will not be accepted. Joining can be done by contacting an officer or finding us IC in Stromgarde.
From paladins to elderly wizards, knights to squires and the likes of rangers and could-be knaves, the guild employs a wide variety of characters into the mix. We are primarily made up of humans, though we also recruit dwarves, gnomes and worgens.
The Horse Lords are no strangers to controversy and feuds, both internally and externally. So we emphasise that IC is to be kept IC at all times within the guild, and members accept consequences for their actions both IC and OOC.
Events
The guild actively hosts story-driven DM’d events and campaigns, which are open-ended. We explore aspects of high and low fantasy throughout our events; following the company as they battle through the war-torn lands of the Lorn Kingdoms, it can oftentimes be fairly dystopian.
Characters may freely choose their actions within our events, from folly often resulting in punishment to cunning acts rewarded. At the end of the day, it’s the initiative of the characters that build the story.
Outside of events, there is a plethora of spontaneously driven RP which definitely is the most enjoyable. Whether it be drinking ale and eating salted pork out in the Highlands around a campfire, to plots of feuds and bitter rivalries.
Esarus thar no’darador.