That’s a different tune to what I was reading previously, like
As I said, researching and/or using detail in order to accurately portray what you’re doing is a good thing. A few years ago I RPed a blacksmith, so I decided to take a few weeks of studying metalcraft in order to more accurately understand the process before jumping into it. But it’s not just research and detail that I brought into question, is it?
I double-checked.
So to summarise & conclude with your example by using the same mirror argument: if you don’t go telling someone doing something different ‘this is wrong’, how come you did it now? I’m not arguing against giving advice, but I am questioning the manner which you seem to pass your way of doing things as inherently better and correct.
It’s not about me seeing sense in introducing authenticity, nor, as your emote/roll example seems to suggest, am I taking ‘umbrage’. The way your previous posts come across, however, it’s like someone does
Maybe I misunderstood? But then, that’s why I asked first.
I think you did misunderstand. If the forums hadn’t changed recently I could refer you to my post history to back the following up, but as it is you’ll have to take my word for it. I come from a long history of posting a lot of trash. I’ve been the forum bad guy, I’ve been the upvote scrub, I’ve been the worst sort of poster. These days, however, I keep to what I’m good at and what I’m good at is understanding military craft. Look at any new military concept in the last six months or so and you’ll see my input somewhere. I’m not trying to pass myself or my opinion off as being better than anything, what I’m trying to get across is the understood ‘standard’ for how these things are approached in real life. That might not be for everyone, and my opinion of a guild or its practices will not be lowered by them reading my advice and then choosing to opt with a different path.
I’ve never served in any armed forces, or at least I won’t have until the near future. My strength of knowledge comes from years of research because this is what I’m absolutely fanatically interested in. My aim with these posts is to share as much of that as possible in the hope that - should it fit with the guild in question’s aims and they find it helpful - that there might be some benefit from my walls of jargon-laced text. I’m not trying to come across as better than anybody or wave anything around, all I’m trying to do is cram as much knowledge and information into my posts as possible so the people involved can see how their concept differs from real practice and then decide which elements of that they might want to incorporate into their own ideas. That’s really all there is to it. If the OP had come up with a decent reason as to why they didn’t want to use any of what I said, I’d be more than willing to accept that and move on.
Bottom line is that I rarely post any sort of critique or advice when it comes to guilds unless there’s some sort of military or army relevance because I’ve got years’ worth of knowledge I can back up with sources to help people in that regard. My posting shouldn’t come across as matter-of-fact, but if it does that’s because I’m not trying to share opinions, I’m trying to share real-world fact. I have absolutely no qualms with people entirely disregarding what I’m saying and I have never, ever used that as a basis to ignore or otherwise ridicule others in-character or out-of-character. As I said in the previous post, my style of roleplay is very authentic in an army context, but I don’t expect that of anyone else. I’m sharing what I can to help and inspire, that’s honestly it.
That’s ok, yeah. My question rose because I’ve seen a fair bit of RP done in a way that entirely disregards the creative part of it, to the degree of going against the setting and immersion it requires/provides in order to do so. I’ve very limited experience with the military scene, however going out with that impression does tend to skew my opinion of how realism affects its stage.
In terms of knowing and being passionate about something, I can see in hindsight how that changes what you’re saying, aka
Cultural and ethical differences is my forte in that regard, so I understand how it is to drop a bomb that might be taken the wrong way. Keep up the cool work.
Highly curious why you are asking for a player’s real life age and their previous guild history.
This is completely irrelevant information for a GM to have. Worse, this information could be easily spread around to other players in an attempt to shame them should a guild member decide to leave on less than amiable terms.
Also interested in the “Strength and Weaknesses” area, is there an implication a character needs a strength or weakness to be a good character here?
The real life age is due to our age restriction. We wouldn’t want minors within our guild, as there can be situations or discussions that minor’s shouldn’t get involved with.
I have answered this earlier in the comments.
I don’t see how an age and previous guild membership has anything to do with shaming. Its simply basic information that defines where the player is from. No one forces them to say which previous guild(s) they have been in, at all – only the birth year / age.
This is purely in-character, and yes, it shows the character’s strength and weaknesses, so that we in roleplay can determine where their skillset and merits lies in a generalized perspective.