“Vigilance, devotion, bravery and discipline. These are the four words that we follow. Each one of us has been chosen to become something more, not only for the Admiralty but for the Grand-Alliance as a whole. There is no greater purpose than to protect the empires, kingdoms and lands that who safeguard their people, our allies and leaders. We wield the instrument which protects our grand unity whilst hiding behind the mist. As a Warden of the Baradin order, you pledge your allegiance to live and die honourably, with the knowledge of your triumph not to be forgotten. In our line of work doing what is right, and doing what is necessary are more often than not completely different things. We do, what we do and live and die for the greater good of the Grand-Alliance.”
– Captain Juleen-Andrea Lysandré
The guild is based around the Baradin Wardens (the NPC order) which guard the prison on Tol Barad . With the Kul Tiran Admiralty’s rejoin into the Alliance, the order is not only working for the Admiralty and assisting the Dalaran Magiocracy but also assisting the Alliance through Warden Unit No. 4.
Consisting of an effective unit of soldiers, former mercenaries of convicts they form elite specialists working for the Admiralty and serving as its own military intelligence unit – such as the Stormwind Intelligence. They gather intel, observe and infiltrate with the only goal to capture and extract high-value targets, and imprison them with one of their three prisons: Sector 3 (Grounds), Sector 2** (“The Hole”) and Sector 1 (Baradin Hold).
The roleplay style is based around infiltration and covert as well as direct operations, drawing from where its least expected and letting no one or nothing stand in their way of the target.
We are both organizers and contributors for both small and large events. Internally for the guild’s training days and small operations, and externally by collaborating with other guilds on large events and campaigns. Our only exception for our member is for them to act as militants and follow military structure as much as the Warcraft Universe can provide, and also assist our allied guilds with assistance as much as we able to.
Basic Information:
- OOC Guild Name: Baradin Warden
- IC Guild Name: 4th Baradin Warden Unit
- Faction: Alliance, Kul Tiran Admiralty
- Type: Military Intelligence
- Restrictions: No Death Knights & Demon Hunters
- Mandatory Addons:
- Total Roleplay 3
- GB Radio
- Base of Operations:
- Tol Barad (Headquarter)
- Boralus (Recruitment Office)
- Contact Information:
- Lysandré (Guild Leader)
- Nadsie (Officer)
Useful Links:
- Application Form: bit.ly/wardens_app
- Argent Archives Page: bit.ly/wardens_archive
Background History
The Baradin Wardens was formed and once led by Duke Reginald Baradin the Second with the fierce army who hold historic ties to the island of Tol Barad. They joined forces with the Alliance in the effort to rebel against the Horde investors to gain control of the island, as it served as a crucial strategic point. The order was a collection of soldiers based on the island itself and bolstered their rands with mercenaries at many opportunities. The majority of the Wardens claimed ancestry from Stromgarde. The order settled against the Horde on the shores of Tol Barad in the past. Still, others speak of years of service to the magi of Kul Tiras, claiming that they were charged with ensuring that the deadly prisoners were locked away in the Baradin Hold to never again walk free on Azeroth.
Whether the people of Azeroth see this as a bravado, it remains true and had the effect of invoking the bloody history of the islands’ guardians which cannot be denied. The Baradin wardens are fiercely dedicated to their missions and sought aid from anyone willing to cross swords with the Horde armies scattered throughout the island of Tol Barad. The favours they extend to their Wardens are equally militant: Mighty battle standards, peerless weaponry and other assistance, all of which they hope will serve their continued goal of controlling the prison island once more. When the Baradin Hold was overthrown by the Horde it was in ruins and left abandoned. Prisoners roaming free and those few who were freed roamed free to be hunted by the Violet Eye. After the Horde and the Alliance left these shores and the island stood calm, the Kul Tiran Admiralty sought to claim and rebuilding the island, lock in the escaped prisoners and hunt those who successfully fled.
The Baradin Wardens rose now under the reign and control of the Admiralty, four units were formed. One to guard the lower parts of the prison, one to guard the grounds around, one to guard the Baradin Hold itself and one to track and capture the escaped prisoners, and transfer new ones to serve at Tol Barad to their days end.
After a riot within the prison, the extraction unit, known as the 4th Baradin Warden Unit stood on a stand-off along the three other units, their commanding officer, Captain Lukas-George Lysandré fell to an orc with its blade struck deep into his body. At this time, First-Director Juleen-Andrea Lysandré of 17th Platoon under the Stormwind Intelligence, known as the Covert Accord serving the Grand-Alliance had been relieved from service and was contacted by the Admiralty to serve in his brother’s place. With most of the 4th Unit’s fall to the riot, the new captain sought to reform and bolster her new unit into its primary purpose: To capture and imprison high valued targets of the Admiralty, the Alliance and the Kirin Tor on Tol Barad, and to let nothing stand in their way for their mission.
Ranking Order
Captain, Cpt. (Guild Leader)
Commanding Officer
- Primary Functions: To deliver professional development and courses for the Wardens, and functions as the ultimate trainer for the unit, and charged with ensuring that the unit is always prepared to accomplish their operations
- Secondary Functions: Charged with the ultimate financial authority of the unit to ensure its properly resourced, main strategy planning officer
Lieutenant, Lt. (Officers)
Secondary Commanding Officer
- Primary Functions: Plan training for the Wardens, supervise and lead the unit into action through the use of order, and discipline
- Secondary Functions: Assist the Captain with elaborate planning and structure building of the unit
Sergeant, Sgt. (High Ranked)
Squad Leader
- Primary Functions: Keep up routines, training and equipment for the unit and get the Wardens in physical appearance, and fitness
- Secondary Functions: To stand responsible for the personal lives of the Wardens and charged with ensuring that they are in order, or assist them to become so if an issue is identified
Corporal, Cpl. (Regular Ranked)
Secondary Squad Leader
- Primary Functions: Keep responsibility for every aspect of the unit’s living ways as Wardens
- Secondary Functions: To take care of the unit outside work, ensure that their personal lives are in order and provide the Wardens with assistance and resources if an issue is identified
Specialist , Spc. (Basic Ranked)
Specialized Initiate
- Primary Functions: Ensure that the Initiates with the same speciality are trained, and to self-train to become a Corporal
- Secondary Functions: To gain recognition as experts within their respective speciality and serve as such
- Sub-Ranks:
- Quarter Specialist (CQC), Qr. Spc.
- Ranged Specialist, Rg. Spc.
- Medical Specialist, Med. Spc.
- Intelligence Specialist, Int. Spc.
Initiate, In. (Recruit)
Warden in Training
- Primary Functions: To attend and perform basic training and begin to train towards their speciality, to become a Specialist
- Secondary Functions: To learn how to follow orders, to execute these and complete their provided duties
Applicant (Unranked)
An individual who has not yet been initiated into the unit yet
Q&A (Questions and Answers)
“How do I join the guild?”
- Fill out an Application Form which can be found under Useful Links at the top of the post, wait for a response from the officers through an in-game and in-character mail. At this point, you will receive an out-of-character invite to the guild as an Applicant
- Attend to the guild’s recruitment day every Sunday at the recruitment office in Boralus
“How do promotions function?”
- Promotions are based on your merit and skills in-character as well as out-of-character
- This is to see how well your roleplay experience is and to see how you are as a person when not roleplaying
“Do you have uniforms?”
- We do not have official uniforms, other than the Baradin Wardens tabard
- The only we thing we demand is for you to have a matching transmog to the tabard which we do not mind helping with acquiring
If there are any further questions, contact any of the officers or the guild leader in-game, or post a question in the comments below.