On Monday the 25th April, The Royal Court will host it’s 100th Court Council, to celebrate this milestone, The Royal Court is hosting Chivalrous games and a Royal Ball.
On the 30th April, at 19:30, a small jousting tourney, and swordsman’s melee will take place in Northshire, hosted by the Knights of the Crown. The jousting is open to Knights and Nobility, while the melee is open to combatants of all standing.
On the 1st of May, at 20:00, the Centenary Ball will be hosted in the Royal Keep Throne room and Gardens. Open to all citizens of Stormwind of good standing, however formal and fine dress is required.
Activities will include live music, dancing, food and drink, fashion contests, and a charitable horse auction for the Tiffin Ellerian Wrynn Memorial Foundation held by the Tempest Livery Company.
OOC
Note
All slots for both games have currently been filled. There is a chance that you can still compete if we have last minute drop outs, and of course you are very welcome to spectate.
The Chivalrous Games
The Melee
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A mock battle between knights and men-at-arms.
The winner receives the champion’s rosette and the winner’s coinpurse.
The runner up receives commiserations and the runner-up coinpurse.
Rules:
Combatants: 16
- Two teams, one with a red sash and one with blue will take turns to attack one another. Both sides resolve an attack by rolling D20. If the attacker scores higher than the defender, the defender takes one point of damage. Inversely, if the defender scores higher than the attacker, damage is avoided.
- Each combatant starts with three points, they must yield when they lose all their points. A combatant yields by kneeling.
- Teams must successfully defeat all members of the rival team to win the round.
- Combatants of the winning team move onto the next round even if they yield during the combat.
- Each combatant must wear heavy armour of either mail or plate.
- Each combatant must use training blades with no points. No weighted blunt weapons, no sharp weapons.
- Absolutely no use of magic. If magic is used defensively or offensively, the round is paused and the combatant disqualified. The team must continue to fight without the disqualified combatant once the round is resumed.
Four Rounds
8 v 8
4 v 4
2 v 2
1 v 1
The Joust
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A contest between knights and nobles on horseback, where each ride past one another with lances and try to unseat one another.
The winner receives the champion’s rosette and the winner’s coinpurse.
The runner up receives commiserations and the runner-up coinpurse.
Rules
Combatants: 16
Each combatant rolls D7.
1 - Miss.
2 - A strike to the left arm. 1 Point.
3 - A strike to the upper body. 2 Point.
4 - A strike to the shield. 3 Point.
5 - A strike to the helmet. 4 Point.
6 - Tip to Tip of the lance. 5 Points.
7 - A strike strong enough to dismount. Automatically win the round.
Points are tallied for each combatant over of three tilts, the combatant with the most points at the end wins the round. If a combatant is unhorsed they lose the round regardless of their number of points.
Combatants will be called up to face one another two at a time, until final two remain for a final joust.
To sign up please comment:
Character Name:
Character IC name/titles:
Game: Joust or Melee
In order to maintain a manageable size of the event, we are currently not looking to add additional slots. We ask you to pick either jousting or melee, not both in order to give others who are interested a chance to participate. Also for the same reason, please not too many participants from the same guild.
Reach out to me on Discord with any queries: Seeker#7172