Sunset bore the town its last luster, and the last golden shine afore perennial night. Where before had they slept to the anticipated nighttime veil under stars’ shining, the townsfolk of sea and wood could now only huddle and hope for an end to the plight of their terrible, beloved Fallhaven.
"Due to several recent disappearances, a new curfew will be strictly enforced in Fallhaven. For your protection, all citizens are expected to retire to their homes no later than sundown. In addition, we have received reports of dangerous creatures in the foothills. Anyone with business outside the town limits is urged to use caution. Please report any suspicious persons or activity to Mayor White at once.
Cyril White, Mayor of Fallhaven"
It were words of walls’ writ read in wallowing conditions by the troubled townsfolk, surrounded by tainted farm produce and the uncanny wildlife whose harrowing cries come to near resemble men. And with their lieges of Waycrest isolated in their manor from this unseen terror emerging, the infirm of Fallhaven are left to fend for themselves. The veil is the black of nighttime, as Cyril White nails his notice for the shaken public. Would that they had known before it was too late.
Greetings, everyone!
<Fallhaven> is a Kul Tiran-themed guild emerging now at the starting month of BfA to simulate the townspeople of Fallhaven and its rural surroundings of farms and woodland cabins, to capture the feel and essence of the Drustvar zone and its story in the quests. The zone sports often scenic themes of the horror variety that often takes precedence in the guild narrative. Fallhaven is a human farming village in Drustvar known for growing crops and raising pigs.
What are the requirements to join the guild?
The guild tag is one that describes a residency, thereby characters wearing the tag are by definition residents of Fallhaven, as law-abiding townspeople. This might entail a broad variety of vastly different personas, from people who have lived on the land for generations on end to travellers come to settle there in their lifetime. In practice, the guild tries to preserve the narrative of a Kul Tiran guild, to which we can at best encourage people to roleplay Kul Tirans.
The Story
These first weeks of BfA, the guild follows the progression of the very same story that we, the players quest through in the levelling progression of the Drustvar zone, from the short but troubled days that were before the town’s curse set in, to the respective appearance and reappearance of The Heartsbane Coven and the Order of Embers. At the start of the guild experience, we simulate the dark-descending days of the previously peaceful town, before it is cursed by the witch Helena Gentle.
How to contact us
Whisper us in-game!
Our expectations on members
We expect our members wearing the <Fallhaven> guild tag to represent the tag in the manner of respectable behavior with people inside and outside of the guild. This means that people with personal OOC quarrels that join the guild are expected to refrain from dragging such into the guild itself, as we wish to provide our members with a pleasant environment.
We ask of members to take the intended age-group of the game into account and thereby refrain from bringing ERP of any kind to what we wish to preserve as a respectable tag.
We ask people to adhere towards common sense in their RP, which we mutually hold to a certain standard in which we may all enjoy ourselves. This would entail the initiative of adding your own RP to the table rather than expecting an active storyteller, officer, or similar person to punt you into it. We also expect our members to possess adherence towards common sense, and a mutual understanding of the relation between action and consequence and how the two correlate.