Three figures sat around a table in the keep, clad in the typical uniforms of the Stormwind Army. It had been a long day of paperwork and discussion and the uniform had grown heavy and cumbersome, even more so than usual.
Despite all of this the morale around the table was high as the three officers continued their work, working through the doctrines and documents of the company they had just recently been given command of. Wives, husbands, lovers and friends had all been left to wonder where the three had been for the day and if they would even make it home.
Late into the small hours of the night, the Captain stood up from his chair and gave his Lieutenants a brief nod as he folded up the documents before him.
âIt would appear that we have our work cut out for us, the ground work is done - all that is left is to execute.â
Greetings, Argent Dawn!
The reason for my post today is for the introduction of a new guild to Argent Dawn, in hopes that some of you fine people might like to join us in our new adventure. Another military guild, you say? Yes, indeed. Another military guild. But for those with an interest (hopefully even those without) in aspects of military RP, we hope to offer angles and opportunities within our envisioned setting that we have yearned for in times bygone. Most of all, we hope to create an enjoyable and refreshing atmosphere whilst traveling lands far and wide!
The âHounds of Wrynnâ - or âD-Companyâ - which is its official designation, is a newly created guild hoping to focus on adventure and storytelling within a military setting.
Revived out of the ashes of hundreds upon hundreds of units previously shut down, the decision to revitalize and bring this old unit back from the dead has been made as part of an effort to keep the Alliance military strong and active following a long period of relative peace.
The men and women of D-Company often referred to as âDog Companyâ were quickly branded as the âHounds of Wrynnâ for their unwavering loyalty, dedication and prowess in the field - a moniker which they hope shall be one of glory once more.
âA story for one is a story for all.â
Our core concept revolves around the stories that evolve through its members and the creativity of those involved through an adventuring, military setting.
*Irrespective of rank - whether you play a Captain, a Lieutenant, or a âlowlyâ Footman; we want our ideas to flourish around the idea that everyone who plays a part will be a key and crucial player in what we hope will be a very intricate game of military chess. *
Whether your aim is to play a slow burning game of a disgruntled Private or an ambitious veteran with logistic experience, both are key elements of RP that we want to foster and nourish.
The road back to glory is not a quick or easy one and as such we will progress our way from rags to revered in chapters; from the most basic of training to the companyâs first daunting deployment, making sure that everyone who drags their boots through the dirt on this adventure will feel fully immersed and included. Through hardship, determination and sheer grit, no man will be left behind.
Ranks will remain simple and easy to distinguish from Recruit all the way to Captain, with one or two added ranks for a Quartermaster, Physicians and Mages. This however will of course be subject to change.
- Captain
- Lieutenant
- Sergeant
- Corporal
- Private
- Recruit
LIMITED ROLES
Three of the pre-planned roles within the guild will be limited simply to give these roles a small but signifcant role to play within the narrative of the guild instead of bloating it.
Quartermaster - Limited to 1
The Quartermaster oversees the companyâs logistics and equipment in coordination with the commissioned officers, making sure that the company is properly supplied and accommodated.
Physician - Limited to 2 (Depending on size.)
The Physician(s) oversee all things medical within the company in coordination with every member of the company, responsible for teaching first aid and field medicine and making sure that every officer and soldier is healthy.
Mage - Limited to 3 (Depending on size.)
The mages of the company are few and are placed there to offer magical consultation to the commissioned officers and magical support in the field.
RECRUITMENT
Our recruitment will first and foremost start with an OOC discussion between you and an officer, where we go over some small details of your character and what you might want out of your time in the guild and how you wish to be introduced into it - be it by enlisting voluntarily, conscription, penal service or transferring from another unit.
If your flavour is not long lasting characters, or if you feel uncertain in your current character but wish to stay, we will open the doors for many different ways of recruitment from being picked up in the street, enlisting, transferring, serving a penal sentence etc.
As the company is based in Stormwind, we will limit our membership races to humans with a few exceptions for Quelâdorei and half-elves.
We will not be stagnant in any one place for too long or become a stationary guard guild, our focus will always be on travel, adventure, progress for the guild, its storylines and its members. However, we believe that building relationships with other guilds and the wider community is important.
With this belief, we will make effort to facilitate such by location between deployment and heartily encouraging and inviting others outside the guild to roleplay with us.
CONTACT
GM:
Leopold Parker - Gnorfolus (OOC)
Discord: gnorfell
Officers:
N/A