[A-RP] The Broken Tower

The Fellowship of the Broken Tower

Far from the Highlands and far away;
Three men once stood all dressed in grey;
Those men were knights, of hearts so dour;
They would find sanctum beneath a tower.

What evil would find them and follow -
A bog witch, barmy trolls and Ebon so hollow!
Yet brave hearts and braver companions;
Bring our foes to fatal ransoms!

Alterac saw the night our fellowship did rise;
Born of errantry, under sullen skies;
O’ what wickedness awaits in days to come;
Though you will not see it make us glum!

Three cheers for those three knights,
(Hoorah, hoorah, hoorah)
Whose deeds would lead us to great heights.
For the knights that followed,
For the company we keep, of hearts so hallowed.

Three cheers, for the fellowship of the Broken Tower!

The fate of the knight-errant is one known to many through the famous stories. To travel the world far and wide in search of adventure to prove chivalric virtue. Through clashing steel with the forces of darkness and extending a protective hand over the innocent and defenseless, such is the fate of the fellowship of the Broken Tower.

The fellowship was first formed one fateful night as knights released or banished by their lords sought shelter within the remnants of a ruined tower in the high mountains of Alterac. Here, disillusioned with the causes of nations and men they swore simple words to one another.

“In presence of the Light, with my equals as witness - I swear to uphold the tenets of the Broken Tower. To defend the weak and the innocent. To always act justly and selflessly. To stand by my brothers and sisters, to answer them when the call is given, for their battles are mine.”

Since that day the men of the tower have been seen across Azeroth and beyond, clad in different colours yet forever bound together by sacred oath. To strike down evil where they find it and lend their aid to those who are in need, striving to prove the enduring virtue of the human spirit.

Who are we?
The Broken Tower is a small tight-knit guild centered around simple themes of adventure and chivalry. At its core stands a group of knights that have forged strong bonds between eachother through many years of hardship and seek to prove knightly virtue to the world and themselves.

While the concepts of knights and chivalry are close to the heart of the guild we accept any race/class combination that mesh well with the group and enjoy seeing diversity to spice up roleplay and fill niches different than that of the mounted warrior.

It is a nomadic guild that travels the world but is more often than not found somewhere in the Eastern Kingdoms, with only quests and adventure taking us further afield.

Stories and samples of our adventures can be found here
https://www.argentarchives.org/node/175785

How do I join?
We generally recruit on a in-character basis and want potential members to roleplay and travel with us for awhile to allow the characters to get to know one another and get a feeling if someone would be a good fit. If this proves to be the case an invite to the rank of Companion will generally be given to signify someone that travels with the group.

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I have only ever had the best of interractions with this guild. One of the classics, with a solid premise, and a very down to earth attraction in the adventurer setting! I would heartily recommend them to anyone looking for a guild of chivalrous knights that focus heavily on the journey.

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Treasures of the Tower

Alonsus’ Chalice

A golden and extravagant chalice said to once have been in the possession of, and blessed by the esteemed Alonsus Faol , Archbishop of the Church of the Holy Light. It came into the possession of The Eaglecrested many years ago, saved from unworthy hands that kept it in the cursed woodlands of Duskwood.

Taken by Sir Eraldo Archibald this relic later came to grow into a point of contention between the knights of the eagle and those of The Broken Tower . Rumors emerged of its supposed malign magical properties as some blamed the First Knight’s behavior upon the influence of the chalice. Brother turned against brother over the sacred relic, a conflict which did not stop until Sir Maxley Williams , esteemed Paladin of the Silver Hand stepped in and returned it to the church.

Located: In the care of Brother Reyland in the Cathedral of the Light.

Axe of the Serpent

A simple yet wicked axe forged by the Vyrkul of Stormheim long ago. A hatchet to the half-giants of the north, it fits a battle-axe for the hands of a mere man. The steel etched with serpentine vyrkul runes, their meaning and power unknown.

It came into the hands of knights of The Broken Tower during their journey from Azsuna to the ports of Stormheim . Deep in the Runewood Sir Stuart and Sir Danhar sought an audience with a god of the half-giants, an ancient tree wise in the ways of the land.

In told them of a long-dead king of this land, a vile half-giant known as Sigred the Snake whom had risen again, so deep ran his thirst for power. In return for the ancient’s aid, it asked the knights to travel to the Cairn of Kings and return the Snake to his eternal rest.

The axe was claimed from the Snake’s grasp as he was struck down by the knights, and was taken with them as a further prize. It was not long however until it was bartered away to Thane Hoginn Irontooth of the Hidden Hall in return for the runesmith’s aid.

Located: In the possession of Thane Hoginn Irontooth.

Darkefyre

A gilded blade, striking and affluent, covered in eldritch runes of arcane origin. A wicked weapon forged deep under the cursed keep of Frosthold by the infamous Order of the Sword many generations ago, then going by the name of Wrath . It was a poisoned gift to the Hester Clan of Arathi and passed down from Lord to Lord, til it came into the hand of Sir Danhar .

It was he who took upon himself the quest to break the curse of the blade, seeking out the secret smiths in the titan forges of the Storm Peaks at the roof of the world. It was here through sorcerous forces that the sword was remade, its dark spirit tamed and a deal was struck between warrior and weapon. It emerged Wrath no more, but Darkefyre . A weapon which would be turned to good use.

With it in hand Sir Danhar stood with the Aldran Clan and their Sworn Swords , seeking to find and undo the evil done by the sword’s twisted twins. With it he slew Karathun of the Dark Flame and bested the Champion of Clan Gelkis in distant Kalimdor.

Located: Within the vaults of Mareholm.

Light’s Dawn

A sacred censer wrought from gleaming truesilver and radiating with the warm touch of the Holy Light, decorated with ancient symbols of the early tribes of Man. A treasured relic of the Church of the Holy Light it was sent along with Sister Norana to Darkshire in wake of the treachery of the Night’s Watch, to return faith and hope to the region.

It was once Sister Norana had not been heard of for some weeks that Brother Reyland dispatched a party of knights of T he Broken Tower to learn of the priestess’ fate and if possible retrieve the sacred relic she had brought with her. They soon picked up her trace, a chase which lead them down into the savage jungles of Stranglethorn.

The priestess was found slain by the hands of the vile trolls, the Light’s Dawn having been claimed by the witch doctor of a local tribe. It was only after a relentless battle in the Ruins of Aboraz that the knights managed to reclaim the relic, and return it with the body of Sister Norana to the church in Stormwind.

Located: In the care of Brother Reyland in the Cathedral of the Light.

The Stone of Kor’zath

A simple rough hewn crystal pulsing with potent power, deceptive in its simplistic appearance. The origins of the stone is lost to history as is the identity of Kor’zath, yet it is rumored to be able to break any form of magical bond, be it sorcerous oath or mystical binding.

The knights of the Broken Tower were set on a quest to acquire the stone by the mystical Lady of Eldre’thar in return for the spirit breaking her hold upon Sir Stuart’s soul. A quest which came to span the length of the ancient elven empire, seeeking out the Oracle of Isildien and the cursed Academy of Nar’thalas . In the end it was stolen from the ancient spirit Enrahir in a game of riddles and returned to the Lady by Sir Stuart and Sir Amberden).

Located: Kept by the Lady of Eldre’thar.

Twin Swords of Eldre’tar
These twin swords are of a strange and sorcerous make, wrought by the hands of men yet changed by elven magics they sport marks of both. Their edges eternally sharp and elegant with curves unknown and impossible to any steel shaped by hammers and flesh.

The swords were remade by the magic of the Lady of Eldre’thar as a reward for returning the Stone of Kor’zath in the wake of War of Thorns . The elven spirit swearing a sacred oath that they need but whisper her name and her ancient power would be lent to them. Yet she warned, that she would know each soul reaped by their edge.

Fearing the influence of the Lady’s magics upon them Sir Stuart and Sir Amberden both swore off wielding the weapons until such a time came that they were in dire need or the spirit proved herself a true ally.

Located: Kept in a vault in the Ironforge Bank.

https://www.argentarchives.org/node/239071

6 Likes

Had an incredible time fighting against these paragons of knightly virtue. I look forward to the next time our paths cross!

3 Likes

Very epic Knights here, was an honor to fight beside them against the enemies.

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The Red Ruin

Having learned of the red ruin which had emerged again in the distant north Ranger-Captain Emeric of the Lordamere Rangers had gathered the Knights of the Broken Tower to him and made the journey south to gather a valiant host to dispense justice in the fallen realm of Lordaeron. The crown-chartered mercenaries The Bloodied Goats lead by the Goat Knight himself, Sir Eisteynn, bolstering their numbers.

In the twin-towers standing guard over the northern reaches of the Throndroril they made their fortress. Standing between the slowly recovering Western Plaguelands and the east, still lost to darkness and ruin. Proving a haven for their numbers and weary travellers of the Eastweald, but it was not to last.

More sinister forces than mere bandits garbed in crimson flames soon made themselves known, cultists sworn to the cult of the damned taking note of the brave warriors’ presence. Even slain and burned the vile words they spoke lingered in the mind, one in particular foul beyond mere vulgarity.

“Azarthûl.”

Soon the Seal of Dathrohan too made themselves known, and the two hosts clashed first upon the road beneath the hills of Marris Stead. The red ruin proves numerous beyond their knowledge, and a bitter skirmish ensued where the brave charge of the knights proved its worth in the end, breaking the crimson line.

Yet it was not enough, the red ruin had to be rooted out at their very heart. It was said they held sanctuary, deep within the ruins of the burning city, Stratholme, it was from there they struck out to commit their great evils upon the fallen realm. And it was there the host must follow, through the Plaguewood and under the burning gates.

They sought shelter within the hollow ruin of Alonsus Chapel, once guardian to the sacred fire since long stolen by the treacherous elves of the north. The light-bound ranger Lawrence was here inducted into the Chapel Dwellers, guardian and caretakers of the sacred site. The holy ground of the ancient chapel bringing safety and relief from the undead terrors of the city.

In the smoke and the rain they clashed again, a vicious bout in the tight and scorched alleys of the burning city. Danger loomed at every corner and in every ramshackled husk of a house. The Crusaders faith proving stalwart and fierce, their warcries echoeing through the alleys and beyond.

“Blood and Faith!”

As they dwelt in the chapel it was soon turned into a fortress, prepared for the bloody war which was to be fought in the red streets oncemore. The ashen houses looted and the tunnel to their haven reinforced, even as the sentries spoke of the ghoulish spectres that haunted them through the night.

Yet the true masters of the burning city proved terrible and foul, the hulking undead breaking through in the midst of battle. Bringing death and destruction to all that fell beneath their unholy might, crimson or lion clad.

In the wake of days of bloodshed the red ruin was finally pushed back to their bastion, the sacred Scarlet Bastion. It quickly proved to be the decisive battle where the struggle would be decided once and for all, the crusaders with their back to their stone-wrought haven.

Drawn to the bloodshed and the vigour of the living waves of the accursed undead set upon them. Wailing Banshees turned their foul sorcery upon the minds of the crusaders, turning kin against kin, even as Geists leapt from the rooftops. Keen to steal away new corpses to their fetid lairs.

In the end they fled before the undead onslaught, as wave upon wave fell emerged from the dark depths of the cursed city. Hulking abominations seeking a feast from the living flesh crashed into the lines, sending crusaders and soldiers both on the retreat.

Yet the deed was done, the red ruin was shattered and their leader seized. Returning to the haven of the chapel the ragtag host licked their wounds and saw to their dead. Laszlo Bekes of the Bloodied Goats having fallen victim to the brute strength of the abomination onslaught.

Link with screenshots from the events found below.

https://www.argentarchives.org/node/239327
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