On a dirt-crust road, she spies the tent squatters funneled into the unkempt parts of Stormwind. It’s a drowsy evening. Rain runs through the fog, and the air is a cold nip to those seasoned in Feralas. But this, the refugee-sprawling City, is a jungle of a different sort, and the kin still adapted to their cycle of life only rouse to the bells of the evening.
They say that the children suffer most. Yet, at a glance, they are the ones still running and yelping. Figures, she thinks - when a stick makes a sword and squirrels are still the evilest of demons, everything is still simple. It is only at the communal dinner when the innocence in their eyes is met with sunken fatigue of their elders that they get the vague sense of dread. “If only you knew how bad things really are,” they seem to say. But, at the same time, they pray that they never will. Another sigh. Another bite.
And what do they eat?
Pumpkins.
The Silver Talon is a guild of, mostly, Night Elven thieves & vagabonds. One band, or crew of thieves, accompanied by a supporting cast of various experts. Not all like-minded, but generally disillusioned or tired of Factions & wars, morally dubious at best, and united under the tattered banner of thievery and fraud. The guild seeks to assemble a variety of expertise in the intent to penetrate even the toughest and trickiest targets, Alliance Holds, Draconic Fortresses, Mage Towers, or perhaps even the headquarters of other orders. They pursue that which they perceive as the ever-elusive greater good: steal from those with more than plenty and give to those with less than little.
Their primary goal is to put underground connections and fences to use in turning their stolen swank to tangible profit which they will then utilize in supporting the elven refugee population in Stormwind. Members are also welcome to take personal cuts and objects of interest for individual ambitions as well as support any other war-torn cause. This may, and probably will, be subject to change in the future as no doubt the evacuee situation will change as well as guild culture and goals themselves will accommodate the progression of our roleplay.
The sophists say that ‘each for himself’ is a demon-spirit, manifest into base situations in which the true nature of a humanoid comes forth. The veneer of civility, they claim, is fast to spill where law and creed are broken, releasing that which lies beneath.
But this, here, is proof of the contrary. The nobility of the defeated in their clutters of tents, midst thousands of hungry mouths, is something to behold. They are still kind. They are still orderly. They hold a repressed grief, sadness echoed only in the most subtle mope of their smile, sent towards a son or a daughter panting from the play-field. “I’m hungry!” the little one says. “When do we eat? What are we eating?”
“Soon,” the parent says. But that is the only question answered, because the other is easy enough to guess. He knows it. She knows it. They all know that it’ll be pumpkins again. And again. And again and, just perhaps, if they are lucky then a half-bowl of muddy porridge.
The recruitment will happen through the subtle sprawl of underground connections. A character may have heard of the Talon and seek to join by themselves, though it is more usual for the guild to approach suitable candidates. After all, a team of different talents has to be assembled - this means, to accommodate a spine of Night Elves, the draft is open to any story-suitable race or class.
The events will be structured to generally similar three phases (though often times RP itself may kick things askew). In the first one, the crew and affiliates will work to scout out, identify and gather as much information on the target as possible, be it through delves of stealth of social infiltration - donning costumes, operating scams, any method is welcome! In the second phase, they formulate a thorough plan in how to orchestrate the theft. Then, needless to say, the third phase is where they will no doubt royally mess up all the ingenuity concocted in the second one through putting it all to practice.
Casual RP will also, hopefully, flourish or at least be present on occasion as there will be many semi-DMed tasks as well as various interactions and housekeeping to do in an organization such as this. The Guild intends to tour heavily, but also visit the pre-established hubs often so as to not stale down on the variety of RP opportunities.
She stops one of the children with what she hopes is a gentle hand upon her shoulder, but the little one scares anyway. The child shrinks from the grasp, but is too stiff to make a general retreat. Instead, the girl watches her, that towering brood. She’s got golden eyes, the vagabond notices. Innocent as any child can be with one grimy hand clutching, terrified, at a straw doll while the other fiddles with the hem of a tatter-edged dress.
She shows her the coin. It’s as gold as the wondrous stare that reflects it. The girl’s mouth falls open. She slips it into an oversized pocket, on her apron. “Do not give it to just any trader,” the Vagabond teaches. “Let your mother find the Wand shop, in the Mages’ Quarter. Ask for Master Hanel.” All that the child manages is a wooden nod of obedience and the thief continues, tone falling into an ominous stern, “Tell them a bearded old bishop gave you this coin. Do you know what a bishop is?” - the girl shakes her head - “It doesn’t matter. Tell them that anyway. Tell them, he wobbled away and didn’t leave you with any name. That you’ve already forgotten what he looked like. Do you understand?”
The child nods, and takes the freedom of her shoulder as an affirmative to dash.
For Contact, feel free to poke myself - ‘Perwynn’ - in the game, or on Discord at Mogwai#3451
. Currently, our core crew is filled up with applicants, but we are seeking for allied and opposing storyline relations as well people seeking occasional interactions on their dubiously aligned shopkeepers, businessmen, and really any other cahoots one can think of.
Please excuse my hideous overuse of commas.
All discussion is welcome. Thank you for your time.