[A-RP] The Wandering Enclave

Guild Concept

Who are we?

  • A group of individuals who are aligned with the Alliance that consider themselves morally ‘good’. We welcome and accept people of the same standing from a wide range of backgrounds.

What is our purpose?

  • To provide assistance to the Alliance through taking jobs to earn money whilst learning about the world of Azeroth and doing what we can to protect its areas, these jobs can include delving into ruins, protecting Alliance settlements, and taking odd jobs all over the world. The money earned from these jobs will be funnelled back into areas of the Alliance that require monetary funding, such as Southshore, Surwich, Darkshore, and other lands of the Alliance that have fallen victims to war.

  • We offer a group for people of many different walks of life, from the scholar who is wanting to delve into historical ruins, the warrior that wishes to earn his glory, and the fledgling who is just starting off on their journey in life.

Who do we recruit?

  • Through roleplay we will talk to your character and try to get to know them to find out if they are a good fit to the ranks, if we find the character does seem to fit within the concept and purpose of the guild they will be recruited on a trial basis as a “Nomad” (see below) to truly see if they align with the Wandering Enclaves morals and wants.

Rank System

  1. Warden - The Warden of the Wandering Enclave is the Protector and Leader of the entire group. It is their obligation to provide a safe haven and opportunities for every member to strive and prosper.

  2. Custodian - The Custodians of the Enclave are the Officers, picked by the Warden to ensure that any problem could be swiftly dealt with. It is expected that out on the field they will play a big part in planning how to deal with the Enclave’s foes.

  3. Sergeant-at-Arms - The Sergeant-at-Arms, or Sergeants for short, are the highest non-ranking members. While they do not hold the same power as the Warden or Custodians they are greatly respected by everyone and out on the field will often find themselves leading dedicated teams, or perhaps even the entire Enclave if the Warden and Custodians are not there.

  4. Paragon - Paragons have excelled in their respective areas of expertise and for that they have been rewarded with a position of great respect. The Paragons have no obligation to lead, however should they step up the rest will follow. These people know a great deal of the subject they are experts in and often act as instructors for less-experienced Wanderers.

  5. Vanguard - The Vanguards form the main body of the Enclave’s more experienced members. They have Wandered enough to fully know what the Enclave is and what it stands for, who each member is and most importantly, they themselves are known and always ready to show an example.

  6. Wayfarer - Wayfarers are Wanderers who have proven themselves that they are loyal and dependable. While they still have much to learn about the Enclave, unlike the Vanguards, they have begun heading in that direction.

  7. Wanderer - Wanderers are full-time members of the Enclave, they make the main bulk of the entire force and are constantly monitored on and outside the battlefield when it comes to Enclave affairs. Those who show promise would be offered the chance to step up.

  8. Nomad - While Nomads are technically members of the Enclave, they are considered to be only ‘one foot through the door’ so to speak. They represent the newest additions to the Enclave and can fully join as Wanderers after they prove themselves in a handful of adventures.

Rules

IC:

  • Respect the hierarchy of the Enclave.

  • Follow orders on mission, grievances are handled afterwards.

  • Do not misuse power of any form.

  • No needless killing.

  • No torturing.

  • No use of abilities, devices or powers that can cause lasting effects on the world.

  • Be respectful and professional whilst on missions and wearing the Enclave surcoat.

  • Tabards on at all times whilst representing the Enclave.

  • Speak to the officers about any problems.

OOC:

  • No lolling/griefing during RP and others RP (there’s a time and place for shenanigans)

  • No going against the social contract given by Blizzard

  • Show respect to your fellow members

  • Speak to the officers about any problems

Contacts

  • Nath Lothain - Nathannual ( OOC name )

  • Brunaulf Lothain - Nyer/Reurig/Terys ( OOC names )

  • Susan Moreau - Cynnic ( OOC name )

Other Information:

  • We have our own Rolling System, designed to be both simple and compliment your character, which will soon be adapted to be more fleshed out.

  • The Guild has it’s own Discord Server which members can use to stay up to date and generally hang out as a community.

6 Likes

Mmm, I love you guys. x

1 Like

Bump! For Visibility!

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.