SL’s issue is the lack of flex in their BP system. You can’t explore it, creating the same issue I mentioned above in a “bad” BP system. I place conduit X that buffs my immolate damage in socket Y, and then for my DPS spec that slot has the same conduit in it regardless of whether I’d prefer something else. That’s not cool. That’s the issue.
regarding the sheer amount…again I think they’re overdoing it slightly. Issue is volume, not the systems itself. SL gives us:
New class ability
new cov ability
soulbind passives
conduit passives
lego effects
that is way way way too much. Especially considering we all know the lego restriction will be lifted to above 1, like in legion.
SL should keep it simple, it’s volume that’s the issue:
You pick ONE class covenant ability which is restricted to covenant.
Remove the generic covenant abilities completely, they create too many balancing issues and pairing them with the above is poor design where they conflict.
Maintain the passive “soulbind tree” system but decouple it from the covenant choice, so you “earn” these followers as you quest with them and do covenant stuff, but they remain with you forever once you’ve renowned them up. So if you want necrolord binds, but like NF active, you farm the renown on necro and then swap back. You could do similar with the actives ie “once you hit renown X with us, you can use our active ability with any covenant”.
keep Lego at 1 per char for all expansion.
Make the conduits not shared across the trees so you’re not having to weigh up the passive effects in the trees versus the conduits to determine which you dump “less ideal” conduits into.
It’s still bloated to a degree, but given the conduits are basically “gems” and the soulbinds are “talents” I don’t think it’s majorly complex. The main complexitiy would come down to farming the setup you want, but MMORPGS should always have that. You put effort into getting the setup you want, but when you have it, you have it.
Most BP should weigh on passive augments because you feel them less when you lose them. BFA’s issue is you get essence actives and corruptions, although passive, behave like major abilities because “you have a chance to deal 30% of ur max HP in a beam” cannot be described as a minor augment. So they feel crap when you lose them.
I know heading into SL as Vengeance i’m going to be hit hard because the systems didn’t support my kit organically, they built an artifical scaffold around it. I lose my TD threat (and get no damage buff to compensate) I lose my VoP demon form uptime, plus the major healing when I parry or dodge (which is a big deal when you have 52% avoidance during spikes). I lose the “Soul Cleave casts soul barrier when at 40 stacks” effect. These are too impactful so when they’re gone, i’m left far weaker than I was before.
The issue with BFA was the BP was the principle source of our power because it reigned dominant over our kit. Out kit should always come first. if a BP system does that and that alone, then it won’t see the same issues. I should have to press the same abilities I always do, but I get more boons for doing so. Not this “you randomly have a chance to enter uberform or nuke the pack to death” rubbish.