Hi,
I would like to add my idea for the ret paladin remake of 10.0.7. The idea is simple:
- Make Retribution Paladin a counter to the melee steamroll strategy.
So how do we go about this? I know a lot of people want Paladin’s to get more mobility, and more gap closers, but I am afraid we end up as an Arms Warrior or Frost DK with yellow lights.
This is an RPG so I would like to make classes unique and I have an idea for Paladin:
New Paladin Philosophy:
- A strong and sturdy protector of light, an anti melee fighter and a team supporter. A winner of attrition.
Paladins can be the answer to this melee heavy meta, by providing a class that doesnt chase down others, but instead provide a reason for melee to reconsider mindless steamrolling. A class that forces other melee to think carefully as to how they approach. A brilliant protector to enable casters, and to provide casters more space in the Arena. A class that can counter burst damage and provide survivability. Let paladin be what you bring to a 2v2 or a 3v3 fight when you want to slow down the match and win on attrition. When you need a supportive team player for grouping up to capture Blacksmith in Arathi Basin or when you need a supportive melee to help defend Waterworks in Battle for Gilneas.
The game has enough high mobility high damage melee. We need Retribution Paladins to be something else.