While the movie dropped the ball hard on a number of things and made some really questionable choices throughout its runtime (one of the funniest being turning Kharazhan into a SpaceX rocket), I was surprised at how accurate the Orcs’ arrival was. It was through a hole in the ground. What? Is that accurate? It may sound funny, but yes.
In the Wacraft 1 manual the rift from which the Orcs emerged is more or less described as a “shiny hole” .
This was later revised, of course, hence why we see Medivh opening the portal within an already built archway in Warcraft 3 and Burning Crusade.
If only the rest of the movie was as carefully thought out. This movie had all the tools to be good and not mediocre. Please let me rant here, I need it. I am tired of seeing my favorite videogames turn into mediocre and/or horrible movies. The two examples that hurt most are the following:
- Max Payne. The less I talk about this the better, as there are no civilized words to describe it.
- Hitman. First time sucked hard, second time (made by the same people, I mean please-) sucked the HARDEST.
Making a movie based on something, especially a comic or a video game where you have something to go off in terms of visual reference, is not that hard. Yes, I said it. It really is not. Not everything can or should be adapted, but how on this Earth can you mess up something like Hitman? David Fincher made an excellent “adaptation” with his most recent movie “The Killer” (2023) starring Michael Fassbender. (the inspiration he took from the Hitman games is evident throughout). You don’t need to give him -get this- bulletproof skin(!!!) and to add the guy’s ever-more-ridiculous pseudo-SciFi backstory that even the games are trying to silently retcon/ignore nowadays.
Even more complicated stories like Warcraft and perhaps even Assassin’s Creed can be handled well. All you need is a plan, and people who both know and care about what they’re doing.