Hello everyone, I want to bring up an important issue regarding Raider.IO and its impact on the WoW Mythic+ community. Over the years, Raider.IO has been an invaluable tool, helping players track their own progress and assess others’ experience in M+. I truly believe the creators of Raider.IO built this platform to improve the game, and for the top 0.1%, it works flawlessly. High-end players with dedicated teams can rely on the accuracy of the system.
However, for mid-tier players like myself, running keys between +10 and +14, Raider.IO has created serious challenges—unintentionally, of course, but challenges nonetheless. The Problem: Boosted Players & Inaccurate Score Representation When I post a +13 key, I rely on Raider.IO to gauge applicants. If I see a 3149-rated player signing up, I assume they’ve timed +12 keys consistently—maybe even two-chested some of them. Based on this, I invite them, expecting competence. But then reality hits.
-The player: Doesn’t know the mechanics
-Doesn’t use interrupts or stuns
-Dies twice on the first boss
-Leaves instantly
What happened? Boosting.
Last night, I did some research. I searched all over the internet (not the dark web, don’t worry!), and found that you can buy a +14 key for just €10. That’s all it takes to inflate someone’s score.
The Consequence: A More Toxic & Distrustful Community Raider.IO has become so influential that people pay to artificially boost their rating, making it harder for real players to get into groups.
This has created a toxic cycle where: Players fear inviting others because they don’t know if their score is legitimate. Boosted players get into high keys they aren’t ready for and ruin the run. Frustration grows, and people become more skeptical, judgmental, and exclusionary in Mythic+.
A Call to Action: Raider.IO Needs a Solution Raider.IO, it’s time to clean this up.
The system must evolve to track these patterns and provide better information to group leaders.
Some ideas for improvement:
Track leaving behavior – how often has this player quit mid-run?
Analyze score progression – did this player suddenly jump from 8+10 keys to multiple +13 and +14 runs with teammates far above their rating?
Implement a red-flag system – let us see when a player’s score might not reflect their actual skill level.
I don’t have the perfect solution, but something must change.
Climbing the M+ ladder should be about skill and effort, not buying a number. Getting a high score is fun. Playing with legitimate, skilled players is even better.
It’s time to fix this.