I have had thoughts and talks with my friends on how to make professions more relavant in current gameplay and i think we came up with something that could work,
It’s very simple, Dungeons and raids drop profession schematics for the actual items in the dungeon/raid. This would make it easier to get specific gear in m+ and could become a market also.
The other idé is that you learn dungeon and raid loot after getting ksm or ahead of the curve. Bosses and m+ drop different types of materials for crafting items and ontop of that the vault could add a specific material that makes so you can craft an item up to highest item level, incase you didnt get the items you wanted.
These are just some ideas i thought could help people not needing to do the same dungeon 20x and never getting your specific trinket or weapon, same goes for tier set.
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That would be great, even think of it if they make dungeon gear for dungeons only (like PVP we have now), I mean if they made dungeons gear for exmaple - 200 ilvl in open world and raids, and 220 ilvl in dungeons, same item with same stats, I think it would be great. Same goes for raid and pvp gear, and leave open world gear as it is, and make OPEN WORLD PVP gear same as OPEN WORLD PVE gear, PVP gear should scale now only with BGS and arenas and rated pvp
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