A weird observation about classic dungeons

Before I start, yes this is incredibly weird to comment on, makes no difference to the game, and i technically don’t have a basis for it, BUT i want to see if anyone else has experienced it, or if im truly going ~crazy~

So classic dungeons, if youve spent any decent amount of time in them, you know theres a “skipping culture” because almost everyone is there to level, so you skip as many bosses as possible, and when you can, you even ignore all but the last boss, so you can rush and get that juicy end xp, because its far quicker and more valuable than the boss kill xp.
Obviously there are people that don’t know, or don’t go into classics to skip, but as a whole, the vast majority of people are there to level, and appreciate a very quick run.

Now I main alliance, so I may be bias, but in my experience, the majority of the time alliance runs will know whats going on. If im not tanking, it’s like a 70% chance the tank knows about/how to skip, and theres a handful that know all the super niche skips. There’s always slow runs, people who don’t know, or people who don’t want to skip, but AS A WHOLE, alliance knows how to skip, and most people partake.

Horde is the complete opposite.
The vast majority of runs I do, no one knows the bosses, the mechanics, the skips; theyll often blatantly ignore if someone says to follow for skips, or that we don’t need certain bosses; And don’t get me wrong, I absolutely don’t mind doing bosses if people need them, I feel thats just manners as a tank, but even if everyone’s down for skipping, the sheer amount of people that have no clue about any of the skips compared to alliance is crazy to me. I’ve had so many blackfathom runs with everyone being like “we can skip?? you know how??? oh hell yeah lets do it!” only to be so convinced you cant run up the rocks, they just stop following me in favour of the parkour route right at the start.

Just to clarify!! this isnt a dig at horde whatsoever!! Of course it’s just a learning curve, It’s just something ive noticed over many, many, MANY dungeon runs on both sides, and its consistent; it’s not a one time thing. I’m not sure if it’s maybe because new players drift to hordeside more, If the majority of alliance players are old hands, or what; but i’ve noticed it SO often, I’m really interested to know if anyone else has noticed the same thing?
It does happen in other exp dungeons, but classic is by FAR the worst offender. It’s just so curious to me, so if anyone has insight on the queuing mechanics or whatever it may be, i’d love to know!

It’s simple statistics.
There are fewer alliance players than there are horde players.
Fewer players do dungeons more often and therefore have more opportuinity to learn.
Therefore alliance as a whole “learned” the skips faster than the horde.

Yeah sorry. I never played the classic dungeons since i started the game in WoD-time. And honestly; i am not even interested in skips.

I am so oblivious I wasn’t even aware Classic has a end-dungeon exp reward…

Classic dungeons and mechanics in the same sentence is a long stretch…

Edit - before someone gets angry we are talking in the context of retail here calm your horses

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Auchenai Crypts 1st boss increases cast time. What a mechanic ladies and gentleman! Trully an incredible difficult mechanic to deal with :disguised_face:

It all depends on what the tank does. I have level multiple alts and almost always I go for Classic Dungeons because those have more variety (it is easy to level a character while not repeating a single dungeon) and when I go with tanks characters I never took skip paths and 90% of the time people just chill and follow the tanks with no complaints. Maybe there are some that complain on dungeons like BRD if I don’t pick the skip to the fire elemental but even on that dungeon most of the time people just follow the tanks and even things like a full BRD it is possible if you are a tank who leads the group into it (but some other times you will be kicked for trying it). This does not mean people do not skip on those dungeons, it just means the decision is usually made by the tank which means that you have some more control over if there is a skip or the is not.

You need to run away from thruks fillet, it has the potential to one shot weak characters. You can just run through the water elementals bathiel spawns, you don’t need to kill them. You can ignore all the adds on aku’mai. You can run out of foe reapers harvest. If you stack in the ripsnarl fight, all the vapors will spawn stacked because they spawn in an aoe around each player. Eating the glowing food gives you a haste boost on cookie. You have to kill the plants around alzzin before the fight because he pulls them mid fight, and they can (and have) wiped many groups. You have to kill the big tree adds before tendris because he pulls them. You need to interrupt the adds with immol’thar. The ice trap skip and the disguise skip both often arent known. Gnomeregan has parachutes, and if you’ve done the quests you can still pick them up via chests at each jump point. That’s a handful of bosses but you get my point, i could go on forever.
The vast majority of them wont wipe you, and don’t really matter, BUT it IS noticable when you play them enough, and you can mostly tell between people who don’t care, and people who just don’t know. The mechanics DO exist.
Also I know im historically trash with how i put myself across, so this isn’t an angry reply, just pointing it out :'D pls no meanie beanies
It’s the same as someone saying lfr doesn’t have strats, or normal dungeons nowadays don’t have strats. Granted they can be more complicated, but just because they won’t wipe you doesn’t mean they don’t exist!

Oh and to clarify, by “end xp” I mean from the random dungeon queue, like all other levelling dungeons. You only need the end bosses in most classics to get that xp, though!

Fair point on the following the tank thing, but alliance side i’ve seen a lot more dps/healers saying “hey can we skip?” or “are we skipping?” than horde side, whether we end up skipping or not. That also unfortunately ends up in a few more impatient asses on alliance, ergh

Although i don’t quite get the “fewer players do more dungeons”? Why would alliance automatically do more dungeons because there’s less players? I’d understand there being more new-to-wow people on horde which then flood the classics, so you’d be more likely to get some inexperienced people in a group on horde, but i cannot stress enough when i say this is every group, and almost every time, every member. if it was just a case of “theres a handful more inexperienced people on horde” id be like yeah ofc makes sense, but its to such a degree it boggle my tiny mind lolol

Literally never once seen people doing tactics and never once seen a wipe in lfg classic dungeons. People probably have died at some point but never to a point it’s noticeable, so unless I have come across superhuman groups then I will probably stand by my previous statement.

And again, “The vast majority of them wont wipe you, and don’t really matter”. even the ones who can wipe you will usually only do so if EVERYONE gets hit by one shot abilities, which honestly i don’t think ive ever had happen, usually wipes come via the healer dying and the tank being unable to self sustain. If you’ve never been in a group where people run away from thruk, or never kill the trees for tendris, you’ve been in nothing but superhuman, very low level, or very inexperienced groups. Those are the closest youll get to strats you can’t ignore in classic off the top of my head, and even then with lucky scaling you can burst through both of them.
A group of lvl 15s can do a dungeon without thinking about anything, but if you tried to do a group with level 35 mages and druids with nothing but the gear you get from levelling, no heirlooms, nothing off the AH, the strats do matter and can/will kill you especially if you’re inexperienced with your spec. I’ve been rekt by thruk as a mage, and a few other times, can’t remember on what. so, so much depends on your group because the scaling is stupid. level 30 odd dks often go through a “weak phase” even with heirlooms where they’re entirely dependent on healers and almost die every group, whereas a guardian druid of the same level can practically pull half the dungeon and be fine. At level 10, it’s almost the opposite (but to a lesser extent because bears have armour)

I’d easily say ive done each classic dungeon hundreds of times, more for certain ones, on every class, almost every spec. By no means discounting your experience, its awesome if the runs you do are smooth, you’re living the dream, but it’s not been the norm over those hundreds of runs for me.

But honestly, if you’ve “never seen a wipe in lfg dungeons”, you most likely don’t play them very much compared to some. Ive seen countless wipes and groups falling apart because people don’t know whats killing them, usually in places like stratholme or zul’farrak. But if you have a good tank, they can carry you through an entire group of clueless people. Thats the downside of classic being so tank or low level burst dependent, until you have a bad group, you’re never forced to learn strats like you do with say, the ice dispel mechanic in necrotic, or shining radiance in sanguine. Those are team strats, EVERYONE needs to know them or they’re dead. Unless they’re overgeared a tank will struggle to solo them. I could walk in on my level 34 druid and solo most classic dungeons at any time with half assed gear, it’d just take ages because of low dps.

I only level via classic dungeons or speed levelling routes. So I play them a fair bit.

And I’ll say again I have never seen a wipe in lfg on classic dungeons… Jesus yesterday I saw a low level monk tank doing insane dps and effectively doing the dungeons single handed.

Anboniwow is currently doing a series were two players do all the dungeons starting with 0 gear they did rfc.

I’ll leave it to the forums but I am convinced I am not an anomaly in expecting and seeing this content as Faceroll.

Lol the whole point is that low levels can cheese the hell out of dungeons, monks are notorious for it, ive joked that a group of level 10s could oneshot the jailor because of it

my point has never been that classics arent piss easy, my point is that the mechanics CAN matter, and its really damn strange if you play them regularly that you haven’t come across that.
And the point of this post, again, was never to say they arent easy, thats completely off subject, my point was theres a skill/knowledge gap between horde and alliance, and thats one of the ways you can notice it in my experience.

Just wait, Blizzard will add a pool for XP that all the mobs XP gets stored into, and when the last dungeon boss is killed the XP is awarded to the players to force players to kill everything in a dungeon.

I tried to tank for the first time, so i decides to level a new char to have easy and low amount of abilities. 2 friends came with me with party sync. They said classics are easy so we went in that chromie-time. We did a dungeon or 4 and in one of the dungeons with a lot of fire (sorry i dont know the dungeons at all since i never played vanilla), i/we died a lot of times. This was at like lvl 20. And i pull only 1 pack at a time since i have no idea what i am doing. And i went back to legion time :grin:

HORRIFIED NOISES, STRATHOLME FLASHBACKS

probably ragefire chasm at level 20, the practice definitely makes the dungeon easier, but as an inexperienced tank in a weird way i feel the newer dungeons are friendlier, even if the mobs hit a bit harder :sweat_smile:

I’m levelling a shammy that’s just got to level 10. I’ll do every classic dung with different groups 1 by 1 queuing and gladly come back and concede the point if I find anything different but I really don’t think I will…

I dislike skipping =[

Sometimes I haven’t been to maraudon in ages , etc Kinda just want to see it all again.

Same with halls of Origination some fun fights but no one does , straight to Rahj and call it a day.

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