About Buffs

There are many classes in the game and i would really like to see each one brings a unique meaningful buff to the table.
For example Paladins got auras but as you all can see the only aura is usable is devotion when in combat and crusader when mounted.
What if Devotion was reworked into providing a 10% physical damage reduction and another 5% to magic but only for the paladin while crusader provides besides the 20% mounted speed buff, also a 10% movement speed and additional 5% to the paladin only (tuning can be made if some of those numbers are too high)
Power word Fortitude increase the stamina by 10% and an additional 5% for the priest
Battle shout increase the physical damage done by 5% and another 3% for the warrior.
Intellect provides extra mana as well as 5% spell damage to all and another 3% for the mage
You get the point in that , i mean buffs would provide a substantially difference and would actually matter in both pve and pvp and also having as many classes as possible would also provide with extra unique buffs to the raid/group

Theyd just increase the baseline damage taken and make the reduction compensate to keep things the same.

They arent just going to make all the classes a bit more powerful. If thats the case why bother?

1 Like

Classes being and feeling unique is a thing of the past.

Everything must be homogenized.

WTB Combat Rez…

How the fudge do PRIESTS, a class with 2 healing specs, not have it!?

To think DKs have it, replacing rez’ing an Ally as a Ghoul, has a CR but not us… :cry:

Because the priests are too busy praying while in combat :dracthyr_a1:

And that’s why we need to bring this uniqueness back…

1 Like

Used to be a bit like this. And in olden days buffs had to be applied individually. So the first 10 minutes of any boss fight was spent buffing everyone. Druids giving gift of the Wild, Paladins giving Blessing of Kings to everyone, Mages giving that Intellect one, Warriors doing Battle Shout etc.
Shaman had to do their buffing during the fight by dropping totems that did all sorts of things.

I was more immersive for sure but also a bit of a pain. I do miss totemsin some ways but I wouldn’t want to go back to having to drop four totems individually every minute or two.

I think by MOP when buffs applied party wide (or raid wide maybe?) and we had a spell that dropped all four totems at once it was in a pretty good place.

1 Like

I’m not talking about how to apply buffs because now its easier and i want this form than applying to everyone individually.
I’m talking about how the buffs work and what they provide. I want bigger variety and more meaningful buffs

Unfortunately due to the fact that the game needs to be balanced, we cannot have unique buffs limited to 1 or just 2 classes, because then these classes become “mandatory”/“meta” for any group that wants to push the limit.

I was just mentioned couple of classes… my goal was to ALL classes have unique buffs

But this is the issue with your suggestion. If we have 13 different unique buffs to the 13 classes, players will always go for the classes that bring the most psynergy in the group instead of the player. We wouldn’t, for example, see a Mage in a melee-focused group because Arcane Intellect doesn’t help melees, and we wouldn’t see a Warrior in a caster-focused group because Battle Shout doesn’t help Mages, Warlocks, Priests etc.

It would create more stringent metas and limit the amount of “viable” combinations of classes for 5man content.

Plus imagine having to call off a raid night because you miss a class due to the only player in your raiding group of that class couldn’t make it. Or imagine telling someone to play a different class than their main character because you need to have all buffs. It would cause more drama with raiding groups too.

RP perspective here… You can mass res and are extremely powerfull with your holy magic, so battle res would just rain too much of your power within when you need it the most!

Meanwhile e.g. druids can pull the power out of the suroundings(nature), and don’t get as drained mid combat.

Obviously I just made this up, but I think you would have to sacrifice something else for a BR. Priest is one of my favourite classes, so I see why you think it makes sense, but your toolkit is great(ignoring the balance aspect right now, as I don’t do endgame now), so giving it a BR too would likely just transfer it into priest being THE healer. I am personaly more of a fan of variety between the classes.

…which was also the case before. Have look at vanilla and TBC buff tooltips and available buffs.

Well buffs do provide an edge but unless you are doing top elite keys or raids the extra little help that the combination provides won’t matter that much. Also they could do some changes so different classes provide different buffs from other classes as well to compensate this but only 1 buff will be active even though it won’t fit the class profile . for example a mage could buff either arcane intellect or battle shout if he is paired with 4 melees. I dont think this will be good but it will solve the issue

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.