About death chakrams and rework

Dude… people have a right to their own opinion calm down.

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Level 10 Vulpera user with hidden profile showing master skill in toxicity, writing 3 sentences, which are all wrong (and irrelevant anyways), and bringing 0 constructive opinions to the table, just ignorance. You’re truly an ambassador of toxicity for no reason :nauseated_face:

I am proposing ways to allow everyone enjoy their playstyle, while you … offer absolutely nothing :sweat_smile:

Thanks for the space, but maybe let us get back to the topics of chakrams (and Lone Wolf) that actually deserve the spotlight :wink:

Democracy card pulled. You got me.

It symbolize 10 years of experience in hunter of me, kid :joy:

Do you have enough IQ to understand if i bring some? Let’s give it a try. I will make an exam so study hard.

Well well well :joy:, you’re attacking me for proposing to open up both “pet” and “pet-less” playstyles for everyone, while you’re continuously incapable of bringing a single argument against it. Which is understandable, since there can’t be any reasonable argument against more options. Denying options for players is just sociopath behavior. And then, when I explicitly ask you for a constructive opinion instead of toxicity, you just come up with this gameplay/throughput summary, which is completely unrelated to the topic you’re attacking me for. But that says everything.

But well, let’s move on, let’s talk about what you wrote.

  • First of all, it’s basically just patch notes, we can all read them ourselves. You provided no estimate/evaluation of the final effect, so it has no value. Something was lost, something is new, so what? :person_shrugging:
  • Second, you intentionally describe only half of the picture. E.g. you’re pointing to Trueshot duration being nerfed, but you completely omitted the fact, that we can now also have a significant CD reduction (Calling the Shots). And there’s more. And more importantly, you completely omitted the value of Hero Talents :exploding_head:
  • Thirdly, the Lone Wolf again, let me explain. For pet-less playstyle, it doesn’t matter at all what flat throughput value the Lone Wolf carries, buffed or nerfed, because if the value is dettached from Lone Wolf, it will be incorporated into other Hunter abilities with some balancing pass. But for pet playstyle, any throughput value (higher than pet damage) attached to Lone Wolf denies Hunters from pet playstyle, which has no justification. Therefore that’s wrong :see_no_evil:

So, please, instead of unnecessary toxicity and self-convincing how you’re smarter and more experienced, which you absolutely can’t know, next time study better for you own exam. At least, with only ten years of Hunter experience for you, I can now see why you can’t accept the existence of pet playstyle. But believe me, it was there from the beginning and deserves to be viable. Both the playstyles deserver it, and players deserve it.

Imagine having an argument with a person that just wants more options for the player base :crazy_face:

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I agree with you in everything.

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Deah Chakrams being gone doesn’t matter. It WAS button bloat and an extra global that doesn’t need to be pressed now. It’s fine.

What a stupid take. Of course their overall damage output should not be same. Playing with a pet has its own huge advantage. It gives you a stun, an important defensive and Mortal Strike effect. Damage is the only advantage of Lone Wolf, as it should be. That is why people use pet in arena and Lone Wolf in bgs, for example. Since you don’t have any experience both in PvE and PvP other than killing leveling mobs, how you gonna understand me? You don’t even have any enchants, gems and you have unused talent points yet you are messing with others like you know something. You are great example of Dunning-Kruger effect :monkey:

Just wow, hunter forum probably has the dumbest community in the forum. No wonder people don’t have any respect towards hunter players, i understand better now. Bunch of sheep are applauding nerfs and removal of skills without questioning anything and their compensation.

Probably a F tier season awaits MM, which you all don’t deserve more than that with this mindset. Enjoy.

I think the point is, a lot of players are genuinely fed up of relying on a pet for a spec that really doesn’t need one. Why should a pet be mandatory for simple utility that every single other spec can just DO. bearing in mind ytou do NOT get the same benefits as other pet specs with that uility, the stun for example double downs in unuseable if you OR your pet are CC’d. How is that fair? When other pet classes can stun while they are stunned themselves, but you cannot. And this is on a spec that really has no use for a pet apart from forced utility.

MM should be petless period. I get we are a ‘pet’ class, but I could have sworn we are primarily introduced as the ONLY ranged physical class out of 13 classes, with only two of the specs being ranged out of 39. I would like to believe that if they were fine with changing one of our 3 specs to melee without a thought as to how that would have affected the hunter player base, they should keep that same energy by removing the pet needed foranything within the MM tree.

All i’m saying is, sometimes it feels like this community fully creates their own problems instead of banding together to pointout the almost retarded design choices made around this legacy class.

I understand and agree with all your points about the unfairness and mechanics, but “MM should be petless period” is a very blind and insensible suggestion. Solution to these issues is to make pets cosmetic-ish and give you access to all the utility even without a pet (more here). You don’t have to deny the pet playstyle from others to achieve this. There just IS a “pet player base” and “pet-less player base”. It won’t change. And these extreme suggestions/solutions are not the way forward. The options are.

What a stupid take. As a little overstatement, looking at it generally, why should it ever make sense to do more damage without a pet? It doesn’t make sense lore-wise, and it makes no sense as a trade-off, since pets have to be managed and don’t have 100% uptime. Doing more damage without a pet is a twisted idea, which we kind of got used to without making a sense. And an inseparable part of my suggestion is to give access to the pet utility to pet-less players, so of course the damage output should be the same then.

You’re completely wrong in saying this as a generally applicable truth, because that works only somewhere. In PvE raiding, this is COMPLETELY wrong. These “huge advantages” have no value there, or at least very minimal value when compared to damage from Lone Wolf. And that’s clearly evidenced by EVERY MM Hunter playing pet-less in raiding.
That’s because throughput is always what you “have to” choose for raiding. Generally, any choices between throughput and something else are bad design, which is proved by being removed as of lately with class reworks. Having to decide between a pet for utility or no pet for damage is the precise example of bad design, because damage is always the answer in raiding. Lone Wolf is clearly a mandatory pick. Existence of Lone Wolf is clearly locking MM hunters as pet-less in PvE. That’s why it’s wrong, no choice there. It’s not just about your perspective of arena vs. bgs.

And that’s exactly the biggest issue of it all. In absolute majority, people just want to be purely with pet or purely without a pet. I don’t think anyone wants to be switching this based on content. That’s because this is primarily a fantasy choice, not gameplay choice. And the only mature, understanding and tolerant solution to this is to make pets a cosmetic-ish choice (and give access to utility to pet-less playstyle).

You’re so pathetic with self-convincing about this, but to address this one time:

  • People don’t need to have hard-core end-game experience to have feelings or opinions about fantasy/immersion.
  • You’re judging me (which you don’t even have right to) by one profile. If I did the same with you, as level 10 scared Vulpera with hidden profile, you haven’t even started playing, so stop having an opinion, right?
  • I have multiple KSMs and AoCs. You have to be completely d-u-m-b to call this “no experience”. Majority of the player base is not even attending such content, so they clearly cannot be represented by people such as you, who think that only Mythic raiders have right to give suggestions.
  • I’ll solve the mystery of no enchants and gems for you - I am not playing S4. Mindblowing explanation to your sophisticated investigation :joy: Not to mention that not everyone is dependent of being fully over-geared.
  • By correcting you’re assessment of the Hunter changes above, I already showed understanding of the Hunter class, while you even forgot that new talents and Hero talents exist. You’re not in a position to judge my knowledge.

Stop trying :grin:

The ratio of empty toxicity to useful opinions in your posts is sky-reaching.

You clearly don’t care about Hunter fantasy, immersion and cosmetic choices, so why don’t you just go smash buttons with another class? I care. This is an MMORPG. The role and its fantasy are important.

The hunter is bad , and always make you use the pet for some stupid thing

You’re joking ? You have no way to tag things if bomb is down.
Bomb only has 2 charges and the projectile is slower than Serpent Sting.

You could easily get totems, spread Serpent Sting on everyone while you’re rooted, tag mobs for any reason. Keep the healer in combat so he can’t drink. A million reasons why this removal is unfathomably bad.
Serpent Sting was already applied from Mongoose Bite.

Just an unnecessary and crappy excuse from Blizzard to “reduce button bloat”. We already have a ton of buttons and they just added the same amount of buttons as they removed.

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