About in-game Macros

Hello there, I want to ask you something about the in-game macros. I wonder, using /targetenemy and @cursor Starfall is against the TOS?

If you can do it in an ingame macro then it’s not against the rules.

Yes, its in-game macros. But some says its against the Tos thats why l wondered. l would be very happy if some GM will answer.

If it was against the ToS then why on earth would it be doable in the game?

Also, the blue posters here are not GMs and GMs don’t post here at all.

Gameplay wise, the only thing you’re not allowed to do using ingame tools is abusing/exploiting bugs/stuff that don’t work as intended.

Otherwise whatever you have ingame is there for you to use it.

My druid uses both those and has for eons. I’m still unbanned.

Still this post needs to reply by GM.

There are no GM’s on the forums, therefore no GM will ever reply.

The Blues are not GM’s, and they are not authorized to confirm if something is bannable or not. All they will ever say, is if you feel you have to ask, then perhaps you shouldn’t be doing it.

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You’ll need to open a ticket if you want a GM response.

I personally don’t see how adding /targetenemy to a reticle spell cast will accomplish anything useful.

don’t request a gm answer for a thing simple as, well first steps of creating a macro ;d

you don’t want to imagine the mess many create just to fit in the 255 char limit…
oh do you? njoyy

/run local p,f,j,z="player",CreateFrame("Frame"),0 f:SetScript("OnUpdate",function(s,e)j=j+e if j>.25 then j=0 z=C_Map.GetPlayerMapPosition(C_Map.GetBestMapForUnit(p),p)PlayerName:SetText(format("%.4s %.1f, %.1f",UnitName(p),z.x*100,z.y*100))end end)

I’d say these are a bit more inline with the OP’s question.

#showtooltip
/cast [mod:shift,talent:1/3,combat,@cursor] [mod:shift,talent:1/3] Force of Nature; [mod:shift,talent:1/2] Warrior of Elune; [mod:alt,@cursor] Starfall; Lunar Strike
#showtooltip
/cast [mod:shift,talent:1/2] Blooddrinker; [mod,combat,@cursor] [mod] Death and Decay; Marrowrend
/startattack

somewhat, yet far don’t illustrate what a macro can be, are fairly short and arranged, and wanted to show bit of the cool side of the ui ;р

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