I’m a bit late with mechagnomes unlock requirements but, I’m on my way, and I will unlock them soon.
Since I didn’t really have enough time (and gear) to do Mechagon instance yet, I don’t really know how it is, but I get that mechagnomes’ starting area is in fact mechagon itself. So, I wanted to know how it works: is it empty (without hostiles I mean)? Can you explore the whole instance freely? Has it some RP potential?
Thanks a lot in advance
TL;DR
Is Mechagnomes’ starting area a version of the whole instance without hostiles and fully explorable?
Thank you
But what I was really looking for was if the instance of mechagon you get when you create a new mechagnome is fully explorable or not, and if you can go back there.
been kinda curious about this as well, i was in too much of a hurry to start the lvling so i didnt rly explore the zone.
just took the first exit on my right & went to stormwind.
You can run the dungeon on heroric now, and if all you need to do is kill king mechagon then all you need to do is queue for the 2nd half in dungeon finder
if your gonna kill king mechagon through group finder, then you just need to complete “mechagon - workshop” for the quest.
no need to queue for “mechagon - junkyard”.
Back in the PTR their was a teleporter that brought you to a pacified version of the instance, currently it doesn’t work but some people suspect that it’s because you need to be 120 to use it.