Hello everyone,
I’ll try to sort out my thoughts on the topic of “Turbo Boost.” The new event certainly adds something to the existing game, even if it’s mainly about expanding and accelerating gearing – without being particularly creative in the process. In the end, the event simply causes everyone to deal a bit more damage across the board.
In effect, they could have just nerfed all content by 5–10% to achieve the same result – but that wouldn’t have triggered players’ FOMO-driven urge to grind and collect.
What bothers me even more, though, is the randomness with which the game’s settings are being tampered with. As a player, it’s becoming harder and harder to assess or appreciate achievements, because the game’s balance is constantly being turned upside down. What used to be a “best-of"-season at the end of an expansion, aimed at collectors, is now being added in the middle of a regular season – which almost nullifies the effort and progress made earlier in the season by those who worked hard to stay ahead. For example +10 dungeons are getting way easier with inflated itemlevel.
It’s normal for gear to be replaced after each season, or for catch-up gear to become available. But the fact that during a season almost everything is “normalized” is something new – and kind of demotivating for players who were ambitious and meticulously optimized their characters.
Combined with similarly arbitrary class balancing, I find the current gameplay situation pretty absurd. In the first season, you’re S-tier, in the second you’re suddenly D-tier, and so on.
No game state can be relied upon anymore, and this makes planning your gameplay and time management nearly impossible.
At the moment I have no idea how much ambition and effort I should put into this game. By next week, everything might look totally different again.
What do you think?
Don’t get me wrong — this isn’t about elitism or me begrudging others their gear. That’s absolutely not the case. It’s not even primarily about the gear itself, but rather about the constant overturning of familiar gameplay parameters just to force some kind of “variety.”
When this kind of thing is done in SoD, plunderstorm, or the remixes, at least it happens in a self-contained space where everyone knows it’s just temporary or experimental nonsense — kind of like modding your games. But in Retail, I’d really prefer more consistency.