Account-wide mounts, pets and heirlooms coming with ICC

As confirmed on the PTR development notes, retail-like collection tab is coming to Wrath of the Lich King Classic. Although I like individual development of each character, I welcome the change. After all no one would want to farm Invincible for every character.

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Funny thing with that, when ever you killed LK 25 HC back in the day you got one garanteed so it would just depend on you getting the kill and be the one that gets it.

And also do you really need it on every char?

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I oppose this change, in fact I find it disgusting.

If I wanted to play retail I’d play retail not Classic. I’m sick of this game being changed to cater for people who demand instant gratification and can’t be bothered to put the effort in to get stuff.

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This doesnt add any kind of insta gratification tho?

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No saving up, farming, grinding for your mount - instead it’s instantly available to your characters.

Sounds exactly like instant gratification to me.

The next logical step is to make gold, gear, items, consumables etc. account wide. Why not, it’s the same principle? Why bother raid farming on your Pally when your Warrior already has BIS one-hander?

Why bother grinding arena rankings on your Rogue when your Shammy is already up there? Might as well just put every char at the top of the leaderboard.

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But everything you listed except soulbound items has effectively been account wide since Vanilla? You can mail gold, BoE gear, items, consumes to your alts at will.

I am neutral on the change itself since I don’t really play alts, but having my flying carpets go at 310% speed now is pretty neat ngl.

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@Nicolay: Actually, Valdua at least seems to be suggesting going even further than what retail has… as in things actually being account wide, not just realm wide. I can not use the gold I have on Alleria to buy stuff on Defias Brotherhood, as an example or pull tailoring materials out of my bank to create bags on Stormrage, etc…

I get your point but this isn’t a thing anyway. The mount costs 20 gold, I can farm 20g in under a minute on my main and send the gold to the alt and buy a mount. If you don’t have a main you have to do it the normal way anyway.

You’d have a better point if you mentioned the effort of earning a Netherwing Drake or farming a tiger on individual characters.

But that’s not the next logical step, you still have to farm everything in Dragonflight which is a long way down the road from any of these changes. Combat ittems are not account bound, cosmetics are.

Most people don’t play arena at all, it’s dead, people who play it on two chars are even more rare. The people who do are doing it because they enjoy PvP, those going for Gladiator mount/title on more than one character are the minority of a minority,

Of those who do go for Gladiator, it only counts on the character you earned it anyway, even in Retail. Your fears about Classic copying retail are not even issues in retail.

No having account wide gear and PvP rankings is not the same. You still need to buy the skill on youre alts and another Mount is just a different skin, it doesnt give you any kind of benefit as gear gives you.
Getting account wide skins of youre gear is something that will probably come in cata EG transmog.

Right. It didn’t even occur to me this might be a problem/desire, since in all versions of the game I played I always had my chars on the same realm. But I can see how this might be a desirable thing when you routinely play on multiple realms, yes.

Apparently, people need everything on every char. That’s why levels, honor, arena rating, raid drops (with automatic conversion between classes) and achievements should also be account-wide.

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You are thinking to small, the spell book should also be shared so I can use lay on hands on my warrior, because my paladin have it so it makes no sense to not have it on my warrior.

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I think this didn’t really need to be said as it seemed obvious. But even basic mounts are, at least from my perspective, part of the equation.

Sure you can grab a Brown Horse easily if you just mail some pocket change to your alts, but there’s still a process involved, at least some hoops still have to be jumped though - even if it’s just running to a mailbox, and then visiting a town or city to learn the riding skill and buy the mount, it’s still a thing that is reactive as opposed to passive. Getting to level 20 and opening your mount tab is a far more passive experience, and thus more shallow… at least from my point of view. And it’s the same mindset that prefers having to visit your class trainer to learn new spells rather than having them instantly given to you, a’la Retail.

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I think most people will see this as needless “busywork” with arguments like “I’ve already done this, why do I have to do it again?”

These people don’t really see MMORPGs as virtual worlds. Inconvenient rules that are in place to mimic our reality is what makes the fantasy. That’s why you have to go to a stable master to buy a horse. Of course, in real life we cannot summon horses out of thin air, so developers are of course forced to bend the rules sometimes to the benefit of the overall experience. How much bending is too much depends on the person. People who actively play retail have a pretty high tolerance (or maybe they just don’t care), seeing as all mounts can now run on water (because water was such an inconvenience).

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True and true, and it serves to underline the very obvious disconnect between between what I choose to think of as ‘traditional MMORPG players’ (a group within which I class myself) and the second, far more vocal, group who I’d class more as ‘looter shooter players’, who make up the majority of voices and opinions on these message boards.

Group one sees WoW as a kind of virtual playground to lose themselves in and experience adventure, group 2 see themselves as athletes in a kind of competitive sport who need to push themselves to the limit and optimise to the max. All mechanics that do not directly boost their performance are distractions and annoyances that they wish to see removed.

Obviously there’s some crossover, but broadly speaking that’s the state of affairs in WoW Classic.

Unfortunately for those like me the current Dev team seem hell-bent on catering exclusively for group 2, and group 1 are being increasingly pushed aside and ignored - hence we quit the game - hence there are less of us - hence the voices from group 2 are louder and more dominant.

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wtf are you talking about
we already know whats coming next and it’s cata

Try actually reading the posts you reply to, it makes things far easier for both of us.

And your evidence that Cataclysm is coming next is…?

You still have to buy the skill, you just won’t need to buy the mount. What you’re talking about is something extremely minor and it’s just not the angle to go for if you’re against this change, you’re clutching at straws with it.

I feel the same. I was originally happy with Blizzard’s talk about #somechanges and “classic spirit” for WLK, and they’ve made some changes to WLK that I’ve appreciated – but they’re quickly caving in to group 2. The Dungeon Finder wasn’t really a suprise, even if I lament it. The new account-wide stuff? That came out of the blue and is wholly antithetical to the “classic spirit”, in my view.

I would not call it minor. One distinct difference between Classic and Retail is that in Classic we’re made to feel that we’re playing individual characters, each with their own achievements and rare finds – whereas in retail you’re not playing one individual character, but rather an account where all achievements and rare finds are shared. The absence of account-bound items is one of the main dividing lines between Classic and Retail, in my view.

In original Wrath I changed main. For a long while my previous main had more unique items and more achievement points. Eventually my new main caught up, and that felt significant to me. My new main also started gathering new rare items, items that my old main didn’t have. They were made to feel different. My first main was my main in TBC, and the items and achievements she had reflected that.

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There’s no other angle. Either you don’t care about the change or you do. It may seem minor or petty, but for me the idea of having ‘unearned’ mounts makes me unhappy, it’s just how I am.

My angle is that it makes the game feel shallower, you angle is that you simply don’t care one way or the other. I’m merely expressing my own opinion on the matter.

I feel that each of my characters is an individual, not simply an extension of myself. Thus each character needs to have made their own unique path in the world, not just be a homogenised attachment to one ‘account’.

I have no idea if you are able to appreciate this way of thinking.

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