Good start!
now dead keys leads to a ban because 4 premade have more rights than the one healer/tank that joins. gg pugging as tank and heal i guess. good im already done this season. now you are forced to stay in a toxic group and let your chat roll through.
im sick of carry bad groups as a healer
If Bliz made proper and fun tanking and healing in The War Within Season 1, maybe Bliz wouldnāt have to keep an eye on ingame groupsā¦
Maybe Bliz should take an eye on themselves, and make themselves subject offenders to escalating lame gameplay.
So, basically now we have to go afk instead of leaving the group.
Or fake dc.
So im forced to boost 3 itemlevel 630 dudes with just 400k dps? 0 interrupts and many deaths cause they donāt give a sh*t about anything?
Nice waste of time and free boosting.
Iām leaving about 80% of groups with my healer cause I donāt boost for free. As a DPS topping the meter you āaloneā can speed it up but as a healer you are hostage of the bad/nearly afk players. Donāt ban me. Ban these players. Itās way more harmful then anything else.
Edit: Glad Iām not main healing anymore next season after 18 years. Blizzard and the community does so much wrong with Tanks and Healers.
This is just a ridiculous change in policy. Iāll still be leaving any low ara key (4-7 range) for example Iām doing on alts if people canāt stay alive during the first boss. There is like a 90% chance the last boss is either not dying at all or the key goes overtime for like a 5 crests per hour reward.
The worst scum is awful DPS listing their keys, dying to every mechanic and not having a single interrupt all dungeon long. Now they can keep you hostage while demanding to get boosted as well.
just remove depletion.
Great decision. Ban those leaving insects, but Iād like to have some system that it will be very punishing when leaving others keys
As Vy just said:
Wouldnāt it be easier to justā¦ you knowā¦ remove the depletion mechanic?
The only reason why leaving is such a big issue is because the key actually gets depleted.
If keys wouldnāt get depleted the damage done would be significantly lower and most people would probably not even care and just āgo aganeā.
Furtheremore, Pugging already has the issue of tank/healer shortages. This might even further disincentivise tanks/healers to PuG and the waiting time will get longer.
Its only a half solution. There should be an option ingame like normal and weekly run. In normal/push runs you only play for ratings so pugging is hard - so are free to leave after x time/x death.
However in weekly run you need to stay and progress until the group votes for finish.
Lot of the time you find a good push group in pug, however mistakes happens and you deplete or someone leave. I think a diablo-like (great rift) or delve system should replace the current key system. Depleting and leaving keys would be less punishing and retryable.
There already is though. There literally is a checkbox in the LFG tool that says ācompletionā, indicating that you want to complete the run, no matter of the time.
I agree.
Ermmm
Hold on.
What if 1 player leaves first.
Then the rest of the group leaves. Will the group get punished as well?
Iād say 7/10 of my m+ end this way and therefore technically Iād flag as a leaver, despite Iāve never left a group firstā¦
cant wait for people to realise how much it actually backfires at the very people who complain about leavers
you thought meta / elitism was bad - just wait for what will be happening now that the actual accounts are at stake
i have my popcorn ready
I love how everyone praising this decision are just mere 2k M+ players. Anyone with a decent score and sane understands that in keys above 10, if the wipes are inevitable and one or more people are keep failing, it is simply a waste of time.
Just when I say, perhaps it is time to start pushing, I got these news, it is clearly a sign.
Though, well done, Blizz, keep it up. You have already turned the PvP into an area where you cannot chat, and now you have done the same for M+. But on top of that, we aāre even forced to stay as hostages.
Iām not a leaver myself (and just a casual player), but I could imagine a tool to solve this. Bad players can join keys, you canāt do anything about it, some of them are carried, so looking at rio scores are not always telling you how a player performs.
We have a vote to kick feature in raids, so what about vote to end a dungeon? Simple as that, if everyone agrees it, then itās fine, no penalty (and even to save a key from depleting would be nice too).
thats literaly whole point of this.
bads werent carried enough so blizzard stepped in
which will lead to 50 times worse elitism when creating groups to ensure they wont slip though system .
im anticipating something like new version of .io addon sumarising your logs / performance somehow - or something similiar or plug in to io counting how many interupts you have in any season - something will be created because people value their acocunts way to much to just accept this
Which makes sense tbf. There are actual reasons to complete an untimeable key on ~2k rating. Be it gear or crests.
But once you get past the 10s, itās absolutely pointless to continue a failed key.
So a 2k rated player obviously will be more hurt about somebody leaving than a 12s pusher. People who push 12s know that a single wipe can render a key untimeable. 2k players are still in it for gear.
Almost as if we are all different players with different opinions using the forums and if you look at all those Ā«punish m+ leaverĀ» topics, you will also see alot of ppl saying how it is a bad idea and not agreeing. Just as in this topic, some say yay, others nay.
I hope they will clarify what the criterias for being punished are.