Actions Taken to Curb Griefing by Repeatedly Leaving Groups

Good start! :ok_hand:

now dead keys leads to a ban because 4 premade have more rights than the one healer/tank that joins. gg pugging as tank and heal i guess. good im already done this season. now you are forced to stay in a toxic group and let your chat roll through.

im sick of carry bad groups as a healer

If Bliz made proper and fun tanking and healing in The War Within Season 1, maybe Bliz wouldnā€™t have to keep an eye on ingame groupsā€¦
Maybe Bliz should take an eye on themselves, and make themselves subject offenders to escalating lame gameplay.

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So, basically now we have to go afk instead of leaving the group.

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Or fake dc.

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So im forced to boost 3 itemlevel 630 dudes with just 400k dps? 0 interrupts and many deaths cause they donā€™t give a sh*t about anything?

Nice waste of time and free boosting.

Iā€™m leaving about 80% of groups with my healer cause I donā€™t boost for free. As a DPS topping the meter you ā€žaloneā€œ can speed it up but as a healer you are hostage of the bad/nearly afk players. Donā€™t ban me. Ban these players. Itā€™s way more harmful then anything else.

Edit: Glad Iā€™m not main healing anymore next season after 18 years. Blizzard and the community does so much wrong with Tanks and Healers.

This is just a ridiculous change in policy. Iā€™ll still be leaving any low ara key (4-7 range) for example Iā€™m doing on alts if people canā€™t stay alive during the first boss. There is like a 90% chance the last boss is either not dying at all or the key goes overtime for like a 5 crests per hour reward.

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The worst scum is awful DPS listing their keys, dying to every mechanic and not having a single interrupt all dungeon long. Now they can keep you hostage while demanding to get boosted as well.

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just remove depletion.

Great decision. Ban those leaving insects, but Iā€™d like to have some system that it will be very punishing when leaving others keys

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As Vy just said:

Wouldnā€™t it be easier to justā€¦ you knowā€¦ remove the depletion mechanic?

The only reason why leaving is such a big issue is because the key actually gets depleted.
If keys wouldnā€™t get depleted the damage done would be significantly lower and most people would probably not even care and just ā€œgo aganeā€.

Furtheremore, Pugging already has the issue of tank/healer shortages. This might even further disincentivise tanks/healers to PuG and the waiting time will get longer.

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Its only a half solution. There should be an option ingame like normal and weekly run. In normal/push runs you only play for ratings so pugging is hard - so are free to leave after x time/x death.
However in weekly run you need to stay and progress until the group votes for finish.

Lot of the time you find a good push group in pug, however mistakes happens and you deplete or someone leave. I think a diablo-like (great rift) or delve system should replace the current key system. Depleting and leaving keys would be less punishing and retryable.

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There already is though. There literally is a checkbox in the LFG tool that says ā€œcompletionā€, indicating that you want to complete the run, no matter of the time.

I agree.

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Ermmm

Hold on.

What if 1 player leaves first.

Then the rest of the group leaves. Will the group get punished as well?

Iā€™d say 7/10 of my m+ end this way and therefore technically Iā€™d flag as a leaver, despite Iā€™ve never left a group firstā€¦

cant wait for people to realise how much it actually backfires at the very people who complain about leavers :slight_smile:

you thought meta / elitism was bad - just wait for what will be happening now that the actual accounts are at stake :smiley:

i have my popcorn ready :slight_smile:

I love how everyone praising this decision are just mere 2k M+ players. Anyone with a decent score and sane understands that in keys above 10, if the wipes are inevitable and one or more people are keep failing, it is simply a waste of time.

Just when I say, perhaps it is time to start pushing, I got these news, it is clearly a sign.

Though, well done, Blizz, keep it up. You have already turned the PvP into an area where you cannot chat, and now you have done the same for M+. But on top of that, we aā€™re even forced to stay as hostages.

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Iā€™m not a leaver myself (and just a casual player), but I could imagine a tool to solve this. Bad players can join keys, you canā€™t do anything about it, some of them are carried, so looking at rio scores are not always telling you how a player performs.
We have a vote to kick feature in raids, so what about vote to end a dungeon? Simple as that, if everyone agrees it, then itā€™s fine, no penalty (and even to save a key from depleting would be nice too).

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thats literaly whole point of this.

bads werent carried enough so blizzard stepped in :slight_smile:

which will lead to 50 times worse elitism when creating groups to ensure they wont slip though system .

im anticipating something like new version of .io addon sumarising your logs / performance somehow - or something similiar :slight_smile: or plug in to io counting how many interupts you have in any season - something will be created because people value their acocunts way to much to just accept this :slight_smile:

Which makes sense tbf. There are actual reasons to complete an untimeable key on ~2k rating. Be it gear or crests.

But once you get past the 10s, itā€™s absolutely pointless to continue a failed key.

So a 2k rated player obviously will be more hurt about somebody leaving than a 12s pusher. People who push 12s know that a single wipe can render a key untimeable. 2k players are still in it for gear.

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Almost as if we are all different players with different opinions using the forums :woman_shrugging:t3: and if you look at all those Ā«punish m+ leaverĀ» topics, you will also see alot of ppl saying how it is a bad idea and not agreeing. Just as in this topic, some say yay, others nay.

I hope they will clarify what the criterias for being punished are.