Actions Taken to Curb Griefing by Repeatedly Leaving Groups

If Bliz made proper and fun tanking and healing in The War Within Season 1, maybe Bliz wouldn’t have to keep an eye on ingame groups…
Maybe Bliz should take an eye on themselves, and make themselves subject offenders to escalating lame gameplay.

3 Likes

So, basically now we have to go afk instead of leaving the group.

6 Likes

Or fake dc.

3 Likes

So im forced to boost 3 itemlevel 630 dudes with just 400k dps? 0 interrupts and many deaths cause they don’t give a sh*t about anything?

Nice waste of time and free boosting.

I’m leaving about 80% of groups with my healer cause I don’t boost for free. As a DPS topping the meter you „alone“ can speed it up but as a healer you are hostage of the bad/nearly afk players. Don’t ban me. Ban these players. It’s way more harmful then anything else.

Edit: Glad I’m not main healing anymore next season after 18 years. Blizzard and the community does so much wrong with Tanks and Healers.

4 Likes

This is just a ridiculous change in policy. I’ll still be leaving any low ara key (4-7 range) for example I’m doing on alts if people can’t stay alive during the first boss. There is like a 90% chance the last boss is either not dying at all or the key goes overtime for like a 5 crests per hour reward.

3 Likes

The worst scum is awful DPS listing their keys, dying to every mechanic and not having a single interrupt all dungeon long. Now they can keep you hostage while demanding to get boosted as well.

4 Likes

just remove depletion.

5 Likes

Great decision. Ban those leaving insects, but I’d like to have some system that it will be very punishing when leaving others keys

2 Likes

As Vy just said:

Wouldn’t it be easier to just… you know… remove the depletion mechanic?

The only reason why leaving is such a big issue is because the key actually gets depleted.
If keys wouldn’t get depleted the damage done would be significantly lower and most people would probably not even care and just “go agane”.

Furtheremore, Pugging already has the issue of tank/healer shortages. This might even further disincentivise tanks/healers to PuG and the waiting time will get longer.

4 Likes

Its only a half solution. There should be an option ingame like normal and weekly run. In normal/push runs you only play for ratings so pugging is hard - so are free to leave after x time/x death.
However in weekly run you need to stay and progress until the group votes for finish.

Lot of the time you find a good push group in pug, however mistakes happens and you deplete or someone leave. I think a diablo-like (great rift) or delve system should replace the current key system. Depleting and leaving keys would be less punishing and retryable.

3 Likes

There already is though. There literally is a checkbox in the LFG tool that says “completion”, indicating that you want to complete the run, no matter of the time.

I agree.

3 Likes

Ermmm

Hold on.

What if 1 player leaves first.

Then the rest of the group leaves. Will the group get punished as well?

I’d say 7/10 of my m+ end this way and therefore technically I’d flag as a leaver, despite I’ve never left a group first…

cant wait for people to realise how much it actually backfires at the very people who complain about leavers :slight_smile:

you thought meta / elitism was bad - just wait for what will be happening now that the actual accounts are at stake :smiley:

i have my popcorn ready :slight_smile:

2 Likes

I love how everyone praising this decision are just mere 2k M+ players. Anyone with a decent score and sane understands that in keys above 10, if the wipes are inevitable and one or more people are keep failing, it is simply a waste of time.

Just when I say, perhaps it is time to start pushing, I got these news, it is clearly a sign.

Though, well done, Blizz, keep it up. You have already turned the PvP into an area where you cannot chat, and now you have done the same for M+. But on top of that, we a’re even forced to stay as hostages.

3 Likes

I’m not a leaver myself (and just a casual player), but I could imagine a tool to solve this. Bad players can join keys, you can’t do anything about it, some of them are carried, so looking at rio scores are not always telling you how a player performs.
We have a vote to kick feature in raids, so what about vote to end a dungeon? Simple as that, if everyone agrees it, then it’s fine, no penalty (and even to save a key from depleting would be nice too).

2 Likes

thats literaly whole point of this.

bads werent carried enough so blizzard stepped in :slight_smile:

which will lead to 50 times worse elitism when creating groups to ensure they wont slip though system .

im anticipating something like new version of .io addon sumarising your logs / performance somehow - or something similiar :slight_smile: or plug in to io counting how many interupts you have in any season - something will be created because people value their acocunts way to much to just accept this :slight_smile:

Which makes sense tbf. There are actual reasons to complete an untimeable key on ~2k rating. Be it gear or crests.

But once you get past the 10s, it’s absolutely pointless to continue a failed key.

So a 2k rated player obviously will be more hurt about somebody leaving than a 12s pusher. People who push 12s know that a single wipe can render a key untimeable. 2k players are still in it for gear.

3 Likes

Almost as if we are all different players with different opinions using the forums :woman_shrugging:t3: and if you look at all those «punish m+ leaver» topics, you will also see alot of ppl saying how it is a bad idea and not agreeing. Just as in this topic, some say yay, others nay.

I hope they will clarify what the criterias for being punished are.

1 Like

Best Christmas gift. Trolls are already crying in the comment section, I can feel their fear and pain, so sweet… :smiley:

3 Likes

It is the worst thing you can ever made. While you don’t provide clear criteria or UI for “reason i left the group” - im dropping this season and possibly the subscription.
The only advantage of playing healer or tank in keys - opportunity to find and switch groups fast, and you taking this out.

Simple example - first pull in NW or Stonevault, group doesn’t kick stun on healer or fear. I leave in this cases - and it can be 4-5 broken keys before i find a group that use their utilities.
Another example - healers often face group toxic behavior when players don’t use their defensives of failing simple tactics and blaming healer for that. And i leave in this cases - im not going to explain ppl why they are wrong, im not a coach or whipping boy to stay and listen all this insults. And i can’t argue with them because of you politics blizzard - you ban people not based on chat, but only based on number of reports. So i stopped writing in chat at all - just not to be banned from LFG.

I’m heavily dislike your decision - because i don’t want to lose my 15year account dew to reasons that someone thinks that “you playing this game wrong”. So I stop doing keys.
-1 tank and -1 healer in LFG, gj blizzard - there are so many tanks and healers now, yes?

1 Like