Like the title, try to come up with a fun, reasonable ability, state it’s class/spec and give it a little description and abit of reasoning, it could be a flavor ability, utility, damage or healing any type really. you can add multiple abilities but preferable each in their own reply so people can see which ability is liked most.
Ofc I’ll start :
Rogue, All specs :
Ability name - Deadly combo.
The rogue performs multiple kicks targeting vital points in the target, dealing [ X number of times damage ], consuming all your energy, Deadly combo deals more damage the higher the rogue’s energy percentage and buffs/debuffs inflicted by the rogue. using it removes all debuffs on targeted enemy and all self buffs on you, while returning small amounts of energy based on value, ideally a perfect deadly combo gives you 60 energy.
Basically any ability to add spice for your rotation, abit of risk reward and a nice OOOOOOOO moment, making deal top damage means you have to play perfectly, while using it whenever means you will deal okish damage, it’s basically an execute but you decide when to use, could be helpful when a new phase/ immunity is coming.