Add rdf to wotlk

You remind me all those doomsayers when classic was annouced. How vannila will die in 2 weeks becouse it doesnt have all that coviniences and its all just nostalgia. Yet here we are at the end of tbc classic having way more players than retail. Classic vannila no rfd and did just fine. Tbc no rdf and did just fine but suddenly wotlk need rdf otherwise everyone will quit yeah sure. Keep that telling yourself.

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Yet another completely made up claim. Please stop.

Also, who asked for RDF for TBC? Youā€™re the one bringing this up, so just more made up crap.

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Itnisnt made up. Preach confirmed this as he got this info from inside developer.

Source it then.

I donā€™t know who the flip this is or why I should trust him.

(also, he made it up, just as you did)

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Nobady becouse nobady wants rdf in their classics. Thats whole reason why we even wanted classics in first place rofl. And thats why Blizzard removed it from wotlk.

Non sequitar. This is not an argument.

It was on his stream months ago. I wont waste my time checking all his twitch logs rofl.

Yes it is argument.

So just another made up claim by you, okay, thanks for admitting it.

No, itā€™s not. At best itā€™s an assumption thatā€™s wrong.

Its as much assumption as your claim thst rdf makes game better.and doesnt have any impact on social dynamica between players.

I have never said this though?

Or this?

You did several times in this topic. Anyway it doesnt matter. Wotlk is not releasing with rdf. Its locked in with no rdf in place. They might add it later on if they will see that game needs it. If you need rdf you can still play retail and wait till they add it on classic. Bye.

Where?

This is literally the only argument youā€™ve been right about.

So since you so staunchly believe this, why donā€™t you skedaddle and let us get on with things?

If onlyā€¦

Thatā€™s literally what I just said.

RDF is so overpowered that you either use it, or you live in the stone age.

WoTLKā€™s version still gave extra badges per run and still ignored daily lock outs.

I donā€™t think itā€™s fair to say that a teleport to an instance is so overpowered that not using it is living in the stone age, butā€¦

So what? If a teleport isnā€™t to your liking, donā€™t use RDF.

You know, youā€™re right, I had forgotten about the 2 extra badges for extra runs. Cause itā€™s irrelevant as itā€™s old badges. It may have an impact if itā€™s added in the early game and Iā€™m completely open to remove that part of it, certainly.

The ignoring daily lockouts is still a silly argument. You have to run literally all random heroics as a premade to get a random one again thatā€™s been ā€œignoredā€ by this. If you want to run that many heroics in a day, frankly, I donā€™t give a hoot. Most people surely wonā€™t.

It was simply there to overcome a limitation of the group automation progress cause you could wind up in a situation where the automation system couldnā€™t find a player that wasnā€™t saved to the instances you were trying to get into.

Same reason the teleport is there - cause you canā€™t summon cross server, itā€™s simply a limitation that you could work around by, say, adding summoning stones inside the instance instead.

Same reason the disenchant roll button was there when an enchanter was in the group - cause you canā€™t trade items cross server.

Iā€™m open to changes to RDF certainly, but not for someone using insincere arguments such as ā€œit ignores daily lockoutsā€.

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Youā€™ve got your change; it isnā€™t included at all.

Guess weā€™re both happy now, right?

You canā€™t tell me that Iā€™m right and then tell me that my arguments are silly. Iā€™ve just straight up told you why the RDF tool is way to efficient to ā€œjust ignore it if you dont like itā€.

It isnā€™t like future additions such as pet battles that you simply can ignore. Itā€™s more like the flying v no-flying argument. If RDF is accessible in the state of itā€™s release, you canā€™t ignore it. If you did, youā€™d be doing the same as trying to RP on a non-RP PVP realm.

You can talk about work arounds to previous limitations all you want, but that isnā€™t a part of this specific discussion.

Also:

WoTLKC is being split into only 2 badges. Whilst RDF will only give heroism, that would still halve the gearing up time for pre-raid bis.

:roll_eyes: That is magnitudes dumber than anything else Iā€™ve read on the forum today.

Yes I can cause itā€™s stupid to bring up the ā€œignores lockoutā€ thing cause itā€™s not something most players will run into, and certainly not players who use RDF in ways you disagree with.

Yes it is. Iā€™m not playing Cataclysm Classic should it hit. It was a godawful expansion for countless reasons, RDF being present had nothing to do with it.

Wat. At best you can gain 22 badges from this (which I blankly said Iā€™m open to remove since the OG didnā€™t have RDF at launch) whereas you gain 48 from doing every heroic once.

How on earth is that halving the time it takes you to gear up?

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Really? I consider you saying ā€œIā€™ll acceptā€ to be rather dumb; given that you know full well that you have no choice in the matter regardless.

ā€¦>.>

The argument in question is about why RDF is too overpowered to simply ignore. You said ā€œdonā€™t like it, donā€™t use itā€, I said we donā€™t have a choice.

No, it isnā€™t. You can completely ignore pet battles (MoP by the way, not Cata) as they have no affect on anything; just another way to level your character and another thing to collect.

And if all goes well, we wonā€™t have Cataclysm Classic; weā€™ll have something better. But not if we follow a 1 for 1 path of the original; that simply means Firelands is the last good thing all the way up until classic Legion.

Ignoring lockouts and each dungeon taking 15 minutes tops? Assuming an average of 3 badges per dungeon, thatā€™s 12 per hour. You can essentially farm as many badges as you have time per day.

And again; I donā€™t care what you are or arenā€™t open to remove or change. You have no say in the matter. Take it or leave it.

Sure I do! Keep posting on the forums till they realize their mistake!

But you do. You donā€™t have to consume all the content in a single day.

Sorry, I misunderstood that to be some stupid slippery slope nonsense like ā€œRDF leads to pet battlesā€. Iā€™ll concede on this and blatantly donā€™t care since Iā€™m not playing it.

Once again, the decline of Cataclysm simply cannot be blamed on RDF. The numbers directly counter the claim.

Why would you assume an average of 3 badges per dungeon?

Drakā€™Tharon has 5, Nexus has 5, Old Kingdom has 5, Gundrak has 5, Halls of Lightning has 5, Culling has 5, Halls of Stone has 4, Oculus has 4, Utgarde Pinnacle has 4, Utgarde Keep has 3 and Violet Hold has 3.

5 + 5 + 5 + 5 + 5 + 5 + 4 + 4 + 4 + 3 + 3 = assumption?

So running all heroics once = assumption + 11 * reward.

Aka, 48 + 22.

Youā€™re not getting repeat instances as a premade group without running every single one.

Okay, then I just donā€™t know why youā€™re bothering arguing. Youā€™re certain in your case, so why bother catering to someone who you think has no shot in hell of getting his will?

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So people will make their own group, because its better than randoms + they have their social interaction ā€¦

When RDF came out on wotlk, tons of people would still make custom groups, we did it with friends and in guild ā€¦

And if you didnt have full squad online, you would que into RDF to get quickly one last member ā€¦

So basically anti-rdf people would benefit from this twice ā€¦

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