Lol ok.
I mean hunters just getting all hate, you taking data from those top players in the world like…
14/50 - Of the top DPS on the logs, are Warrior
25/50 - Of the top DPS on the logs, are Rogue.
Top 1-4 rankings are Warrior
Top warrior Dps is 18% higher than Top Hunter Dps.
7/50 are Hunter.
We can all spit random facts, but not all of us are Rank1 in the world players, yes initially hunter was performing very well in raid to begin with but in my team, Warrior and Rogue beats me most times.
Pet Hp/Armor Nerf - I 100% agree thats ok - we shouldnt have pets tanking raids when they are offensive class pets.
Scorpid Poison - No issue with Nerf - it clearly looked broken
But lets be clear, Kill command is a Rune Slot… its meant to be a powerful ability, its a 1 min CD so not 100% uptime. and it falls over 60 > 40 > 20 so its an extras 120% to spell damage every 60 seconds, 2% per second. So yes, initial burst is chunky but a fight thats spanning multiple minutes, this wont equal insane gains. If you just wanted to reduce the burst for the PVP aspect, all you had to do was change the way KC actually worked.
20% extra dam for next 6 hits, make the buff last longer, so its more focus on just maintaining the uptime on Kill Command, instead of burst. But instead they just naffed the rune completely.
now KC doesnt apply to Scorpid or Wind Serpents the way its been done, so its only usable with Cat/Raptor which cost less Focus per ability, making it less impactful.