The addon that first comes to mind I believe is called gladiator losa. Not sure about the name but it calls out the CDs that are being used while in pvp.
I never liked it as I dont think it’s the right way to play pvp, it listen to what’s happening and acting accordingly. You should see what’s going on and act accordingly.
I personally dont have a lot against it and I dont mind if people use it. But I remember that when the addon become popular i was a bit fuzzed about it
I like that there are cosmetic addons that can change how the UI looks. But not too far from WoW.
TSM for example. I don’t really care about that addon and it’s a really good addon for goldmakers, but if I have tothink of one addon that should be removed its tsm. I don’t like how it literally changes the auctionhouse completely. It’s not even WoW anymore.
I’m playing without DBM since Warlord of Draenor, doing mythic raid on some patch (not all) and i still enjoy and am able to read all abilities from the bosses, pretty much all the times.
Still there is some fails from Blizzard. Mythic Ra’den in Nya’lotha and Felhound of Sargeras’s Burning Maw and Corrupting Maw abilities (tank buster abilities) are some examples, but the vast majority of bosses are well design in ability indentification, since Mist of Pandaria, when they introduced a telegraphy convention they still use today.
DBM is just an older times artifact that made the community addicted to ‘‘Run little girl’’ calls. Worse those addons are a possible excuse for Blizzard to not fix the rare identification issues that are occurring in the present patches.
When I played Lineage 2, there was a stigma against using even macros. Not because macros were bad or the power that came with them. It was because macros made you bad at the game. They made you lazy.
I think one basic expectation we should have of people is to be able to play adequately without addons… and what we have is people who have been completely handicapped by their addon usage.
However, there is one addon I think is absolutely mandatory - Details. In WoW it’s way too hard to accurately ascertain your own performance and details helps with that, measuring you up against your entire group and allowing you to know if you’re doing good or bad.
Yeah. We only need for a couple of bosses/abilities a countdown. People are exagerating that dbm is playing for you, and people are on the other side exagerating DBM is needed for everthing.
Timers are a bit more important on healers though. Especially for pro-active healers like resto druid and disc priest.
One of the last real timer that i needed was Cragmaw’s Tantrum ability in The Underrot BFA-dungeon. That one did not have a telegraph and as a healer i had to start preparing >6 seconds before the ability started (out of nothing).
As a collector and huge fan of transmogs and mounts
All the things and Better Wardrobe allows me to satisfy my collecting needs.
Some addons that were mandatory is a design problem from the WoW team. The fights were impossible without them. I’m thinking of you Archimonde from hellfire citadel !
DBM or Bigwigs (not sure i never used this) don’t help you with assigning marks for runes at Fatescribe mythic, so it’s pretty mandatory there if you don’t want players going for the same spots.
This one was simply cycling through the same ability cycle, if you were starting preparing at while he were doing his last charge, you were good for the Tantrum (I was playing mistweaver monk in the last patch who needed prep too ^^).
When your immunity is 8 seconds and tantrum is 6 seconds you kinda need a ‘perfect’ timing. But sure, the cycle of amount of abilities was always the same.
You can play fine without addons ofc it going to be more challenging do raids and stuff. Like DBM myself but not paymuch attention to it after doing bosses few times. But ye some addons kinda make it feel like here is new bosses and next to it you find guide how to kill those bosses