Addressing Early Departures in M+ Runs: A Call for Community and Developer Action

Expensive? Yes. VERY expensive? NO.

Because this will happen… sure. But the way I see it, it will be the same individuals that have toxic behavior that will do things like this.

The leavers OP was talking about. Those will all of a sudden start kicking people out of their key instead of just leaving.

But we just argued with OP saying that those individuals exist, but are not that common.

In addition, while some people would abuse it. In my opinion, the benefit to those that dont outweighs the negative component of douches.

So. I don’t see your reasoning as a major consequence against having a “currency sink” in ugrading keys.

Nah, it will happen a lot more. There’s a big difference between how people behave when there’s nothing at stake for them and how they behave when their own key is at stake.

If it’s possible to “save” your key from being depleted by kicking someone, upgrading it back up again and doing it with a better performing group, a lot of people will do it.

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The way i see the leaver problem: I would not punish a player who leaves one key or two.
But i would punish players who abuse the system. For example: player start to main a “meta class” even if he is bad at it. He doesnt really care, as he ll get inv to another key in no time. Healers can do this as well, or maybe tanks.

At the beginning of the season i quickly get to a point when i never invited a meta class anymore. I felt like non-meta players (aka the ones who willing to play and put effort, but they never get invited) respected the chance so much more, than someone who could just leave and get an inv to another key in a second.

Im not saying that every player who owns a meta class, or every healer or tank is careless and bad. But there are many out there who just abuse the system, dont put much effort into learning or trying. They just jump from one key to another, and they get away with it.

So thats the idea. Punish players who abuse the system.
I have no idea, how to make this happen.

But some people get my point i hope.
Also more gold in the end of the run would be nice.

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Err, no they don’t.

You need to kick the arcane mob and stun the knife dance.

The archer does some unavoidable damage and a leap and cone attack which you step out of.

This is all completely off topic anyway and this topic has been done to death. May I suggest google to the OP?

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If i try to define who is a player who abuse the system:
for me its suspicious if a player leaves a key… 3times in an hour.
or xy times in 2 hours. Something like this.
That kind of behaviour should be punished, and if a player left the 5th key in a short period of time, i would just send them a message: u can try again in “xy” hrs. Why give them endless chance to abuse and disrespect others?
Just an idea. In reality, i dont know how this would work out.

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A leap, yes. That’s why you cc them… unless you want them spread out so you can’t cleave them down. And the frontal cone gets in one hit before you can step out if they’re allowed to cast it. Last week, it was a oneshot when they were bolstered.

I wonder if there is another solution to this conundrum? (dont bolster them!)

Most groups don’t have reliable enough cc to lock down those whole packs from start to finish so they work with what they can do which is stop the knife dances and interrupt.

Its kind of like today. If there are zero chances of timing people leave. Even the key holder.

I still think that overall, the amount of people abusing it will be less than the people using it right.

Also, if you get kicked out from a key that wont be timed anyways… not a big loss IMO.

This reads like a chatGPT post.

I’ve never had it happen in low keys. I’ve only had “leavers” in higher keys where, yea, run is over so gg.

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