Addressing the m+ vs raid gear drama

Now THAT would be a huge QoL change.
Only for m+ and delve items because of the dinars or make it universally useable?

Edit: obviously not only for trinkets, my bad.

Not sure I’m qualified to give a proper answer for that, but in the name of fairness I’d say universally useable. Though I’m guessing there should be a limited amount or something and they’d have to do away with the dinars entirely. Something for next season(s) perhaps should you ever read this Blizzard :wink:

1 Like

There is no level where BiS is mandatory. Just keep in mind that the last boss on mythic drops gear. It is designed that way that you get gear, and no content hard enough to use it.

Because gear, apart from being the enabling factor in playing the game (being needed to perform), it is also a reward. Kind of has a double function.

In that matter I disagree with Uda mainly because you make m+ gear mandatory. It already is mandatory to spam 50-100 keys at the start of every season by everyone (regardless if you are raider or m+). So by making that you also make it mandatory to spam it in the middle of the season.

Sorry but mythic raiding has almost nothing to do with difficulty. Almost everyone can take CE. The only limiting factor in order to take CE is dedication. Finding a guild and actually committing 2-3 nights of your week for several months in order to get CE is what is needed.
Which is kind of like m+. Keys like 16s and 17s are easy, you just need commitment in order to farm them and get used to them.

And for closure, this comes back to what I said to Uda when we were discussing, if you want to BALANCE the gearing process between m+ and raids, then you will have to actually change m+ in order that you cannot endlessly farm it. And most m+ players do not want that.

Pretty sure the majority who put the commitment in will never make it to +16. Or i am just bad, of course.

The majority are not committed, they are just playing and just going as far as they are comfortable.

Part of the commitment in order to push, is finding a party that you have to push with. If you do not even get a group to push the highest keys, I do not see any kind of commitment.

That is why i said the majority who does put in the commitment.
And well, i have that ā€˜premade’ but when we make it somewhere to time 14’s that would be awesome.
(unless the 6 ilvl upgrade stuff in a couple of weeks will be massive for throughput).

Literally not the point. But okay, then nobody needs BiS gear.

Contradicting?

Different opinions. There are probably many more solutions.

Yeah about that…EN, Aberrus and LoU for sure are easy. But ask any guild that progressed fallen avatar, jaina, SLG, painsmith, halondrus, anduin, raszageth, Tindral (my all time favorite), ovinax or silken court if CE is easy. Sorry, but saying that CE is not difficult is straight up ignorant.

This is what makes everything so difficult tbh.

Yeah but what would I need to ask if I have already progressed and killed most of these bosses?

I have every CE from sepulcher onwards, sure the most end bosses are hard at release and for HoF, but by the time the season is ending, all you have to do to get CE is show up on time for raid and not be a complete jackass.

From all the recruits that we had across the years, almost all of them fail because of lack of preparation and commitment, the ones that fail because of being ā€œbadā€ are REALLY rare.

In my experience (my first CE is Aberrus, so i am kinda ā€œnewā€ to the business) most people either dont understand mechanics, focus too much on dmg / ego play or simply cant play their spec properly. The last point was really the biggest problem during Aberrus and Amirdrassil. The first point was the biggest problem last season (we still finished #850 as a new CE guild).

From all the problems you are describing, nothing has to do with playerskill.

Not understanding the mechanics has to do with preparation. Focusing on dmg/ego play has to do with not caring about killing the boss, but caring about the log.

The same problems exist in m+, where players have not run enough/studied the dungeons and do not know where to use their defensives, or keeping their damage cds for the big pulls, while staying and fighting a miniboss for 1 min straight, just because they wanna top dmg meters.

Matter of fact is that if you go prepared, the MECHANICAL difficulty of getting CE late into the tier, is laughable. There is a reason that there is a running joke that most guilds wipe on the roster boss. Because the player that has the hardest job in a CE guild, is the recruitment officer and raid leader (and that job is outside the raid).

80% of the M+ and Delve trinkets have half-the numerical value than the best raid trinkets. These delve trinkets at 660 are as powerful as raid trinkets at 610.

Energydrink and mechanocore amplifier beg to differ.

Oh my. 2 trinkets out of 16. You are kind of proving my point.

I could probably add another 3 to that list. Then you have the worst of the worst trinkets ever designed. Guess what, those also drop from Delves.

But the fact remains: B tier or below never drops from raids. F tier does, from M+ and delves.

I am literally disproving your point. What kind of mental gymnastics are you doing to come to that conclusion?

Literally not the point, but there are raid trinkets which are a meme.

I have 5 raid trinkets in B or below as BM, and more delve trinkets in A tier than raid trinkets. Sure that’s only one spec as an example but still.

1 Like

You don’t want to play this game. I claimed that 80% of the Delver trinkets are trash. That automatically makes the other 20% good. Then you go ahead and name two trinkets which are good. There are more than 10 trinkets dropping from Delves.

You quite literally just positively reinforced my statement.