Addressing the m+ vs raid gear drama

Just change the gear from m+ and raid gear to just be seasonal gear.

Why have every season the different kind of problems? One season the best trinkets are locked behind mythic bosses, the next season the best trinkets are locked behind the randomness of the great vault. Oh look here, from the 40 available trinkets each season, only 10 of them are items people want, and 30 of them are random damage procs that people just roll their eyes when they see.

Just make every season the gear seasonal:

  • Both raid and m+ drop items from the same item pool
  • Specific raid bosses and specific dungeons share the same loot table (so you can still target gear)
  • Rare items have a lower drop chance from both bosses and dungeons.
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I hate raid being mandatory for BIS, but we need our own M+ gearing system but this isn’t it.

They can loot each boss once a week and need 20 people to do it at the highest level. We could spam M+ for 12 hours and guarantee a Myth BIS trinket and raiders would have to wait potentially all season unless they want to M+. That’s unbalanced.

I want BIS M+ to come from M+. Focus on cantrip effects for heavy aoe and ilvl scaling for M+. Let the raid andies have their raid gear and stay in raid.

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That would imply just splitting raid and m+ items like pvp items are at the moment, so they are on a different track, and you gotta progress each mode separately.

No I was not implying that m+ would drop myth track gear. Myth track gear would continue to be achievable through great vault only.

The difference is that there would not be m+ or raid trinkets for people to feel that you NEED to raid or NEED to m+.

You either do your weekly m+ to get it from your vault, or farm it from mythic from the raid.

Why would you do raids once a week then ? you can spam m+ and get all bis ? raids will be a deserted place , only guilds will be runing them for achievements , did you think before typing this ? your not addressing the drama your just puting more problem into the problem.

Reason why raids are relevant its cause of the trinkets , remove these bis trinkets , best in slot weapon and ring , and the number of raids will drop so hard , the question is , do you need these bis items for something ? no is it mandatory ? no its not , so now with blizzard making dinnars , which should have been the case since launch , you can get these items by doing its content

The only fix for this drama is blizzard puting dinnars since day one , raids are part of the endgame , if you want its loot do its content , its like two kids fighting each others , everytime blizzard announce a currency for raiders , m+ low keys pushers bring up their victim card , “ahm but i can’t do raids cause im an m+ player”, isn’t this a part of the endgame ?.

yes.

then it’s pointless. If raid gets 2+ items per week (vs 1 myth great vault for M+ ) between vault and drops, if they are against eachother.

Raid would have twice the power in M+ using this system unless they had different tracks

Please read the post, it is the same ITEM POOL. M+ will still drop max hero level items, and myth track from the vault.

Raiders will still be getting their BiS from the raid, will still be farming m+, the only difference is that m+ players will not NEED to farm the raid.
Players will have a CHOICE to run only their preferred mode, but running both will be optimal.

Sorry but almost no one stick through mythic raids just to get the items. They do it for the achievement (HoF, or CE), or just because they like raiding.

Sure, pugs can do it only for items, but no one will stick through mythic raiding just to get an item if he does not enjoy it.

That was the argument from back in the day before mythic plus actually got mythic gear. You just ran m+ at the start of the season, and went to raid in order to get the best gear. I think we both know how that went.

This system would like make m+ truly mandatory for ppl who really prefer raiding.

I think the current loot system is fine just:

  • give m+ keys an option to drop myth track from keys as well (with similar weekly cd as raids)
  • make an effort to equalize trinkets and items generally; many raid trinkets could use major nerfs to be true to their ilvl

this is such a dumb argument. Raid still gets myth track and you get hero track in M+, you get DOMINATED by raid players with myth gear in content which isn’t M+.

Smooth brained. More ridges plz

this is still a problem, if M+ gear had the same power as myth raid we could outgear them in 1 day as we can grind gear.

M+ needs it’s own PVP scaling to prevent overwhelming the raids.

Oh if you want to do that then sure, it would just ruin m+ in the process. I am all up for going nuclear, but it would just ruin the game in the process.

You understand that this is the tradeoff with infinite farmable gear.

Would you be ok with trading farmable gear to m+ having a chest that you would be able to:

  • Open 4 times a week per dungeon
  • Each chest having 20% to give loot
  • First time you open it in a dungeon it has a chance to drop myth track items, 2nd time hero track, and so on

This way you will have EXACTLY the same odds with the raid (with the different difficulties), but you will not be able to farm gear endlessly.

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You thinking that people do raids cause of achievements ? like where did you get these stats from ? why people leave bandit once its done and no house of cards or best in slot drops ? like you have no idea what your talking about , your entiteled right now , and i assume your not coming here to discuss your making things up to prove your point , majority of players do raid for gear not “achievements” my guy , remember when smolderon in df s3 had no caster good drop ? only paladin and warriors signed up and that was early season also about week 3/4 , and i had to wait 30 minute to find an actual healer if someone leave before we go smolderon , you have no idea what your talking about m8.

Second of all , puting raid loot in m+ is diabolical to even come up with , like there is a reason delve loot is not in m+ , you want raid loot ? you do raid , its not rocket science , it was this way since legion , where m+ system got introduced , same in df where there was legendary items even , people had to farm their brain out for it , but now when dinar benefit raid players , people cry about it , its not even bad , its gonna incentivize more players joining raiding guilds , also making average guilds to push for more raid content.

we are on week 8 tho , go kill bandit , go then kill vexie carnage and rik in like 30 min , and voila choose one of your bis item , this is so silly , im having a hard time to believe what im reading on dinar posts.

That is because M+ this season gave hero track from +6, despite it not having any negative affix. Its basically printing hero track gear like trash.
I think that was a mistake, an overcorrection for S1 and it will likely change in S3 or next S1.

Splitting pve gear in a way that you need complete gearsets for each would likely be an unpopular idea with ppl who do both.

Beyond that, raid loot system is long overdue for some upgrades like proper blp from first week (if it remains on weekly lockout) and increasing the amount of loot it gives (or removing the hc/norm/lfr loot lockout).

Dinars, reflecting the difficulty of Raid/M+ you’re doing, would sort out this BiS nonsense.

1 Dinar after first month of season, and more every 3 weeks after.

Raise the chances for drops themselves to have a tertiary stat and/or socket.

This post is dramma, it’s dramatic.
people cry about anything, the fact is the more game forces you to do different content, the better for health of game it is, I know people want to be done with everything in first week and get every reward for it asap then uninstall and unsub til next season, but this is ridiculous

M+ is PVE, Raids are PVE, The more interesting loot game has to offer, the more people will try to get the best in slots and it will take them more time, some people just should shut the damn mouth and play the game instead of crying especially on forums. SMH,

Dinars midseasons are the best fix for these big kids that cry when they don’t get toys they want

Do you guys play at a level where complete BiS gear (heroic trinkets are literally good enough to reach title keys) is mandatory?
Are you trying to time title keys or higher?
If not, why even start a debate?

Anyone who is not playing at such a level, has no need for BiS gear.

I had a peaceful debate with Uda. I am in favor for farmable myth track items BUT the keylevel for it must be something like 14/15.

So either the average player needs to improve exponentially or accept the fact that mythic raiders do far more difficult content and therefore will have an edge over m+ only players or heroic raiders.

Elli said something great, that I agree with because I experienced it in s3 df.
There are multiple fotm rerollers in title range that NEVER killed a single mythic boss. Is mythic raid gear required to perform at such a level? No and there is enough proof.

Yodatv uploads enough videos of his alts that time title keys.

I personally know people that never set foot in LoU mythic and are sitting at 3,5k score.

It’s all mentality in the end.

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At this point should we remove Rng …even gear because some forever people in the range of 10/13 + believe that’s the reason they cannot enter the 0.1%…Let’s make the game just a scaling with no gear **

The game is an Mmorpg and people want to get bis in 4-5 weeks …and even getting the best gear from the hardest not only content but bosses (last boss) while doing easy mode …

A good example to see this Mentality is that 6 months Ago i had a debate with a Shaman :smiley:
He constantly issued(even now) that Delves giving Heroic Gear is unfair and they shouldn’t give because how easy they are .

But right now Demands the best of the best gear while is in the range of Pugs~m+ and even lower …

And the excuse …i don’t have time to raid myhic etc… A joke :smiley:

Seems to me an easier solution would be for them to make m+ trinkets/weapons etc on par with raiding. At least the mythic vault slot ones. Rng sucks but at least its possible then and it’s not like hc gear is that far behind anyway.

Never understood why Blizzard bothers creating items they know are bad and nobody uses. Feel like they deliberately make rubbish items just to bloat the item pool.

Also having a new item on the token vendor that allows people to purchase upgrade tracks to push hc loot further.

That mentality is a huge issue for the game idd.

Most trinkets are. Some m+ and delve trinkets are way better than raid trinkets.

Pacemaker, mechanocore amplifier, energydrink, priory both trinkets, funhouselense. I admit that intellect trinkets are overshadowed by the mugzee crit trinket.

This isn’t directed at you and don’t take this personally. When did we start to ignore publicly available data and hard numbers?

This m+ vs raid trinkets debate feels like a one sided crusade.

No you’re right, thats why I’d say having an item on the token vendor that let you purchase ilvl track would be quite nice.

People focus too much on ilvl and BiS lists and think they’re helpless without which isnt the case.