adjustments needed to make pvp fair for everyone currently some classes are just better in every category from other classes i would like to see this changes that i believe will be healthy for the game.
mages
mage alter time lasts 4 Seconds or CD Increase to 2 min and lasts 7 Seconds, currently alter time for 10 second and low CD is way too much and if u don’t have class that can purge mage just won by default
mage knock-back removed sorry but you have too much tools already that dwarf everyone combined
ice block should not heal for this massive amounts ice block full duration should give 20% to 30% hp max
rogues
stuns need to have a CD no class should be able to stun 3 people and burst 1 guy to full hp with his team off dr, its not skillful its just im better class than you, so Cheap Shot 10 seconds CD, Kidney Shot 40 seconds CD
Vanish should not have 2 usages…
druids
shapeshift spam to remove slows and roots always been bad design shapeshift should have a CD 3 seconds
cyclone casting speed for like 0.3 seconds is ridicules makes kicking almost pointless it should be 1.20 second cast, because there is nothing more cringe then druid spam your all team with almost instant casts cyclones
disc priests damage too high need to be nerfed overall maybe 40% but let them keep healing for the same amount while doing damage pain suppression should not have 2 usages it removes baiting priests defensive and guarantee that all goes will have pain suppression up life swap should be removed or reduce by the effect of dampening, getting 100% hp in instant in deep dampening is ridiculous…
warlocks
afflictions warlocks currently doing more single target dmg than should be allowed its supposed to be aoe spec not single target top damage and aoe spec, signal target bursts need to be tuned down or revert the buff to “The effectiveness of Demon Skin’s armor bonus is no longer reduced by 50% in PvP combat”. because currently they are very tanky and bursty at the same time and yes i have seen chan doing 1m dps in AWC, no healer can keep up with this kind of damage. its not about been good its about been op…
I believe these adjustments will create a more balanced and enjoyable game for everyone. Thank you for reading…
Its funny, made a new druid recently and on low rating you can actually clone the whole team and have hots just take care of everything else. No one kicks/ ccs or does anything.
However the moment you go past 1,9mmr, you need to hard cast to keep people alive, every clone is instant punished and getting out more than 1-2 in a round is the fault of the enemy team missplaying
If you mean feral, I dont know how a feral who is standing next to every kick and cc with no haste can get out clones while also surviving and doing enough damage to create pressure.
Full haste boomy doing it? Cant say, boomys are missing this season to have a opinion on them.
Sounds like thats really just a skill issue not a class designe issue
You also forgot to mention Shadow Priests / Warlocks and Holy Paladins
It doesn’t even matter what else you said. Stuff like this makes me doubt everything you said.
You want to make it fair for everyone by making Druid pretty much unplayable?
So you want to take away their sort of pressure/aggressive play style, and halve their defensive cooldown, and remove/significantly nerf life swap? Right, that combination is just absolutely bonkers.
so your issue is not that shapeshift will have cd your issue is with mages that have too many roots and slows and i agree mage toolkit too good but not only vs you its vs everyone, mage is god tier. and priests need to be nerfed life swap its better then lay on hands and have no negative effects in dampening they do same dmg as the dps . if its reduced by 40% they will still do tone of damage but it will be more manageable they can keep their pain suppression for all i care but currently they have a lot of tools that other healers do not have and they will still be S tier after this nerfs. and ye i forget about warlocks i will add to the list thank you for reminding me…
Ferals can cyclone people like cattle, but I think main problem currently is their talent which increase their healing reicived 20% when stacked, so ferals can keep their cat form longer than they shoud… versus feral its all about to force him in bear form with damage, but this talent makes it hard so damage uptime is very high. Win condition is also very easy, if incarnation catch someone without defensives or trinket in miam, its almost automatic lose…and its very easy to meet all requirements for win condition, specially in 3v3 where other people can force out defensives.
Currently they have sheeps and money in same time, its just bad design that one class have best healing, best mitigation and best damage in same time… somehting must be done there, there is nothing you can bring on table as other healer to be treat to disco. And game for you feels 3 versus 4. You are not allowed to do a single mistake, while disc doing low skill play with alot of mistakes and still see victory screen. Not to mention its capable to heal and propel people who wont see more than 1500 ratting in their life if priest not heals them, but than those people end to play with other healers and we have problems, when guys die like bag without using single defensive ability.
I think the easiest fix for druid Cyclone spam is to tie shapeshift to the nature school of magic and block any shapeshift if druid was interrupted during Cyclone. So make it dangerous to spam.
They can only do if the warlock is freecasting
And it lasts for about 15 seconds every 2 min.
Just like others.
If we are pumped the netire game by a ww/dh for example we can do about 300k dps kick, stun, kick up, peace, dot reverse, darkness, netherwalk, karma… and you cannot casted a single spell yet