I just returned to Wow yet again, and looking forward to that feeling of playing a brand new world in the form of new zones and quests. Part of a dying group who still care about open world I guess.
Despite level design only getting better with each expansion, It seems each time there is new content to explore, the experience becomes less and less significant or special, and I have some thoughts as to why this is.
Flying killed adventure.
That’s it in a nutshell. But to elaborate, its the same reason why nobody reads quests, or why nobody could tell you the name of the first little town you come to in the first zone of Dragonflight. Nobody cares when you can just skip over anything and enjoy dragon riding (basically a mobile mini game). This is not how we used to think about World of Warcraft and is one of the main reasons Classic did so well.
Yes we want old half broken and imbalanced specs the way we remember them! But we also miss that sense of exploration and adventure that is completely absent from modern Wow.
Level Design & a lot hard work wasted
Blizzard believe that that they are giving players what they want (I’ve heard this before somewhere). Flying and dragonriding. Endless portals to everywhere. Dungeon finder. Being able to get from one side of the world to the other in no time at all and back before you’ve even completed a world quest.
I don’t understand why you would have so much work put into some extortionary world building and adventure potential in a new place, to then have this all made worthless by
systems designed to make things as fast as possible - in complete opposition to the RPG at the core of this game.
Its not the players fault they don’t read quests
…Or care about open world. This is bad overall design and to me this is Ion again, and issue that he simply doesn’t understand the game, and has never done for years. From one bad decision to another.
When the devs try to find a solution to open world apathy, we get badly voice acted quests. We get Delves. We get World quests. We get War mode and on and on and on.
All the while completely missing the problem and never once asking themselves the question;
Why is playing in a bare bones starting zone killing 10 boars for a quest in classic more exciting to most wow players than all the fancy ‘features’ of modern wow? Because all these ‘features’ could be mobile games for what they are worth.
This is not the reason anyone play wow.
What happened to the RPG and the adventure at the heart of it all?
It died with flying…
What are your thoughts?